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once again stuck.....

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vampiro
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once again stuck.....

Post by vampiro »

well guys/gals im once again stuck between a rock and a hard place.... i am currently trying to get done what i need to get done with the pillar of skulls....one downfall is i do not have that mordon cube thing.... so i have to choose to loose morte and 15 hit points..............please yet again if you all can offer your advice it would be much appeciated :confused: :confused: :confused:
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Faust
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Post by Faust »

Well it depends on how you want to play it. You can actually get Morte back, in exchange for 5 of your hit points, I believe. So, you can give him up. I've never done this, though. So I'm not sure how happy about it he will be. You can also give Fall-from-Grace up. I don't believe there is anyway to get her back; I've never tried this, though.

You can also give the pilar Fhujil's location. Again, not the nicest thing to do and it will make him hostile, but its another way to go.

Then you can let it have a drink of blood, which will take 15 point hit point loss. Again, its not that big of a deal in the grand scheme of things. You're probably incredibly powerful by this point, anyway.

Ultimately, like so many things in Torment, you've got to make a decision and there is no easy choice. If you're worried about losing the hit points (though, I'd insist that its not that big of a deal to do so), you might try giving up Fhujil's location. Not the nicest thing to do, but it won't have too many other reprucutions (beyond a couple additional fiend encounters)

Good luck.
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fable
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Post by fable »

Then you can let it have a drink of blood, which will take 15 point hit point loss. Again, its not that big of a deal in the grand scheme of things. You're probably incredibly powerful by this point, anyway.

Remember, you can do the underground in the Undersigil in the Clerk's Ward as often as you wish. The same applies to Modron's Cube. This means respawning creatures that net you a nice increase in levels and hit points.
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Faust
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Post by Faust »

Heh. Yeah, you can do those things as many times as you want. I'd continue to insist, that you don't need to do those things to make up for the loss, though. You're pretty powerful by the end of the game, any way you swing it.
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Post by fable »

Definitely; no question about that. But if Vampiro is so concerned about hit point loss under the circumstances, I thought to give him some soothing balm. ;)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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vampiro
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Post by vampiro »

thanks guys, im just trying to see if i had to ask the pillar two questions or just one..... my tno only has 107 hit points, i dont have the cube, any way to get back to undersigil? after im this far in the game?
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Post by Faust »

I think you can get away with just asking one question if you remembered to ask Fhjull how to leave Baator. If you didn't you'll need to ask the pillar that question as well. (The other question you'll need to ask concerns the Fortress of Regrets).

But your path will allow you to return to the other Hive, Clerk's Ward, etc. in due time. So you can head to UnderSigil again in the near future.

Like I said, if you're absolutely not wanting to give up the hit points, you can always betray Fhjull. However, if you do this, make sure you're finished with Fhjull first. He'll turn hostile at this point.
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vampiro
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Post by vampiro »

ok thanks again guys, damn what would i do without yall?....lmao :D :D :D :D
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