Please note that new user registrations disabled at this time.

The Guardian (spoiler)

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale II.
User avatar
schlemoc
Posts: 7
Joined: Fri Jan 07, 2005 10:42 pm
Contact:

The Guardian (spoiler)

Post by schlemoc »

hey all, can i have some pointers on killng the dragon guardian of the jungle? i cant seem to do anything to hurt him. all my characters get panic stricken and run away. my party is level 14, a barbarian fighter, monk, rogue, cleric, and sorcerer. assistance would be extremely helpful. thanks all!
User avatar
JJComo
Posts: 91
Joined: Thu Apr 01, 2004 6:15 pm
Location: Wisconsin
Contact:

Post by JJComo »

You'll find a nice section on how to defeat the gaurdian at this site. I did it with my Wild Elf Sorceress and human female Druid. Both I think at around level 13 or 14 I think. Improved invisibility, Smashing Wave, Spiked Stones, Lance of Disruption, Malison, Protection from Evil and Emotion are very useful. Summon creatures one at a time for Chahopek to attack and keep him busy whilst you prepare your offensive spells. He is immune to electricity and has serious damage reductions on bludgeoning and slashing damage I think. He may also have a lesser reduction on piercing damage. Use +1 type magical weapons and no less.

J
Fifteen birds in five firtrees,
Their feathers were fanned in a fiery breeze!
But, funny little birds, they had no wings!
O what shall we do with the funny little things?
User avatar
Wrath-Of-Egg
Posts: 1147
Joined: Wed Jul 07, 2004 9:30 am
Location: Finland.. or on that other place..

Post by Wrath-Of-Egg »

[QUOTE=schlemoc]hey all, can i have some pointers on killng the dragon guardian of the jungle? i cant seem to do anything to hurt him. all my characters get panic stricken and run away. my party is level 14, a barbarian fighter, monk, rogue, cleric, and sorcerer. assistance would be extremely helpful. thanks all![/QUOTE]

DAmn.. Your cleric is on level 14.. if it would be level 15 things would be easier.

Your cleric has level one spell wich will protect you from FEAR. It was so long time ago since i killed that thing with that type of party.. (It would be crap type of party)

Give all possible spells and start kicking that things butt..

Have you patched game? anyway use animate dead and shades.. You should use every spell wich will improve some things on your character. There is earlier threads about this matter.
_________

How can you say no to this face? :D

But seriusly.. Party without Bard is not party...

I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.

Last edited by Wrath-Of-Egg : Today
User avatar
Brynn
Posts: 4655
Joined: Sun Dec 07, 2003 12:00 pm
Location: Zul'Gurub
Contact:

Post by Brynn »

Well, my tactic was: send a warrior close to the dragon (with heavy acid protection), cast ORS on him :p and hit the dragon with Lower Resistance and many powerful spells afterwards. I needed two ORSs, b/c the first one wore off when the dragon was still alive. Oh, and Mordekainen's Sword is very useful, too!
Up the IRONS!
User avatar
schlemoc
Posts: 7
Joined: Fri Jan 07, 2005 10:42 pm
Contact:

Post by schlemoc »

thanks for the assistance. i will give it a shot when i get home from work. i need another 5k experience to raise my cleric up another level. as to the crappy party, i made up a typical dnd party that we play with usually.
User avatar
Wrath-Of-Egg
Posts: 1147
Joined: Wed Jul 07, 2004 9:30 am
Location: Finland.. or on that other place..

Post by Wrath-Of-Egg »

Yes.. well so did i when i started IWD2.

But next time try four character party. (If you want to make this game easy.)
_________

How can you say no to this face? :D

But seriusly.. Party without Bard is not party...

I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.

Last edited by Wrath-Of-Egg : Today
User avatar
Heidrek
Posts: 252
Joined: Tue Jul 27, 2004 6:47 pm
Contact:

Post by Heidrek »

There are a few things that work really well against the Guardian.

If you have a Druid, have them memorise as many Call Lightning and Static Charge spells as possible. Cast all but one BEFORE summoning the guardian. Cast the last one once the guardian appears. These spells auto recast every 10 rounds so if you cast enough of them you should get one or more hitting the guardian every round or so. He is also vulnerable to electrical damage and these spells do good damage.

If you have a high enough level Sorc or Wizard, use Mordenkainens Sword and haste. Mord. Sword seems to hit almost every time and does about 20 damage a hit while bypassing damage resistance. Having your spell caster wack away 3 or so times a round like this is a good use of their time.

Even in HoF mode he went down pretty easy to these tactics.

Oh by the way, keep him busy with summoned pets while you unload your spells on him.
[url="http://www.mortgagedetroitmichigan.com"]Detroit Mortgage[/url] [url="http://www.evansvilleinforeclosures.com"]Evansville Indiana Foreclosures[/url] [url="http://www.denvercoforeclosures.net"]Denver Co Foreclosures[/url]
User avatar
silverdragon72
Posts: 850
Joined: Wed Jan 28, 2004 4:53 am
Contact:

Post by silverdragon72 »

.

my aasimar pal 2 sorc X did a great job against the guardian...

- immunity to fear
- extremly high saves
- 5 to 10 elemental resistance
- 8(!) MI
- additional protected by blur & stoneskin
- 8 cone of cold
- 6 chain lightning


btw. summons only distract the guarding but can't harm him


tactics:

I send my sorc on melee against the guardian at 1st and send my 2 melee drows in later (my bard sings the anti-fear song) and both drows also stayed in the aura of my pal sorc!

my 2nd cleric supported with some healing and my wizard with malison and lower resistance...


...but the main job did my sorc with chain lightning and cone of cold!


...btw. all survived the fight !


.
User avatar
silverdragon72
Posts: 850
Joined: Wed Jan 28, 2004 4:53 am
Contact:

Post by silverdragon72 »

[QUOTE=Wrath-Of-Egg]Yes.. well so did i when i started IWD2.

But next time try four character party. (If you want to make this game easy.)[/QUOTE]


...why does so many people think a party of four is best ?!


...without extreme muling (also resulting in a party of five or six) and muling is btw. considered as cheating IMHO...

...or extreme level squatting (what makes a party of 4 much weaker then a party of 5 or 6 with level squatting)....

...you will level faster in the early game but get less or no EXP in the later game!



btw. I played a party of six with some decent level squatting and reached level 18-19 (drows) 20-21 (human) at the end of the normal game!


.
User avatar
KaaH
Posts: 70
Joined: Wed Jan 05, 2005 7:00 am
Contact:

Post by KaaH »

Advantage 4

easier to play b/c:

less micromanagement and

PATHFINDING!!!

back to topic:

use cleric to protect from fear and healing (better to place in the back to prevent fear and casting interruption) and if your sorcerer lacks the spells I will mention, you need animate dead a lot to use as decoy

I asume you have at least some of these spells on your sorcerer

Magic Missile, Blur, Mirror Image, BLINK, Haste, Impr. Invi, ORS, Lower Resistance, Stoneskin, Mass Haste, Mordi's Sword (give spells at your disposal!)
with blur, mirror image, impr. invi and blink you have very good decoy + haste(mass haste) and mordi's sword you can do damage

use rogue on the dragons flank to do some damage (what weapons do you have?)

try to not get your barb/fighter and monk smashed (maybe you have a crossbow (doom-/hellbolter and electric bolts? hint, hint)

by the way did everyone read the initial post???
- no bard
- no paladin
- no druid

needed are tips for schlemoc's party
"I have thirteen personalities... twelve are paranoid and one is outta get'em" (from unknown)
User avatar
silverdragon72
Posts: 850
Joined: Wed Jan 28, 2004 4:53 am
Contact:

Post by silverdragon72 »

[QUOTE=KaaH]easier to play b/c:

less micromanagement and

PATHFINDING!!!

back to topic:

use cleric to protect from fear and healing (better to place in the back to prevent fear and casting interruption) and if your sorcerer lacks the spells I will mention, you need animate dead a lot to use as decoy

I asume you have at least some of these spells on your sorcerer

Magic Missile, Blur, Mirror Image, BLINK, Haste, Impr. Invi, ORS, Lower Resistance, Stoneskin, Mass Haste, Mordi's Sword (give spells at your disposal!)
with blur, mirror image, impr. invi and blink you have very good decoy + haste(mass haste) and mordi's sword you can do damage

use rogue on the dragons flank to do some damage (what weapons do you have?)

try to not get your barb/fighter and monk smashed (maybe you have a crossbow (doom-/hellbolter and electric bolts? hint, hint)

by the way did everyone read the initial post???
- no bard
- no paladin
- no druid

needed are tips for schlemoc's party[/QUOTE]


...didn't have much problems with pathfinding - but this may depend on the initial settings, used hardware and the group order you choose...

...btw. what do you mean with micro?



but back on topic:

let the sorc do the job - if the sorc does't have the 2 recommended PAL levels or isn't an aasimar...

...just use protection spells from the cleric!


keep the melee fighters (rogue, barb, monk, cleric) on distance and let them attack with ranged weapons (but all ranged weapons without electric or cold damage won't harm the guardian) - the sorc protected with MI and something against fear should be capable to deal with the guardian!

btw. ORS is for wimps ;)

.
User avatar
KaaH
Posts: 70
Joined: Wed Jan 05, 2005 7:00 am
Contact:

Post by KaaH »

I 2nd ORS is for wimps.

As for micromanagement:

It's just that you have to take care of more characters in a bigger party
(items, buffing, (intelligent)scripts(or lack thereof),etc...).
Ok, I admit it: I'm lazy :p

Pathfinding in IWD2, compared to BG2 is worse (maybe not by the engine, but by the maps! There are often small passages and more complex manover like a fallback of the whole party through said passages, often reasults in a disorganized formation (as some members of the party arrive rather late, due to the fact that the opcode decides to take a walk on the wildside)

And it's not the game settings, my machine is an P4 2.4@3.25 and can handle the 400.000 search nodes quite well.

Sorry, got off topic (again :rolleyes: )
"I have thirteen personalities... twelve are paranoid and one is outta get'em" (from unknown)
User avatar
silverdragon72
Posts: 850
Joined: Wed Jan 28, 2004 4:53 am
Contact:

Post by silverdragon72 »

[QUOTE=KaaH]I 2nd ORS is for wimps.

As for micromanagement:

It's just that you have to take care of more characters in a bigger party
(items, buffing, (intelligent)scripts(or lack thereof),etc...).
Ok, I admit it: I'm lazy :p

Pathfinding in IWD2, compared to BG2 is worse (maybe not by the engine, but by the maps! There are often small passages and more complex manover like a fallback of the whole party through said passages, often reasults in a disorganized formation (as some members of the party arrive rather late, due to the fact that the opcode decides to take a walk on the wildside)

And it's not the game settings, my machine is an P4 2.4@3.25 and can handle the 400.000 search nodes quite well.

Sorry, got off topic (again :rolleyes: )[/QUOTE]

...staying off topic: try another formation and / or just double click your target point (a 2nd click just a few seconds later) and most of the pathfinding problems should be gone...

...at least for me ;)

...but my party runs at different speed - the 2 front PCs are extremly fast - maybe this solves the problem for some part.

.
User avatar
Brynn
Posts: 4655
Joined: Sun Dec 07, 2003 12:00 pm
Location: Zul'Gurub
Contact:

Post by Brynn »

[QUOTE=KaaH]I 2nd ORS is for wimps.[/QUOTE]
Well, I find it extremely useful in some situations. I hope you're not calling ME a whimp.

In general, everybody has his favourite spell, I suppose, which he likes to use more than the others, imho.
Up the IRONS!
User avatar
silverdragon72
Posts: 850
Joined: Wed Jan 28, 2004 4:53 am
Contact:

Post by silverdragon72 »

[QUOTE=Brynn]Well, I find it extremely useful in some situations. I hope you're not calling ME a whimp.

In general, everybody has his favourite spell, I suppose, which he likes to use more than the others, imho.[/QUOTE]


ORS is just making an easy game more easy...-...I wouldn't have a problem with ORS if the AI wouldn't be that dumb...

...but hordes of enemies attacking a PC without a chance to harm him or getting harmed by him - while getting slaughtered from the rest of the party - is just to stupid to use...

..but no offense - everyone should use the spells he likes / needs ;)


btw. ORS in HOF is just a fun-killer!


.
User avatar
Wrath-Of-Egg
Posts: 1147
Joined: Wed Jul 07, 2004 9:30 am
Location: Finland.. or on that other place..

Post by Wrath-Of-Egg »

Like Malisson and WoB.. dont forget summons..

But hey you are trying to save the world aren't you?
_________

How can you say no to this face? :D

But seriusly.. Party without Bard is not party...

I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.

Last edited by Wrath-Of-Egg : Today
User avatar
KaaH
Posts: 70
Joined: Wed Jan 05, 2005 7:00 am
Contact:

Post by KaaH »

If you have to break in sweat for it, victory is just a litte bit sweeter.
For me that's the reason, why I assume some technics (tactics) cheese. If I can't find other methods to solve a given problem (or I want to rush parts of a game), I use cheese, well in fact sometimes it's just fun to discover the cheese.

Oh, one last (really, at least in this topic) comment on pathfinding:
It's true, if you issue a formation command a 2nd time, it will be followed (mostly), but I would have liked it, if this would be the case the 1st time the command is given!

I too use differend speeds in the party (fast frontliners), but when the fallback strategy is used the opposition is strong and mass haste as buff is applied, negating the differend speeds. So IMHO pathfinding is not than genuie and gets worse the more characters you bring along. No pun intended, just my 2cents.
"I have thirteen personalities... twelve are paranoid and one is outta get'em" (from unknown)
User avatar
fuzzbrad
Posts: 6
Joined: Sun Feb 13, 2005 10:12 pm
Contact:

Post by fuzzbrad »

Frustrating!

Hi everybody, I am having problems in the Yuan-Ti Temple.

I wore the Initiate Robes all through the temple, and the Heartless Dead didn't kill very many of the Yuan-Ti in the temple, so I decided to summon the guardian.

I had no idea it would be so hard, I have tried him about 10 times, casting a plethora of summons/buffs on my party members, and using various different tactics, and the Dragon simply kills my party too fast, even with 5 powerful summons (Mummy Kings, Fire Elementals, ETC).

Does anybody have any killer suggestions (cheese is ok, I'm desperate)


Thanks in advance!
User avatar
ishuman
Posts: 96
Joined: Fri Nov 12, 2004 12:03 pm
Location: Washington DC
Contact:

Post by ishuman »

I just used 2 or 3 undead summons, various buffs (stoneskin, improved invisibility, emotion hope, etc). I had my tanks whack at him while my mages hit him with lightning and magic missiles from down on the steps. He resisted most of the magic missiles and my one lame attempt to disintegrate him. I don't think the summons did too much since at least one survived also!

But I took him down in one try with very little damage taken. I did cast a heal on my main tank but I'm not sure I needed it. To tell you the truth I thought it'd be harder. FYI, I'm playing normal mode on the default difficulty level.

-ishuman
User avatar
ishuman
Posts: 96
Joined: Fri Nov 12, 2004 12:03 pm
Location: Washington DC
Contact:

Post by ishuman »

Oh, I forgot to mention mass haste helped too!

-ishuman
Post Reply