Got any tips on Fallout 1 and 2 Character Creation?
- MikeDykeLike
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Got any tips on Fallout 1 and 2 Character Creation?
I'm looking into playing 1 then 2. I'd prefer the easiest possible character seeing as I'm new to this kind of turnbased game.
- The Great Hairy
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A bit spoilerish...
Hmm, the character setup is a touch different for Fallout 1 to Fallout 2. This is because in Fallout 1 you start with a gun, whereas in Fallout 2 it takes a little while until you locate your first firearm.
Generally I go high on INT, low on END and STR (there are ways to increase STR later in the game). More INT gives you better conversational choices. Low END means less hit points, but this isn't too much of a problem. By low I mean a score of 4.
Tag a combat skill - either Small Arms, Unarmed or Melee. Concentrate on that skill as your main combat skill. Personally, I prefer Small Arms or Energy Weapons (although it can be quite a while before you find an energy weapon).
The other two tag skills are really up to you. I like Science and Lockpicks, but will sometimes throw Speech in there instead of Lockpicks. Repair is not a bad one. <Shrug> it depends on how you are going to play your character.
Cheers,
TGHO
Hmm, the character setup is a touch different for Fallout 1 to Fallout 2. This is because in Fallout 1 you start with a gun, whereas in Fallout 2 it takes a little while until you locate your first firearm.
Generally I go high on INT, low on END and STR (there are ways to increase STR later in the game). More INT gives you better conversational choices. Low END means less hit points, but this isn't too much of a problem. By low I mean a score of 4.
Tag a combat skill - either Small Arms, Unarmed or Melee. Concentrate on that skill as your main combat skill. Personally, I prefer Small Arms or Energy Weapons (although it can be quite a while before you find an energy weapon).
The other two tag skills are really up to you. I like Science and Lockpicks, but will sometimes throw Speech in there instead of Lockpicks. Repair is not a bad one. <Shrug> it depends on how you are going to play your character.
Cheers,
TGHO
I'm wearing Boots of Escaping! I'm wearing Boots of Escaping!
High agility, high perception, decent intelligence.
Thoese are the staticistics I normally focus on.
Traits, I normally take gifted (the one that adds +1 to all your stats, and subtracts from your skillpoints), and likely something like Small Frame (an extra agility point).
This way an Agility of 10 is very possible wich I find very worthwhile. And normally have a perception of at least 8
As for skills - I'd always recommend taking Small Guns, because that is the best (imo) combat skill for the early to mid. game.
At level 12 I'd take the "tag" perk and select Energy Weapons, so I never take that at start.
Other tagged skills are different from time to time. First Aid or Doctor is good, I like Speech, Repair, Science or Lockpick. These are the ones I usually differ between.
But that was my usual template, back when I played - it is up to each own as to how he wishs to play.
Thoese are the staticistics I normally focus on.
Traits, I normally take gifted (the one that adds +1 to all your stats, and subtracts from your skillpoints), and likely something like Small Frame (an extra agility point).
This way an Agility of 10 is very possible wich I find very worthwhile. And normally have a perception of at least 8
As for skills - I'd always recommend taking Small Guns, because that is the best (imo) combat skill for the early to mid. game.
At level 12 I'd take the "tag" perk and select Energy Weapons, so I never take that at start.
Other tagged skills are different from time to time. First Aid or Doctor is good, I like Speech, Repair, Science or Lockpick. These are the ones I usually differ between.
But that was my usual template, back when I played - it is up to each own as to how he wishs to play.
Insert signature here.
oh xandax i thought u knew better
you can however make your own choice...
u could play like xandax and do the normal way...
or u can take venom's way
giften is a must have then either if u want aimed shots or not u should take fast shot else u should take whatever u like doesn't really matter
tag speech, energy weapons and third is up to you doesn't matter really
then when in your tribal town get exp quick lvl 3-4
steal on the gecko's works fine place an item and steal it again
then when u got that lvl 3-4 depends on your patience go to out and go to
San fransisco(south west)
then get the quest for the vertibird plans and go to navarro up of san fransisco and a little bit to the west
there if u had speech tagged u can get passwod outta that idiot outside and go in base
get your power armor and the vertibird plans strenght module and the like and head back to san fran u should be like lvl 10 or something
strenght on 5 in beginning power armor raises strenght by 4(if i am not mistaken )
agil 10
percep 10
end 4
luck 1
int 10
that should be it
don't worry about the luck you get a big boost troughout the game for luck so don't worry
you can however make your own choice...
u could play like xandax and do the normal way...
or u can take venom's way
giften is a must have then either if u want aimed shots or not u should take fast shot else u should take whatever u like doesn't really matter
tag speech, energy weapons and third is up to you doesn't matter really
then when in your tribal town get exp quick lvl 3-4
steal on the gecko's works fine place an item and steal it again
then when u got that lvl 3-4 depends on your patience go to out and go to
San fransisco(south west)
then get the quest for the vertibird plans and go to navarro up of san fransisco and a little bit to the west
there if u had speech tagged u can get passwod outta that idiot outside and go in base
get your power armor and the vertibird plans strenght module and the like and head back to san fran u should be like lvl 10 or something
strenght on 5 in beginning power armor raises strenght by 4(if i am not mistaken )
agil 10
percep 10
end 4
luck 1
int 10
that should be it
don't worry about the luck you get a big boost troughout the game for luck so don't worry
- Deadalready
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- Joined: Fri Nov 19, 2004 4:37 am
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It boils down to what kind of person YOU like to play. I can't play other people's builds because I get bored of the play style they offer.
~
Personally I suggest minimum of 9 if not 10 agility and anything goes for the rest of the traits. I might mention that you don't want anything less than 5 strength as well to make life easier but there are numerous opportunities to increase certain stats and skills.
For a trait I simply recommend bloody mess for a beginner for a no problems trait. Once you've finished the game it might be fun to play with the other traits to see what they're like.
~
Personally I suggest minimum of 9 if not 10 agility and anything goes for the rest of the traits. I might mention that you don't want anything less than 5 strength as well to make life easier but there are numerous opportunities to increase certain stats and skills.
For a trait I simply recommend bloody mess for a beginner for a no problems trait. Once you've finished the game it might be fun to play with the other traits to see what they're like.
Warning: logic and sense is replaced by typos and errors after 11pm
Spoiler
, it has yet to return
[QUOTE=Xandax]
As for skills - I'd always recommend taking Small Guns, because that is the best (imo) combat skill for the early to mid. game.
At level 12 I'd take the "tag" perk and select Energy Weapons, so I never take that at start.
Other tagged skills are different from time to time. First Aid or Doctor is good, I like Speech, Repair, Science or Lockpick. These are the ones I usually differ between.
But that was my usual template, back when I played - it is up to each own as to how he wishs to play.[/QUOTE]
i mean this
small guns isn't the best tag cause u can get energy weapons fairly quick so ditch the small guns, besides u can read enough books for small guns(note small guns won't be very good in end game unles u go for pure aimed shots)
and why tag a skill when u get enough skill points troughout game? it's about perks so stay with perks don't use perks to increase skills
first aid and doctor aren't good either because just face the facts they heal way to few. U get enough stimpacks troughout the game i always end up with more then 100 stimpacks and prolly around 40 super stimppacks
as for repair, there just aren't enough things to use repair on
as for lockpick, lockpickers will help u pick locks more easy
and for science it's more for experienced players who know where to use the skill(it's only for quest purposes)
the only good thing too tag is speech because there are no books u can read to upgrade the skill and for the others meantioned (save lockpick) are books to read from and skilled people will know how to raise their skill above 100 without comphrehasion perk
so do i have to point out anymore xandax? ( don't take this personally, just a thing i watch when i play the game)
As for skills - I'd always recommend taking Small Guns, because that is the best (imo) combat skill for the early to mid. game.
At level 12 I'd take the "tag" perk and select Energy Weapons, so I never take that at start.
Other tagged skills are different from time to time. First Aid or Doctor is good, I like Speech, Repair, Science or Lockpick. These are the ones I usually differ between.
But that was my usual template, back when I played - it is up to each own as to how he wishs to play.[/QUOTE]
i mean this
small guns isn't the best tag cause u can get energy weapons fairly quick so ditch the small guns, besides u can read enough books for small guns(note small guns won't be very good in end game unles u go for pure aimed shots)
and why tag a skill when u get enough skill points troughout game? it's about perks so stay with perks don't use perks to increase skills
first aid and doctor aren't good either because just face the facts they heal way to few. U get enough stimpacks troughout the game i always end up with more then 100 stimpacks and prolly around 40 super stimppacks
as for repair, there just aren't enough things to use repair on
as for lockpick, lockpickers will help u pick locks more easy
and for science it's more for experienced players who know where to use the skill(it's only for quest purposes)
the only good thing too tag is speech because there are no books u can read to upgrade the skill and for the others meantioned (save lockpick) are books to read from and skilled people will know how to raise their skill above 100 without comphrehasion perk
so do i have to point out anymore xandax? ( don't take this personally, just a thing i watch when i play the game)
[QUOTE=Da_venom]i mean this
small guns isn't the best tag cause u can get energy weapons fairly quick so ditch the small guns, besides u can read enough books for small guns(note small guns won't be very good in end game unles u go for pure aimed shots)
<-snip->
[/QUOTE]
I used the fast shot trait, so no aimed shots for me, but I had no problems insta-killing most enemies with my M72 Gauss Rifle and the sniper perk. I did pretty well before the sniper perk as well.
small guns isn't the best tag cause u can get energy weapons fairly quick so ditch the small guns, besides u can read enough books for small guns(note small guns won't be very good in end game unles u go for pure aimed shots)
<-snip->
[/QUOTE]
I used the fast shot trait, so no aimed shots for me, but I had no problems insta-killing most enemies with my M72 Gauss Rifle and the sniper perk. I did pretty well before the sniper perk as well.
This is my signature.
- The Great Hairy
- Posts: 864
- Joined: Wed Sep 29, 2004 6:42 pm
- Location: Sydney, Australia
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[QUOTE=Da_venom]i mean this
small guns isn't the best tag cause u can get energy weapons fairly quick so ditch the small guns, besides u can read enough books for small guns(note small guns won't be very good in end game unles u go for pure aimed shots)
<snip>
[/quote]
And that will make you hit squath with small guns, until you "fairly quick" get some energy weapons.
Which weapons are we talking about here anyways, for instance I never use "laser" weapons because they work against the worst damage reduction and damage treshold in the game on all the armours, except the leather amour?
So you are actually better of using normal weapons compared to laser weapons regardless of when you get them. Plasma and Pulse are the 2 good energy weapons.
Besides - I always played through "normally", and didn't cheese my way into a n early plasmarifle or pulse (the best weapon in the game).
Also - the Gauss rifle is one of the best weapon - only second to the Turbo Plasma and Pulse YK42B damage wise, but with better range, but also worse DR/DT - so Small Guns are still good in the endgame.
[QUOTE=Da_venom]<snip>
and why tag a skill when u get enough skill points troughout game? it's about perks so stay with perks don't use perks to increase skills
<snip>
[/quote]
Because there is only so many perks that are that good for playing a ranged sniperish character.
These are:
Awareness
Better Criticals (luck above 6)
Bouns Rate of Fire
Sharpshooter
Sniper
And even awareness can be skipped totally for flavour. That leaves many perks leftover to stuff like Tag, Magnetic Personality, Quick Pockets, Empathy (fun one to have by the way) etc.
[QUOTE=Da_venom]<snip>
first aid and doctor aren't good either because just face the facts they heal way to few. U get enough stimpacks troughout the game i always end up with more then 100 stimpacks and prolly around 40 super stimppacks
as for repair, there just aren't enough things to use repair on
as for lockpick, lockpickers will help u pick locks more easy
and for science it's more for experienced players who know where to use the skill(it's only for quest purposes)
the only good thing too tag is speech because there are no books u can read to upgrade the skill and for the others meantioned (save lockpick) are books to read from and skilled people will know how to raise their skill above 100 without comphrehasion perk
<snip>
[/quote]
Doctor especially - is for more things then simply healing yourself.
Not many things to repair, that is true, but there are still situations where I was happy to have highish repari - and as a third tagged skill it can be quite allright depending on what floats your boat.
Same with lockpicking and science.
Speech is good yes - but with high intelligence I find it nice to have, but not need to have, so having it tagged might be nice for some situations, but it is far from nesecary.
And with 3 tagged skills at start and the possiblity for an extra at level 12 I even fail to see your point. Because according to you - only energy weapons and speech is good ... but you still have 3, so might as well take one of them I've suggested as well
Just because there is one that is better then the other dosen't mean you couldnt' take the one less "better" when there is room, now does it?
[QUOTE=Da_venom]<snip>
so do i have to point out anymore xandax? ( don't take this personally, just a thing i watch when i play the game)[/QUOTE]
Not really - but you have an opinnion.
Now - my characters have usually been able to blaze through enemies as well, after gaining a few levels so I really don't think yours is "better" - it is simply different and perhaps easier. Because you lay forth a tactic that people can only use if they have either played the game a few times or read walkthroughs - and that is not "better" in my view. That is cheesy.
small guns isn't the best tag cause u can get energy weapons fairly quick so ditch the small guns, besides u can read enough books for small guns(note small guns won't be very good in end game unles u go for pure aimed shots)
<snip>
[/quote]
And that will make you hit squath with small guns, until you "fairly quick" get some energy weapons.
Which weapons are we talking about here anyways, for instance I never use "laser" weapons because they work against the worst damage reduction and damage treshold in the game on all the armours, except the leather amour?
So you are actually better of using normal weapons compared to laser weapons regardless of when you get them. Plasma and Pulse are the 2 good energy weapons.
Besides - I always played through "normally", and didn't cheese my way into a n early plasmarifle or pulse (the best weapon in the game).
Also - the Gauss rifle is one of the best weapon - only second to the Turbo Plasma and Pulse YK42B damage wise, but with better range, but also worse DR/DT - so Small Guns are still good in the endgame.
[QUOTE=Da_venom]<snip>
and why tag a skill when u get enough skill points troughout game? it's about perks so stay with perks don't use perks to increase skills
<snip>
[/quote]
Because there is only so many perks that are that good for playing a ranged sniperish character.
These are:
Awareness
Better Criticals (luck above 6)
Bouns Rate of Fire
Sharpshooter
Sniper
And even awareness can be skipped totally for flavour. That leaves many perks leftover to stuff like Tag, Magnetic Personality, Quick Pockets, Empathy (fun one to have by the way) etc.
[QUOTE=Da_venom]<snip>
first aid and doctor aren't good either because just face the facts they heal way to few. U get enough stimpacks troughout the game i always end up with more then 100 stimpacks and prolly around 40 super stimppacks
as for repair, there just aren't enough things to use repair on
as for lockpick, lockpickers will help u pick locks more easy
and for science it's more for experienced players who know where to use the skill(it's only for quest purposes)
the only good thing too tag is speech because there are no books u can read to upgrade the skill and for the others meantioned (save lockpick) are books to read from and skilled people will know how to raise their skill above 100 without comphrehasion perk
<snip>
[/quote]
Doctor especially - is for more things then simply healing yourself.
Not many things to repair, that is true, but there are still situations where I was happy to have highish repari - and as a third tagged skill it can be quite allright depending on what floats your boat.
Same with lockpicking and science.
Speech is good yes - but with high intelligence I find it nice to have, but not need to have, so having it tagged might be nice for some situations, but it is far from nesecary.
And with 3 tagged skills at start and the possiblity for an extra at level 12 I even fail to see your point. Because according to you - only energy weapons and speech is good ... but you still have 3, so might as well take one of them I've suggested as well
Just because there is one that is better then the other dosen't mean you couldnt' take the one less "better" when there is room, now does it?
[QUOTE=Da_venom]<snip>
so do i have to point out anymore xandax? ( don't take this personally, just a thing i watch when i play the game)[/QUOTE]
Not really - but you have an opinnion.
Now - my characters have usually been able to blaze through enemies as well, after gaining a few levels so I really don't think yours is "better" - it is simply different and perhaps easier. Because you lay forth a tactic that people can only use if they have either played the game a few times or read walkthroughs - and that is not "better" in my view. That is cheesy.
Insert signature here.
[QUOTE=Xandax]
Not really - but you have an opinnion.
Now - my characters have usually been able to blaze through enemies as well, after gaining a few levels so I really don't think yours is "better" - it is simply different and perhaps easier. Because you lay forth a tactic that people can only use if they have either played the game a few times or read walkthroughs - and that is not "better" in my view. That is cheesy.[/QUOTE]
well what can i say i'm mr cheese
well i didn't say small guns was bad but i would prefer energy weapons because u can raise your small guns with books quite fast so why tag it?
and i'm fond of aiming lasers into an eye i just love the damage
but everyone has his own style of play
Not really - but you have an opinnion.
Now - my characters have usually been able to blaze through enemies as well, after gaining a few levels so I really don't think yours is "better" - it is simply different and perhaps easier. Because you lay forth a tactic that people can only use if they have either played the game a few times or read walkthroughs - and that is not "better" in my view. That is cheesy.[/QUOTE]
well what can i say i'm mr cheese
well i didn't say small guns was bad but i would prefer energy weapons because u can raise your small guns with books quite fast so why tag it?
and i'm fond of aiming lasers into an eye i just love the damage
but everyone has his own style of play
- Deadalready
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How about the Alien Blaster or the Solar Scorcher for energy weapons?
Personally I tend to tag Small Guns, Big Guns and Steal for my gaming style. I rarely use big guns except for the Flame Thrower for the "Fire Dance" (gets me smiling every time).
Speech is a very useful skill by far and will get you the best options for talking and quests. Small guns are very easy to get hold of and ammunition soon comes pouring out of the sky later on.
Personally I tend to tag Small Guns, Big Guns and Steal for my gaming style. I rarely use big guns except for the Flame Thrower for the "Fire Dance" (gets me smiling every time).
Speech is a very useful skill by far and will get you the best options for talking and quests. Small guns are very easy to get hold of and ammunition soon comes pouring out of the sky later on.
Warning: logic and sense is replaced by typos and errors after 11pm
Spoiler
, it has yet to return
My 2 cents
High Agility
High Intelligence
Luck means nothing to me, skill is everything lol
Agility gives you more points to use for each turn. and Intelligence increases your skill points per level.
I would suggest to tag Barter, lets you buy things cheaply. Strength will help you carry more to sell to vendors.
High Agility
High Intelligence
Luck means nothing to me, skill is everything lol
Agility gives you more points to use for each turn. and Intelligence increases your skill points per level.
I would suggest to tag Barter, lets you buy things cheaply. Strength will help you carry more to sell to vendors.
[QUOTE=Badseed]My 2 cents
High Agility
High Intelligence
Luck means nothing to me, skill is everything lol
Agility gives you more points to use for each turn. and Intelligence increases your skill points per level.
I would suggest to tag Barter, lets you buy things cheaply. Strength will help you carry more to sell to vendors.[/QUOTE]
eh why u want to tag barter? for cheaper prices only?
trust me when i say....MONEY is never a problem in a rpg
maybe in the beginning just to make things harder but later on money is wank
so don't tag it
High Agility
High Intelligence
Luck means nothing to me, skill is everything lol
Agility gives you more points to use for each turn. and Intelligence increases your skill points per level.
I would suggest to tag Barter, lets you buy things cheaply. Strength will help you carry more to sell to vendors.[/QUOTE]
eh why u want to tag barter? for cheaper prices only?
trust me when i say....MONEY is never a problem in a rpg
maybe in the beginning just to make things harder but later on money is wank
so don't tag it
- The Great Hairy
- Posts: 864
- Joined: Wed Sep 29, 2004 6:42 pm
- Location: Sydney, Australia
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[QUOTE=Badseed]<snip>
Luck means nothing to me, skill is everything lol
<snip>
[/QUOTE]
Well - personally - I love the perk: Better Criticals, giving a 20% increase on criticals. And that requiers Luck 6, so I would at least advice to get Luck 6 and that perk
But this just goes to show how verstatile character creation is
Luck means nothing to me, skill is everything lol
<snip>
[/QUOTE]
Well - personally - I love the perk: Better Criticals, giving a 20% increase on criticals. And that requiers Luck 6, so I would at least advice to get Luck 6 and that perk
But this just goes to show how verstatile character creation is
Insert signature here.
- Deadalready
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- Joined: Fri Nov 19, 2004 4:37 am
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Actually I usually end up with about -13% in my barter skill at the end of the game... There's a work around for everything and most of the stuff that is really neat doesn't require money.
That's where steal is much better...
~
Personally I tend to play a character with massive luck and critical hit my way through the game. On a similar note character with 10 luck and the "Jinxed" trait is hilarious to play, though *NOT* one I've managed to finish the game with.
That's where steal is much better...
~
Personally I tend to play a character with massive luck and critical hit my way through the game. On a similar note character with 10 luck and the "Jinxed" trait is hilarious to play, though *NOT* one I've managed to finish the game with.
Warning: logic and sense is replaced by typos and errors after 11pm
Spoiler
, it has yet to return