I got Lily's diary in her car and then I went straight to the Bank Blood. I got the password to the freezer, but when I got to the room there's no one there! I took a look at the walkthrough and the girl is supposed to be in the chair. But she's not.
Have I done something wrong? What can it be? This is driving me crazy...
Stuck on Thinned Blood mission - Help me!!**SPOILERS*
[QUOTE=Angelus45]Well the only thing it might have been is that you didn't talk to E at the beach. Because she is supposed to be through the secret freezer door in one of the chairs.
<~Angelus~>[/QUOTE]
I've talked to E. I've done everything like the walkthrough says. But I left this mission behind for a while. I guess I took too long to finish it. When I got to Lily's Car and the Blood Bank I was in some missions in Chinatown.
The question is that the girl is not there and the mission doesn't fail...
<~Angelus~>[/QUOTE]
I've talked to E. I've done everything like the walkthrough says. But I left this mission behind for a while. I guess I took too long to finish it. When I got to Lily's Car and the Blood Bank I was in some missions in Chinatown.
The question is that the girl is not there and the mission doesn't fail...
timing is everything...
odd that - some quests have people in places only if certain steps are followed - with Lily, I have skipped the chat with Kilpatrick or examining his computer and still found her in the freezer room - but I have had situations where entering the correct keypad number does not unlock a room if I am using advance knowledge and have not found the number in the game e.g. the plague-bearer quest - if you have not been asked about finding them, the phone message is not on the ansafone and the woman is not awaiting your presence and the door does NOT unlock.
perhaps the same goes for Lily - the sequence involves E, the Diner, the car key, Kilpatrick, the computer, the diary and the hospital / freezer room. perhaps if you skip, say the diner because you know what it will say, she is not there?
the game is very linear and restricts access to people/areas quite a lot. you do have discretion about some side-quests, but it is pretty linear for a modern RPG. "Thief" showed that a game can be linear and still good, but I like the freedom that the likes of Morrowind give the player.
odd that - some quests have people in places only if certain steps are followed - with Lily, I have skipped the chat with Kilpatrick or examining his computer and still found her in the freezer room - but I have had situations where entering the correct keypad number does not unlock a room if I am using advance knowledge and have not found the number in the game e.g. the plague-bearer quest - if you have not been asked about finding them, the phone message is not on the ansafone and the woman is not awaiting your presence and the door does NOT unlock.
perhaps the same goes for Lily - the sequence involves E, the Diner, the car key, Kilpatrick, the computer, the diary and the hospital / freezer room. perhaps if you skip, say the diner because you know what it will say, she is not there?
the game is very linear and restricts access to people/areas quite a lot. you do have discretion about some side-quests, but it is pretty linear for a modern RPG. "Thief" showed that a game can be linear and still good, but I like the freedom that the likes of Morrowind give the player.
"All the world's a stage and all the men and women merely players"