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a question about fallout: tactics

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d3r3k
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a question about fallout: tactics

Post by d3r3k »

yes, yes. i know this is a f:t forum, but where else can i find answers?

do the skills of science and lockpick have any real use in this game?
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Xandax
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Post by Xandax »

Lockpicking is good for opening locked locks (naturally), and you can/will find some of them in the game.
So haveing at least one on your team that can do that is recommended.

Science should give you bonus to fighting high-tech enemies, although I'm not that sure it is not an "urban legend", so I would not recommend giving much focus to that skill.
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Da_venom
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Post by Da_venom »

isn't tactics about TACTICS?!?

:P
so wtf u need lockpick for? or science?

it's about tactical combat hehe
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Monolith
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Post by Monolith »

[QUOTE=Da_venom]
so wtf u need lockpick for?
[/QUOTE]
ehh...for being able to......pick locks...?
:confused:
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Xandax
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Post by Xandax »

[QUOTE=Da_venom]isn't tactics about TACTICS?!?

:P
so wtf u need lockpick for? or science?

it's about tactical combat hehe[/QUOTE]

Tactics aren't only about shooting everything that moves.
Lockpicking, at least, have uses in this game. And I can't recall how much science has (I recall it should have a larger impact near the end game - but can't remember if it was implementated. I wont spoil unless asked to)
But you should be able to find enough books to get at least one character semi-high in science.

Also - carefull with the abbreviations - they are also under the forum rules regarding profanity :)
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Da_venom
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Post by Da_venom »

well maybe i wasn't far or something..
but i was near the quest to control the deatchclaws..

never saw a point in lockpicking....or science...

so? is this my wrong?
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Deadalready
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Post by Deadalready »

I seem to remember it being a total pain in the backside not having a high lockpicking skill. There are numerous doors, safes and lockers that require very high lockpicking skills to open.

As a side note I recommend using all books on your (main) character simply because that is the only one that you won't replace and he'll always be there to repair your car or disarm your traps.
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