Great surprise: the Druid (surprise)
Great surprise: the Druid (surprise)
For the 3rd (or 4th?) time playing IWD 2, I though I'd give a chance to this class I always found useless.
Now I'm surprised. The druid has the coolest area spells in the game (Fireball is just nothing compared to those), not just powerful, but the animation looks pretty cool, too! She's become the caster I mainly rely on beside the Sorceress (which is also a big surprise, I've always played a Wizard - but that's another matter...)
And I found the Holy Hammer of Lucerene for her in the Monastery, which does 10d+3 damage AND works as the Club of Disruption: all undead must make a Fortitude save or die
So, it seems that the Druid is not as useless as it seems until lvl 5
Now I'm surprised. The druid has the coolest area spells in the game (Fireball is just nothing compared to those), not just powerful, but the animation looks pretty cool, too! She's become the caster I mainly rely on beside the Sorceress (which is also a big surprise, I've always played a Wizard - but that's another matter...)
And I found the Holy Hammer of Lucerene for her in the Monastery, which does 10d+3 damage AND works as the Club of Disruption: all undead must make a Fortitude save or die
So, it seems that the Druid is not as useless as it seems until lvl 5
Up the IRONS!
- silverdragon72
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druids are quite a good choice for the normal game - in HOF he is completly underpowered without Weimars shapeshift mod - but don't use shapeshift in normal then cause there it's completly overpowered!
concerning sorcs: the "no need to memorize spells" capability is often completly underestimated for sorcs!
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druids are quite a good choice for the normal game - in HOF he is completly underpowered without Weimars shapeshift mod - but don't use shapeshift in normal then cause there it's completly overpowered!
concerning sorcs: the "no need to memorize spells" capability is often completly underestimated for sorcs!
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- silverdragon72
- Posts: 850
- Joined: Wed Jan 28, 2004 4:53 am
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...red (fire), black (acid), blue (lightning), white (cold) half-dragons...
...and finally at level 21: elemental (all) half-dragon...
...bad AC - but the rest - very powerfull at melee...
...great BAB and damage per hit (all) elements
...more or less imune to (all) elemental damage & good DR & SR!
especially powerfull with a sorc or better bard 9 / druid 21 (and casting MI, blink & blur before shapeshifting)
...think you won't find any other build dealing more damage per round!
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...red (fire), black (acid), blue (lightning), white (cold) half-dragons...
...and finally at level 21: elemental (all) half-dragon...
...bad AC - but the rest - very powerfull at melee...
...great BAB and damage per hit (all) elements
...more or less imune to (all) elemental damage & good DR & SR!
especially powerfull with a sorc or better bard 9 / druid 21 (and casting MI, blink & blur before shapeshifting)
...think you won't find any other build dealing more damage per round!
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I am slowely coming to like the druid. I prefer clerics as healers (converting spell to healing spells, more armor flexibility, and domain spells). I prefer socerrers and wizards for arcane damage. I prefer tanks for melee damage.
The good thing about the druid is its flexibility. It is a good backup tank, caster, and healer all in one character. It can make whatever tactic your party is using more effective.
The good thing about the druid is its flexibility. It is a good backup tank, caster, and healer all in one character. It can make whatever tactic your party is using more effective.
It's nice to finally have a Forgotten Realms PC game, in which the druid doesn't get stomped on from being too weak.
Any man who asks for greater authority does not deserve to have it.
--Tercero Xavier Harkonnen, to the Salusan Militia
The Council of Four Perverts: (1) Magrus (2) Darth Zenemij (3) Erenor (4) Luis Antonio
--Tercero Xavier Harkonnen, to the Salusan Militia
The Council of Four Perverts: (1) Magrus (2) Darth Zenemij (3) Erenor (4) Luis Antonio
Washing your hands is important if you cook your breakfast.
Favorite build?
So what are folks' favorite race and class builds for a druid going through normal mode? I know the barb 1/ druid x (extra speed, rage and weapons) and rngr 1/druid x (2-weapon, ambidex, fav-enemy, better weapons) are popular. What about barb1 /rngr1 /Druid x?
I've also never used one through any of my campaigns so I've been toying with the idea of doing IWD2 again to include some characters I'm less familiar with. I'm thinking of a 4 or maybe 5 person group of characters that are all something different than what I've played before.
-ishuman
So what are folks' favorite race and class builds for a druid going through normal mode? I know the barb 1/ druid x (extra speed, rage and weapons) and rngr 1/druid x (2-weapon, ambidex, fav-enemy, better weapons) are popular. What about barb1 /rngr1 /Druid x?
I've also never used one through any of my campaigns so I've been toying with the idea of doing IWD2 again to include some characters I'm less familiar with. I'm thinking of a 4 or maybe 5 person group of characters that are all something different than what I've played before.
-ishuman
[QUOTE=ishuman]So what are folks' favorite race and class builds for a druid going through normal mode? I know the barb 1/ druid x (extra speed, rage and weapons) and rngr 1/druid x (2-weapon, ambidex, fav-enemy, better weapons) are popular. What about barb1 /rngr1 /Druid x?[/QUOTE]
Aasimars are my first choice for Druids, b/c the abilities they have make perfect sense for a druid. They have higher than normal Wisdom and Charisma, they get reductions in Acid, Cold, and Electrical damage against them, they have darkvision, and they can use Sunscorch 1/Day! The barbarian/druid mix is just grand, b/c a raging animal fits well for role-playing, and the awesome power that a rampaging bear possesses works great for power-gaming. Until ID2, I had no idea druids could be this much fun!
Aasimars are my first choice for Druids, b/c the abilities they have make perfect sense for a druid. They have higher than normal Wisdom and Charisma, they get reductions in Acid, Cold, and Electrical damage against them, they have darkvision, and they can use Sunscorch 1/Day! The barbarian/druid mix is just grand, b/c a raging animal fits well for role-playing, and the awesome power that a rampaging bear possesses works great for power-gaming. Until ID2, I had no idea druids could be this much fun!
Any man who asks for greater authority does not deserve to have it.
--Tercero Xavier Harkonnen, to the Salusan Militia
The Council of Four Perverts: (1) Magrus (2) Darth Zenemij (3) Erenor (4) Luis Antonio
--Tercero Xavier Harkonnen, to the Salusan Militia
The Council of Four Perverts: (1) Magrus (2) Darth Zenemij (3) Erenor (4) Luis Antonio
Washing your hands is important if you cook your breakfast.
Right, but with Aasimar thats Paladin which you can't do as a Druid because of alignment restrictions. So its kind of a trade-off between the extra 4 ability points and resistances with the Aasimar vs. the extra weapons, speed and feats of doing human w/ ranger and/or barbarian mixed in. Choices, choices.
-ishuman
-ishuman