Anybody else have this problem?
- White Rabbit
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Anybody else have this problem?
When I start playing bg2 everything runs great, but after a while things get really choppy and I have to restart my computer to get things back to normal! It takes like 20-30 min for things to go bad. Anybody know what I can do?
When logic and proportion,
Have fallen sloppy dead,
And the White Knight is talking backwards,
And the Red Queen's "off with her head!"
Remember what the doormouse said.
Have fallen sloppy dead,
And the White Knight is talking backwards,
And the Red Queen's "off with her head!"
Remember what the doormouse said.
- Amphibius
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Did you, by any chance, install the bottomless bag of holding patch? And do you have the bottomless bag of holding? This might be one possibility why your game gets choppy, too many things in the bag of holding really does that to the game, most especially in certain areas (the sewers under the temple district, firkraag's lair, etc.)... If this is the case, take out some stuff from your bag of holding...
Another possibility would be the static animations... turning these off would really improve game play.
Another possibility would be the static animations... turning these off would really improve game play.
Amphibius, Noble Protector of Good and Nature!
- White Rabbit
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This most often happens to me in the first level of irenicus's dungeon. It clears up by the time I get to the second level, though. I think that's just a natural result of the game engine trying to keep tabs on too many things at once, though I'm not sure how much there is in the dungeon to keep track of.
Behold the Metatron - Herald of the Almighty and Voice of the One True God!
- jonschneider
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- Joined: Tue Apr 24, 2001 10:00 pm
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Heres some perspective:though I'm not sure how much there is in the dungeon to keep track of.
Each actor on the level, including your PC's are running up to five scripts continuously.
The scripts are basically lists which say If this occurs, do this, or If X is seen, do this, etc...
Besides the scripts the characters (called actors) are running (which could be very big for the NPCS) all interactable objects on the level are also running scripts. The object scripts are much simpler If clicked or If opened or If over me checks but still all scripts are run continously.
Besides all of the above scripts which are running,the area itself has a script running that can override any of the actors or objects in that area.
And besides the area script there is a main script that controls most of the game interactions called Baldur.bcs that is always running. It is huge for a script (about 10 times bigger than a standard NPC Big script).(as a side note my improved Dragon AI script is almost double the size of Baldur.bcs).
Now according to Bioware all scripts are run 30 times a second. That means every second every script in the level is cycled through 30 times. (testing shows that even if they run that fast though some of the actions take a half second or more to execute...)
Now with all that runnning behind the scenes add in animations, animations with movements, burning torches, spell animations, and glowing weapons and armor, to name just a few animations, which are also running continuously.
Frankly Im suprised it works as well as it does.
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[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]
[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]
By "choppy" what do you mean?(Sorry,I have limited english skills). If you mean that the game slows and NPCs speech comes out in parts and your characters move in parts and voices rattle then that´s the problem I have. Quick-Saving helps. And the mystery thing in this is that I have Celeron-800 so I do have speed and I have 400 in cache.
Fighter with a part of a dragon´s soul has glowing eyes and cool claws!
- White Rabbit
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