Noober wrote:The point remains you don't have much choice using the character build listed. Getting PA/Cleave early means taking more Fighter levels, which is definately undesirable.
it's not the end of the world either. in the context that this char is to be used in the "boxed" games the effect is fairly minor.
Tbh, there are very few weapons considered by powergamers. We look for DAMAGE in a weapon, not increased chance of knockdown (which will not work against what you need it to work against). Rapiers/Scythes are chosen because they compliment WM abilities VERY well (not to mention Dev Crit). A WM scythe allows for a x5 critical, while a rap/sci gives a 10-20 crit range if keen (55%)! There is no way that a great sword can compete.
not sure what you mean about knockdown not working, usually that's my tanks first line of defense vs spellcasters, and it works fairly well.
it's hard to argue against rapier or scimitar, i'm not sure that they are ideal in a dual wield situation, but for a single wield (or wielded w/ two hands by the small chars.) very tough to beat, perfect weapons for a wm.
so the decision to use great swords instead is more of a roleplay or something as simple as hey, i want to use enserric for awhile.
anyway, the scythe, even if it didn't mean an extra feat i'm still not sure it's entirely worth it, when it crits - it hits like nothing else, otoh great swords crit range is more generous and base damage is better. esp in the first 15 levels where keen, improved crits and wm bonuses are few and far between. or when facing crit immune enemies.