Romance
Romance
I've read a lot in this forum about it in the game, but never read how you start one. Is it something you download or do or say in the game.
Spoilers ahead:
The romances start sort of naturally. There are only a few npc's in the (vanilla)game that you can romance and they have to be in your party for the romance to take place. Also, there are racial restrictions. For instance, gnomes can only romance Aerie. Some races don't get any lovin'.
You don't have to download anything but there are some romance mods out there you can get.
The romances start sort of naturally. There are only a few npc's in the (vanilla)game that you can romance and they have to be in your party for the romance to take place. Also, there are racial restrictions. For instance, gnomes can only romance Aerie. Some races don't get any lovin'.
You don't have to download anything but there are some romance mods out there you can get.
She says: Lou, it's the Beginning of a Great Adventure
- Tower_Master
- Posts: 2003
- Joined: Thu Jul 29, 2004 7:37 pm
- Location: The floor?
- Contact:
Like Coot said, the romances just "pop up" if you keep certain characters in your party long enough, starting out innocently enough at first. Oh, and, just a heads up, you can only romance members of the OPPOSITE gender, so, even if you have NPC "x" in your party, they won't initiate the dialogue with a member of the same sex.
I sincerely wish we could re-consider this plan from a perspective that involved pants.
SetGlobal("XXXXXRomance","GLOBAL",1)
sets the romance timer to expire. But this won't guarantee that the next LT will fire because it may have other conditions.
sets the romance timer to expire. But this won't guarantee that the next LT will fire because it may have other conditions.
"t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK
S P O I L E R A H E A D A H O Y
Here is what I've Unvailed with Clua-console-codes regarding romances
Active Romance
Code 0=Never started/ 1=Progressing/ 2=Lives,Loved/ 3=Dead
Reconize Active Code.... <{reveals currant active code}> [Xxxx=Char-name]
CLUAConsole:GetGlobal("XxxxRomanceActive","Global")
Set Active Code..... <{set currant active code}> [Line end Xx=Code Above]
CLUAConsole:SetGlobal("XxxxRomanceActive",Global","Xx")
Love Talk
Code Jaheira=70/ Aerie=48/ Vicona=76/ Anomen=36/, {#'s are Code Maxed}
Place Mouse Pointer over Charactor and type Clua-code={Entered}
CLUAConsole:GetGlobal("LoveTalk","Locals") /// ,Reveals currant code.
CLUAConsole:SetGlobal("LoveTalk",Locals","Xx") ,Set code---Xx=#'s above
Romance Time Expires
CLUAConsole:SetGlobal("XxxxRomance","Global","1") ////
Romance time expires, (pending other variables)/ Xxxxx=charactors name
Here is what I've Unvailed with Clua-console-codes regarding romances
Active Romance
Code 0=Never started/ 1=Progressing/ 2=Lives,Loved/ 3=Dead
Reconize Active Code.... <{reveals currant active code}> [Xxxx=Char-name]
CLUAConsole:GetGlobal("XxxxRomanceActive","Global")
Set Active Code..... <{set currant active code}> [Line end Xx=Code Above]
CLUAConsole:SetGlobal("XxxxRomanceActive",Global","Xx")
Love Talk
Code Jaheira=70/ Aerie=48/ Vicona=76/ Anomen=36/, {#'s are Code Maxed}
Place Mouse Pointer over Charactor and type Clua-code={Entered}
CLUAConsole:GetGlobal("LoveTalk","Locals") /// ,Reveals currant code.
CLUAConsole:SetGlobal("LoveTalk",Locals","Xx") ,Set code---Xx=#'s above
Romance Time Expires
CLUAConsole:SetGlobal("XxxxRomance","Global","1") ////
Romance time expires, (pending other variables)/ Xxxxx=charactors name
Screamming!!!!!!!!!!!!
Priority 1
My question on my addministration of the codes is thus,
I have Ease of use installed, Multipale Romances
My Aerie romance was active and at 2 and talk code at 49.
My Jaheira Romance was at 3 and talk code at 29.
With regards to Jaheira, (who I want to romance also)
I set my Active code to 2 and my talk code to 55.
I then Put up the code for Romance timer to banter.
Should this be good enough to work or should I set her talk code to max at 70 or 71. Or should I set her active code at 1 as progressing.
Priority 2
Are there any other romances, without additonal npcs installed.
I have ascention, redemption, unfinished business, expanded thiefs stronghold, and ease of use (most or all of), and few minor mods for banter or items. I thought I could romance Imoen somewhere, though I have'nt got there yet? What about Nalia?
Humbly yours
Patrick of Amn the BG Fan
My question on my addministration of the codes is thus,
I have Ease of use installed, Multipale Romances
My Aerie romance was active and at 2 and talk code at 49.
My Jaheira Romance was at 3 and talk code at 29.
With regards to Jaheira, (who I want to romance also)
I set my Active code to 2 and my talk code to 55.
I then Put up the code for Romance timer to banter.
Should this be good enough to work or should I set her talk code to max at 70 or 71. Or should I set her active code at 1 as progressing.
Priority 2
Are there any other romances, without additonal npcs installed.
I have ascention, redemption, unfinished business, expanded thiefs stronghold, and ease of use (most or all of), and few minor mods for banter or items. I thought I could romance Imoen somewhere, though I have'nt got there yet? What about Nalia?
Humbly yours
Patrick of Amn the BG Fan
Screamming!!!!!!!!!!!!