Hi all,
I delved into this matter because I was annoyed at how I got so many 1s and 2s when rolling for HP on level-up. Anyway, it turns out you can set your HP to whatever you want at any time, so you can max out your HP, go beyond the max, or set it whatever you think is fair.
A note, though, that this code fixes the character's HP BEFORE adding a con modifier, so setting a first level rogue with a con of 14 to 30 HP will result in the rogue having 32 HP, not 30. Setting that same rogue to 30 at level 2 will yield 34 HP (=+2 twice, once for each level). The game keeps track of the total you have ROLLED with your characters various hit dice, then adds (con mod * character level) to that total. This code only modifies the rolled number.
Anyway, for those interested, call up the console by holding shift and pressing the ~ key (you must have patch 2.0 installed for this to work) and type this (to make the first character's rolled hp 30):
game.party[0].stat_base_set(stat_hp_max,30)
The [0] will target the first character in your party. Making it [1] will target character 2, and so on. Change the last number, 30, to whatever you want your pre-con modifier HP to be.
If it doesn't work, and you have just booted up the game, try typing this first:
from utilities import *
And if that fails, try playing for a while first. Some people still have problems, but it worked for me and many others. Finally, no more dreading level-ups.
Set your HP to whatever you want!
- Lord Plothos
- Posts: 525
- Joined: Tue Dec 14, 2004 12:00 pm
- Contact:
Set your HP to whatever you want!
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)