Do you think Vampire Bloodlines is scary?
Do you think Vampire Bloodlines is scary?
I think the ocean house and king's road 603 is pretty damn scary. At least the first time! There are some other locations which is scary too, but not that scary. What do you think?
It can be pretty creepy from time to time, yes. But that's exactly the way i like it, if i wanted a cheesy "happy" game i would have purchased a Teletubbies game or something.
I play with all the lights out, the windows blinded, and complete silence in the room to get that "extra dimension" feeling.
I play with all the lights out, the windows blinded, and complete silence in the room to get that "extra dimension" feeling.
Compared to Doom 3 this is nothing, but yes, the Oceanside Hotel (or whatever...) was definitely creepy. That dissapearing guy with the axe... Strange... I kept expecting guys to jump out at me... If you want scary play Doom 3...AGH!
"You like my helm? It's +5 Sexterity...It's...It's like Dexterity...but with 'sex'...in the front. Like a prefix...I'm kind of a linguist." - Zaboo, The Guild
- jungle_boy
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I was totally freaked out by Oceanside Hotel, my heart rate was trough the roof! I had a few bloodpacks with me, so every once in a while I used protean to get that extra sense of security (and to be able to see ). Hospital was not as creepy though! It came close to the hotel only once (when one of the missing crew exploded on the other side of the door). One thing that's constantly putting me on the edge is that "eternal mausoleum". I swear that every time I go in I get the urge to buff up with every available discipline.
Hospital actually became somewhat funny after I met Pisha, and that's because pisha (the way is pronounced) in Croatian means "urinates" or penis depending on the context.
King's road is very nasty as well...VERY nasty
--
Orin
Hospital actually became somewhat funny after I met Pisha, and that's because pisha (the way is pronounced) in Croatian means "urinates" or penis depending on the context.
King's road is very nasty as well...VERY nasty
--
Orin
Well, the scary parts of vampire is more like silent hill, with scary ambient and some very well made scenes; saying more than a thousand zombies suddenly approaching around the courner. Doom 3 is more like: BOOOOOO!
Only once have I jumped out of my chair though, and that was in the haunted mansion, at the end of a shaft. By the way, can't press enough how extremely well the sound side is in the game, the whispering voice of the ghost in the background was extremely well, and added an extra dimension to the allready extremely worked out athmosphere. Anyway, back to the point, the ghost said at the end of the shaft "Watch out" or something like that, and didn't undestand before i came into a semismall room, seemingly without a roof. The suddenly i heard something falling, quick, and saw up only a split second before the elevator hit me in the head, ending my life of course. That really scared the **** out of me, because it felt like I my self was dying when I saw the elevator come against me. On the second reload though, I was quicker to get away
Only once have I jumped out of my chair though, and that was in the haunted mansion, at the end of a shaft. By the way, can't press enough how extremely well the sound side is in the game, the whispering voice of the ghost in the background was extremely well, and added an extra dimension to the allready extremely worked out athmosphere. Anyway, back to the point, the ghost said at the end of the shaft "Watch out" or something like that, and didn't undestand before i came into a semismall room, seemingly without a roof. The suddenly i heard something falling, quick, and saw up only a split second before the elevator hit me in the head, ending my life of course. That really scared the **** out of me, because it felt like I my self was dying when I saw the elevator come against me. On the second reload though, I was quicker to get away
<worksoufy> man i need to eat
<Trak3r> that's "yoda" speak for "i need to eat a man"
<Trak3r> that's "yoda" speak for "i need to eat a man"
The Ocean Mansion
- first time i played this area i had shivers up my spine through the whole area .. that first piece where you look right and see the guy with the axe .. then look left and see the female figure run into the wall (getting shivers just writing about this) .. the room upstairs where the lights go out and then on the wall above the bed the words GET OUT appear .. man that scared the crap outta me .. i agree with Gauda, the sound and music made this area of the game what it is; SCARY .. the womans creepy whispering voice and you decend deeper into the Hotels secrets .. this part of the game i found flawless, absolutely brilliant level design from all parties involved .. sound .. GFX .. plot
- i said to my sister after playing that part.. i havent been scared like that in a long time
- first time i played this area i had shivers up my spine through the whole area .. that first piece where you look right and see the guy with the axe .. then look left and see the female figure run into the wall (getting shivers just writing about this) .. the room upstairs where the lights go out and then on the wall above the bed the words GET OUT appear .. man that scared the crap outta me .. i agree with Gauda, the sound and music made this area of the game what it is; SCARY .. the womans creepy whispering voice and you decend deeper into the Hotels secrets .. this part of the game i found flawless, absolutely brilliant level design from all parties involved .. sound .. GFX .. plot
- i said to my sister after playing that part.. i havent been scared like that in a long time
i'M A BANANA
yeah, i loved the haunted hotel!
you know what part i found just as creepy as the woman's ghost trying to run away from her axe-wielding ghostie madman husband? when you visit the kid's room, with all their crayons and coloring books scattered around on the floor. and when you come back by the open door, that little toy dog skitters out in front of you.
oooh! that gave me tingles up my spine to the crown of my head.
V***V
you know what part i found just as creepy as the woman's ghost trying to run away from her axe-wielding ghostie madman husband? when you visit the kid's room, with all their crayons and coloring books scattered around on the floor. and when you come back by the open door, that little toy dog skitters out in front of you.
oooh! that gave me tingles up my spine to the crown of my head.
V***V
i'm so restless
i'm bored as a cat
we talk about this and we talk about that
i'm bored as a cat
we talk about this and we talk about that
Hi, I'm a noob here or a Fledgling to be more precise
I loooved the Hotel level, being an avid ghost story lover, and amatuer Ghost Hunter/Paranormal Investigator. I can tell that the design team really, really did their home work.
They included almost all the major forms of haunts, from poltergeist activity(the junk flying at you from all areas, anyone go to the kitchen??*devilish grin*), to what they call "shadows of the past" where the building/room takes on the image of what it used to look like. I must say that as a ghost hunter, who has experienced a few freaky things in his explorations and investigations, this part of the game scared the bejesus out of me more than once.
Doom 3 was more... edge of your seat, kill anything that moves, or at least blow its friggin head off kind of game. I loved it, but not the scariest game ever.
Hmmm.... only thing I could say that would be negative about this level is that it was too short, and the details of the story about the family are extremely sparse. It would have helped, at least in my mind, to have developed the story of the family a tad more, given out some more information as to the father's side of things... maybe a journal of his, or perhaps and actual conversation with the dead axe murderer... Hell, if you play a Malk, you should be able to drive the spirit off yourself with your insane prattle! I love playing as a Malk... it's like me at the end of a very stressful week... I talk nonsense, have a vacant, if wild look in my eye, and have a tendancy to try gnawing on my right ear.
Cheers,
Doc
I loooved the Hotel level, being an avid ghost story lover, and amatuer Ghost Hunter/Paranormal Investigator. I can tell that the design team really, really did their home work.
They included almost all the major forms of haunts, from poltergeist activity(the junk flying at you from all areas, anyone go to the kitchen??*devilish grin*), to what they call "shadows of the past" where the building/room takes on the image of what it used to look like. I must say that as a ghost hunter, who has experienced a few freaky things in his explorations and investigations, this part of the game scared the bejesus out of me more than once.
Doom 3 was more... edge of your seat, kill anything that moves, or at least blow its friggin head off kind of game. I loved it, but not the scariest game ever.
Hmmm.... only thing I could say that would be negative about this level is that it was too short, and the details of the story about the family are extremely sparse. It would have helped, at least in my mind, to have developed the story of the family a tad more, given out some more information as to the father's side of things... maybe a journal of his, or perhaps and actual conversation with the dead axe murderer... Hell, if you play a Malk, you should be able to drive the spirit off yourself with your insane prattle! I love playing as a Malk... it's like me at the end of a very stressful week... I talk nonsense, have a vacant, if wild look in my eye, and have a tendancy to try gnawing on my right ear.
Cheers,
Doc
Haunted Hotel, the Areas concering the DMF (i believe it was) with those little two legged bastards, and the damn wolf place (when i wait in the house he doesnt come and i wait wait wait... and then BOOM he breaks in from 1 of the sides).
some really heart paunding areas, its creepy and surprising, of course i dont play it only at night - the way i played D3, but Troika made some really nice levels to give u this abit scary atmosphere.
some really heart paunding areas, its creepy and surprising, of course i dont play it only at night - the way i played D3, but Troika made some really nice levels to give u this abit scary atmosphere.
The game is *freaking* scary.
What does it mostly is the music and the sound... I swear without the Third Person camera, I would've never played it after the Hotel .__.
Currently at Hollywood Hills, which is pretty freaky with those things bursting out from everywhere. But then again, my Tremere is such a groovy fighter with those shades and the fire axe that it's almost funny again
(oh, and yeah, first post ever. Hi.)
What does it mostly is the music and the sound... I swear without the Third Person camera, I would've never played it after the Hotel .__.
Currently at Hollywood Hills, which is pretty freaky with those things bursting out from everywhere. But then again, my Tremere is such a groovy fighter with those shades and the fire axe that it's almost funny again
(oh, and yeah, first post ever. Hi.)
- Funky Chicken
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The first time I played the hotel mission it was pitch black and about 1 am. I must have jumped about a foot off my chair when the lightbulb blew and didn't get very much further before it freaked me out so much I had to turn it off and wait for the sun to come up before I could play it anymore. Nothing in the game affects me anymore, of course that could be because I've played through it five times and and halfway through my sixth.
Well I'm glad I was not the only one to get spooked the first time through the haunted house. The main thing for me was that I expected something to happen so I was constantly swinging my view around taking in every detail to look out for anything and everything. Of course now it is over and nothing major happend. But it still was pretty freaky. The hospital not as much but it was pretty suspensful until you find out it is just another dumb man eating demon worshipping beast witch woman lol.
<~Angelus~>
<~Angelus~>
"On the plus side, you killed the bench, which was looking kind of shifty."
-Oz
-Buffy the Vampire slayer
-Season four
-Oz
-Buffy the Vampire slayer
-Season four
nervy stuff
Hotel - first time through is pretty jangling - "Here's Johnny!" - obviously taken from The Shining - even the child's drawing looks like Jack Nicholson!
DMP - those little bggrs can get the adreneline pumping, but once you arm up with fire axe and anaconda, those guys go away reall easy.
King's Road - very, very unpleasant!
the Giovanni Mansion is very claustrophobic when those zombies start after you - at first you shoot pretty nervously, but second time through or beyond, you know that the Chang Bros are much meatier, so exploding a few heads is only an entree.
However - the Cradle level from Thief 3 is much worse. The ghost of a dead child taking you through a madhouse where torture was carried out - ugh!
Vampire is deeply unpleasant at times, but has an OTT aspect at times that makes it fun rather than scary - once you can shoot well enough to explode the head-runners in 3 shots or less or chop a zombie in pieces with hardly pausing, then those massive-attack areas become fun.
I think my characters are genuinely afraid of the Sheriff though - they run and run.
Hotel - first time through is pretty jangling - "Here's Johnny!" - obviously taken from The Shining - even the child's drawing looks like Jack Nicholson!
DMP - those little bggrs can get the adreneline pumping, but once you arm up with fire axe and anaconda, those guys go away reall easy.
King's Road - very, very unpleasant!
the Giovanni Mansion is very claustrophobic when those zombies start after you - at first you shoot pretty nervously, but second time through or beyond, you know that the Chang Bros are much meatier, so exploding a few heads is only an entree.
However - the Cradle level from Thief 3 is much worse. The ghost of a dead child taking you through a madhouse where torture was carried out - ugh!
Vampire is deeply unpleasant at times, but has an OTT aspect at times that makes it fun rather than scary - once you can shoot well enough to explode the head-runners in 3 shots or less or chop a zombie in pieces with hardly pausing, then those massive-attack areas become fun.
I think my characters are genuinely afraid of the Sheriff though - they run and run.
"All the world's a stage and all the men and women merely players"
The Seaside hotel managed to get a jump out of me when the lamp on the entrance popped. Didn't expect that but for the rest I think I've seen to many haunted house movies.
But what really, really freaked me out what the Kingsway house. When I got onto the top floor and opened that door, spend five minutes just watching that first room. Then crept in one step at a time. *WHAM* door explodes inward. Before I even realised what happened I had hit reload. Only cost me about 10 minutes to peel myself from the ceiling so to speak. (good thing that the game autosaves otherwise it would have cost me several hours of playing).
But what really, really freaked me out what the Kingsway house. When I got onto the top floor and opened that door, spend five minutes just watching that first room. Then crept in one step at a time. *WHAM* door explodes inward. Before I even realised what happened I had hit reload. Only cost me about 10 minutes to peel myself from the ceiling so to speak. (good thing that the game autosaves otherwise it would have cost me several hours of playing).
- Rhydderch Hael
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- Blu3)Marine(
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the first time you play ocen house, its scary like hell, you dont know what will hit you, what`s going on, there is some ghost->is it stronger than a vampire?! and so... in the DMP house i had a scare, but it was different, i was shaking all over, but actually i enjoyed it, i wasnt scared, but kept shaking =]