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Arrows of Dispelling early on...

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FireLighter
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Arrows of Dispelling early on...

Post by FireLighter »

For me, I coiuld never find any arrows of dispelling... Until i started messing around early on (REAL early, after the dungeon). I went to the smithy? or one of the little shops inside a door marked on your map in the promenade, anyways, I went in the armor smiths place and there is 2 people in there, one who sells armor (a dwarf) and one fat merchant guy. Talk to the fat one and he has about 2-3 sets of 40 arrows of dispelling which can be bought for 14k or can be stolen hee hee.
Hope this helps... and... IM BACK

Edit I found that on the walkthrough it doesnt show this, so if any mods can/want to update this it would probably be a good idea.
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Post by fable »

No offense, but why you are posting this? :) It's pretty well known, has been, for years. If you have any questions, feel free to ask: most of us have played the game through two or three times; love it, and love helping out. :D

PS: Good catch on the update, but I don't know if Buck has to time to change it. Try PMing him about it.
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Post by Deadalready »

Personally I prefer the Arrows of Biting... though I must admit if you don't like to use breach (spell crackers) dispelling arrows are nice. Also you can steal your first suit of Full Plate there before you start the circus, which is always nice.
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Post by MitchMc »

One of the best uses for these arrows IMHO is to dispel effects ( like charm ect) on party members.

Give a few to your tanks, then if your mage gets hit or is to busy to cast dispel on your affected PC/NPC the tank changes weapons Blasts of a couple of arrows, the effects are gone, and your back up to full speed.

Then tanks goes back to the wet work with dual axes…… :D

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Post by SP101 »

[QUOTE=MitchMc]One of the best uses for these arrows IMHO is to dispel effects ( like charm ect) on party members.

Give a few to your tanks, then if your mage gets hit or is to busy to cast dispel on your affected PC/NPC the tank changes weapons Blasts of a couple of arrows, the effects are gone, and your back up to full speed.

Then tanks goes back to the wet work with dual axes?? :D

cheers
MitchMc[/QUOTE]

Tried this once with mazzy... she killed the poor Minsc that was under charm.
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Post by fable »

[QUOTE=SP101]Tried this once with mazzy... she killed the poor Minsc that was under charm.[/QUOTE]

Yeah, I really can't see using Dispel arrows on a character of mine. The pain just isn't worth the gain.
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Post by MitchMc »

[QUOTE=SP101]Tried this once with mazzy... she killed the poor Minsc that was under charm.[/QUOTE]

How many arrows did she fire ????? With what Bow??????
Never had this problem.......The idea is to target the affected character
fire 4-5 arrrows and stop :confused:


[QUOTE=fable]Yeah, I really can't see using Dispel arrows on a character of mine. The pain just isn't worth the gain.[/QUOTE]

A lot less pain that having NPC/PC deaths due to a character failing to make a saving roll, I thought that with all your experience fable you would try something "new" prior to rejecting it out of hand. ;)


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Post by fable »

[QUOTE=MitchMc]A lot less pain that having NPC/PC deaths due to a character failing to make a saving roll, I thought that with all your experience fable you would try something "new" prior to rejecting it out of hand. ;) [/QUOTE]

You mean, you've never heard of the Dispel spell? :rolleyes: Besides, the time to use Dispel is after a party member has failed their saving roll, not before hand. ;)
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Post by MitchMc »

[QUOTE=fable]You mean, you've never heard of the Dispel spell? :rolleyes: Besides, the time to use Dispel is after a party member has failed their saving roll, not before hand. ;) [/QUOTE]

As I said I use it if the mage is unable to cast dispel or if the mage is the one who failed the saving roll :rolleyes: hence my comment


[QUOTE=MitchMc] then if your mage gets hit or is to busy to cast dispel on your affected PC/NPC the tank changes weapons Blasts of a couple of arrows, the effects are gone, and your back up to full speed.
[/QUOTE]

pull the other one it has bells on it :D

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Post by fable »

[QUOTE=MitchMc]As I said I use it if the mage is unable to cast dispel or if the mage is the one who failed the saving roll :rolleyes: hence my comment[/quote]

If a mage of mine fails a saving roll, I'm not going to shoot at them. I'm going to use another mage to cast Dispel. :rolleyes: Each to their own, but I usually keep at least 2, often 3 characters in a party who can cast mage spells.

pull the other one it has bells on it :D

You do realize the post you responded to with sarcasm, here, was your own? :D
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Post by MitchMc »

[QUOTE=fable]If a mage of mine fails a saving roll, I'm not going to shoot at them. [/QUOTE]

I sure as hell do otherwise how are you going to teach the stupid %^&*& not to fail their saving roll :D

(is it ok to say hell?)




[QUOTE=fable] Each to their own, but I usually keep at least 2, often 3 characters in a party who can cast mage spells.

[/QUOTE] I usually play F/M/T (or some combination), and have one other mage type in the group, once the battle starts I take a very active role (90% + of party kills) and am to busy to save a supporting mages butt :mad:





[QUOTE=fable]
pull the other one it has bells on it :D

You do realize the post you responded to with sarcasm, here, was your own? :D [/QUOTE]

I was not being scarcastic, the pull the bells comment was to the effect that I thought you were pulling my leg with the "shooting them before they failed a saving throw comment :confused:

I mean how stupid would that be, you were pulling my leg, right?

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Post by moltovir »

This discussion isn't going anywhere... MC and fable have their opinions, and seeing as their stubbyness is already becoming legendaric I don't think one of them will be able to convince the other. Better to cease the discussion then, isn't it? ;)

If a mage is charmed or dominated you can leave him that way. Ofcourse its better if you can cast dispel magic or something similar, but a charmed mage will attack the nearest party member... with his equiped weapon. Seeing as mages aren't made for melee, there's perhaps a 5% chance that they will actually manage to kill one of your party members. And if you face powerful mages, a spell immunity or chaotic commands is but a click away :)
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Post by FireLighter »

Irony

I find this very ironic, seeing as how a few days ago fable got at me for asking a question in someone elses thread :confused: . Now he and mitch have taken my thread and started a whole argument that is (mostly) not on subject or is so vaguely on task as to hint that this is SYM and not BG2 SoA... Just a thought?
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Post by fable »

FireLighter, you're the one that started a thread without purpose. :D If you didn't intend it for general comments on Arrows of Dispelling and their use, you should have started things off with a question. Since you didn't, we've seen the following subjects:

Deadalready: Prefers arrows of biting
MitchMc: Likes shooting his party to dispel effects
SP101: Killed one of his party members this way
Me: Doesn't like shooting at his party
MitchMc: Insists its good

How you got from any of the above that I was spamming your thread is a logic only you can understand. :rolleyes:

Now, does anybody have any other comments about arrows of dispelling that they'd like to add? Other than ones that have already been stated.
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Post by Nimiety »

Sure, I'll throw a little wood onto the fire...

@FireLighter - thanks for the tip - I had no idea they are there, since I usually shop at a select few stores in the promenade and must have missed them.

I usually end up with a handful, and find they are useful, especially if my mage(s) have their hands full casting other spells with longer casting times.

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Post by MitchMc »

[QUOTE=moltovir]This discussion isn't going anywhere... MC and fable have their opinions, and seeing as their stubbyness is already becoming legendaric ..... [/QUOTE]

94 posts and I’m legendaric?

Seriously tho I thought fable and I were sort of having a light hearted discussion of the use of arrows of dispelling early in the game.

[QUOTE=FireLighter] Now he and mitch have taken my thread and started a whole argument that is (mostly) not on subject or is so vaguely on task as to hint that this is SYM and not BG2 SoA... Just a thought?[/QUOTE]

I was responding to Deadalreadys comment, thought I was adding some ideas on the use of said arrows.

Didn’t think fable and I were in an argument.

What is SYM ?

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Post by Deadalready »

Topic off track, my fault entirely then. :p

I have used the arrows of dispelling in a few occassions as mostly anti~stoneskin, but with protection from magic weapons, protection from missiles or even Physical Mirror I could swear that it wasn't too effective a tactic in my games... Only ever used them against enemies though. I have a tendancy to reload if one of my stupid NPCs gets charmed but I might use Charm spells and try to win them back first though.

What I would like are Arrows of Detonation early, that would be fun. I've never had the chance to use those Detonation arrows :(
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Post by fable »

[QUOTE=Deadalready]Topic off track, my fault entirely then. :p
[/QUOTE]

Nah. Nobody is. ;)

If I were to use Arrows of Dispelling, I think I'd target 'em on enemy mages. The idea being that enemy mage AI always puffs up defensive spells first; and if you can negate those, they won't start throwing some of the more unpleasant tricks in their repertoire at your people. Of course, Bioware got around this by having some enemy mages appear pre-buffed, or with scripts to buff when you arrive in the general area. Rude of 'em. :D
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Post by MitchMc »

[QUOTE=SP101]Tried this once with mazzy... she killed the poor Minsc that was under charm.[/QUOTE]

Went home last night, equipped a fighter with a +3 short bow and started to pepper Minsc. Even with the beefed up bow average damage per arrow was
only 8hp.

Minsc must have been pretty beat up prior to mazzys help :confused:

I think you forgot about Mazzy :p

During my little experiement I had the autopause set to end of round, suprised me how quicky the arrow works as opposed to the spell. In the same amount of time it takes for the mage to cast the spell the fighter can bash a bad guy, change weapons, "cast" dispell arrow twice, and get one last bash in on the baddie before the end of the round. Now that is efficient :D
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