Enseric mods(HotU)
I'm sure everyone here has beefed up the sentient sword Enserric a tthe forge at least a few times, and i want some peoples fav combos of abbilities.
i always put haste on it, usually keep it as a longsword, but now and then use it as a greatsword for fighter types. true seeing, acid damage, and an additional +1 enhancement are the others i put on it this time.
I'm wondering what others have done
Enseric mods
- Dragonosopher
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- Fiberfar
- Posts: 4196
- Joined: Fri Aug 13, 2004 12:07 pm
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I take the swords enchantment abilities to the max..... the sword end up with 10 enchantment, 2d6 acid, true seeing SR 20, haste and the rest of the buffs.....
What sword I make it into depends on the class I play... Fighters or paladins get a greatsword, while rangers get a longsword. Rogue get the shortsword and my spellcasters get a dagger.
What sword I make it into depends on the class I play... Fighters or paladins get a greatsword, while rangers get a longsword. Rogue get the shortsword and my spellcasters get a dagger.
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
- Dragonosopher
- Posts: 24
- Joined: Mon Jan 31, 2005 12:21 am
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I recently buffed my greatsword with everything (2d6 acid I think it's the best choice; there are less monsters immune to acid than the other powers) and reached +10 starting from a +3. It's important to underline that if you empower your weapon in the cult temple (strenght drain) you are going to exclude any chance of more upgrades by the smith.