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three questions about soloing

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Alexander
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three questions about soloing

Post by Alexander »

Hello everybody!

I have 3 questions:
1. I play (solo) as chaotic evil mage-fighter. How can I defeat Manifestation in the temple (Lost City) to gain second part of the wand needed to kill Unseeing Eye?
2.Is it possible to solo with "pure" (no dual class) cleric? I have Cleric Remixes mod and I want to try the game with Firewalker of Kossuth.
3.Which class of thief can beat the solo game?

Thanks for answering.
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Phantom Lord
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Post by Phantom Lord »

SPOILERS














1) Heal it. Difficult as a F/M though. Innate Heal Light Wounds (if you have many HLWs) could maybe work. Summoned Dark Planetar casting a heal on it would very likely work. Shape Change Mind Flayer / INT drain could probably kill it too, but I'm not sure if that completes the quest.

2) Why not? But multiclass would likely be easier, especially CT (-> UAI).

3) Probably CT, FT, and FMT. All very strong classes. Unfortunately the dream solo class - FCT - doesn't exist.
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Post by JackOfClubs »

SPOILERS:






1) You can heal it using the Rod of Resurrection or cast a Restoration spell on it from a scroll. These are healing items that any class can use. I think you can also use the gloves you get from the fallen paladin quest but I can't remember if there are class restrictions on that.

2) Just about any class can be soloed. Cleric is probably one of the easier ones. Just watch out for traps. There aren't that many but the few there are can be deadly if you aren't properly protected.

3) Again, jut about any class. I would go with half-elf or elf FMT if you are new to soloing.
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Deadalready
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Post by Deadalready »

1. I play (solo) as chaotic evil mage-fighter. How can I defeat Manifestation in the temple (Lost City) to gain second part of the wand needed to kill Unseeing Eye?
Already answered (quite well I might add) by the post above.

2.Is it possible to solo with "pure" (no dual class) cleric? I have Cleric Remixes mod and I want to try the game with Firewalker of Kossuth.
I imagine it might be possible to solo the game with a cleric but you would be relying soley on the spell "Animate Dead", the problem is with many other possible classes is that they have absoloutely no way of countering magic protections except waiting for them to run out, even more trouble is that in the time it takes for the protections to run out there's already 4 or more other spells aimed at you. Clerics also don't have the luxuary of Wizardslayer or Monk magic resistantance that lets them laugh in the face of mages, which by far are the most dangerous things to fight in the game.

Though with excessive use of Animate Dead at level 15 I think you should be able to walk through much of the game, but problems will arise while facing the cheesy opponents with scripted (unlimited) deathspells.

3.Which class of thief can beat the solo game?
I know a bounty hunter is a firm contender by far, the problem is once you get 5x backstab it isn't quite enough. The bounty hunter is the one I personally find the easiest to use because of their special snares that let you throw them into an area of fog also their special holding abilities let you get a chance at an extra backstab.

Additional tactics at higher levels let you maze your enemies, since these traps are not affected by magic protections and other things they can maze even the most powerful of bosses even Irenicus at hell can be cheesed as soon as he appears. One tactic is to lay a normal trap and a special trap let it poison and trap an opponent and then while they are mazed, lay another trap and/or hide in shadows.

Apparently the assassin is a possible contender but personally I find the problem is there just isn't enough skill points to allocate to find traps and lockpick - both of which are equally important. Take into account the only thing the assassin has going for it is backstab so you have to add as many points as possible to Hide in Shadows and Move Silently.

Finally of course any Thief/Mage combination is easy as pie and twice as fun since you have the luxuary of being able to cast invisibility spells.
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Alexander
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Post by Alexander »

Thanks

Thanks for answers! :cool:
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Post by Devilock »

In answer to question 3, the Swashbuckler is basically a single-class Fighter-Thief (the swashie recieves a lot of combat bonuses, and fights much better than a regular thief, but he still has full thieving capabilities) so he might be able to kick butt as well.

He'll still have problems with casters, and he can't heal himself without potions though...
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Post by FireLighter »

[QUOTE=Devilock]He'll still have problems with casters, and he can't heal himself without potions though...[/QUOTE]
Use arrows of dispelling on mage protections that you can steal in the promenade, combined with tuigan bow works well for stoneskins etc.
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Post by CrownHead »

1. Don't forget Staff of Healing found in the Graveyard Distact.

2. The Cleric can easily be soloed through the game. In fact, ANY class can be soloed through the game. It just all depends on how you want to play.

3. The assassin was just cheesy by the time I got into ToB. When you have a x7 backstab combined with improved Staff of the Ram, for me backstabs landed atleast 180-250 damage a hit.

But with assassination...
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Post by Phantom Lord »

[QUOTE=Devilock]... and he can't heal himself without potions though...[/QUOTE]Innate Cure Light Wounds and regeration items will likely do the job. As for spellcasters, well, it may will take some patience to wear their protections down. But once he's got UAI, he's got unlimited access to the use of items. I'd prefer the F/T over the Swashbuckler though, two sets of HLA to chose from, probably better hit points.
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Post by Nimiety »

Fighter/thiefs are powerful... dual them to get the wizard slayer's magic resistance (and all negatives cancelled by UAI), or the berzerker's immunity to maze et al, or the kensai's better thaco (and again, negatives cancelled by UAI).

The other way, dualing a bounty hunter into a fighter can get you some great traps, enough of the thief skills to get by, plus the ability to backstab & whirlwind to knock your way through anything...
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Post by Phantom Lord »

I personally prefer multiclass over dual class, but both have their advantages.

A high level F/T is as deadly in combat as it can get. Equipped with Human Flesh +5 and some other MR / saving throw goodies, MR is nearly perfect as well. Besides that, F/T is simply great fun to play. Explore, untrap area, backstab, fight what's left, untrap containers, pick locks, take loot.

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Post by Nimiety »

I agree - it is tough to get beaten when you can UAI plus greater whirlwind it at an enemy... :)

I've been playing with some odd-duals that were fun... dualling a mage to a thief, or a cleric to a fighter instead of the normal other way around. Interesting mix of benefits.

The next game, I think, will have 3 straight classes (monk, blade, inquisitor (never played with a paladin before), 2 duals (one a wizardslayer/thief) and 1 multi (cleric/ranger). Should be neat.
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Post by Phantom Lord »

Dualing from non-fighter classes could indeed lead to interesting characters, because you get a bunch of "base abilities" and if you dual at lvl 7, the HP impact is not too damaging. This way you can certainly improve the soloing capabilities of a character.
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Post by CrownHead »

[QUOTE=Nimiety]...I've been playing with some odd-duals that were fun... dualling a mage to a thief, or a cleric to a fighter instead of the normal other way around. Interesting mix of benefits...[QUOTE]

Oh yeah. I love doing this, because there are so many combinations no one thinks to use. Like my personal favorite, the Priest of Helm/Thief..
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