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door combination

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dave7805
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door combination

Post by dave7805 »

Hey! Im stuck , maybe its easy to solve but can sure use the help...
I cannot figure out the door combination in Nar Shaadda, in the warehouse
The first 2 codes must match the bottom 2.....pls help
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dorian_gray
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Post by dorian_gray »

match the top row with the bottom one. you control the top row. you rotate the blocks so that it matches the bottom row. cant remember teh exact sequence. it may be:
centre anti-clockwise
left anti-clockwise
right clockwise

just make the top row match the bottom. very simple really.
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Warden Brows
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Post by Warden Brows »

[QUOTE=dave7805]Hey! Im stuck , maybe its easy to solve but can sure use the help...
I cannot figure out the door combination in Nar Shaadda, in the warehouse
The first 2 codes must match the bottom 2.....pls help[/QUOTE]

*That* one was a pain in the butt. Worse is that if you get it wrong the door locks down and you can never open it. That is high on the list of one of the poorest-designed puzzles in the game, since it can render it unwinnable. I eventually checked a strategy guide for it. Dave is right, though. The combo is counter-clockwise, counter-clockwise, clockwise, left to right. After first time, I had it memorized.
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Darth Itchy
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Post by Darth Itchy »

I always just ended up shooting the bloody thing.
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Dead!
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Post by Dead! »

[QUOTE=Darth Itchy]I always just ended up shooting the bloody thing.[/QUOTE]

me 2, lol. Was too boring and difficult to actually do the puzzle. Shooting it takes less time, although I guess more exp.
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Post by Xandax »

Hehe - no wonder puzzles start to disapeare from RPGs then :p :)
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Warden Brows
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Post by Warden Brows »

[QUOTE=Xandax]Hehe - no wonder puzzles start to disapeare from RPGs then :p :) [/QUOTE]

Nah, they disappear because it's too much effort to build a puzzle that's challenging but doesn't make players pull their hair out. This one is particularly bad in that manner. You're presented with a combination type that you know absolutely nothing about, there are no hints, and if you screw it up once the door locks down. It's a matter of lack of exposure. While on Peragus there are various "Intelligence" options that reveal important information, the creators stopped putting these in by the time you reached Nar Shaddaa. In addition, you never see any other lock like this anywhere else in the game to give you some idea of how it works.

Then again, the type of gamer that demands help on every little problem is also bad (I had one on IRC demanding help on Peragus because some of the doors weren't open and they couldn't figure out they had to explore). This guy kept trying to use everyone in the channel as his personal strategy guide instead of just grabbing one off the web. He harassed me and others so many times I wound up forbidding him to speak about KotOR 2 to anyone on threat of permaban. People like that kill puzzles and good games in general, proving that some individuals don't deserve games, computers, or Xboxes, period. They deserve a Short Bus to a special school for the utterly retarded.
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Ergophobia
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Post by Ergophobia »

Yeah, I agree that the peragus intelligence idea was quite good, but sadly there's hardly a further instance in the game where it is used. If you're not good at solving puzzles yourself, just give your character a higher intelligence and he'll figure them out himself. I liked that. (though I could solve the problems myself but still wanted high INT for more skill points)
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qt 3.14159
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Post by qt 3.14159 »

and if you screw it up once the door locks down.


Strange, it never locked down on me. It kicked me out and I had to click on it again to try again, but it wasn't locked down. The first time through I got it on the 3rd try by accident. The second time I tried it about 15 times before I finally realized how it was rotating the letters. The last time through I got it on the 2nd try because after reading responses here I was thinking I was supposed to turn the left module first. After I looked at it a minute it was pretty obvious though.

The puzzles on Onderon will lock you out if you mess them up. But I don't think this particular one does.
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Dead!
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Post by Dead! »

Yeah, the soorage room does. But I have a question about Onderon, One of the dorrs has a control panel next to it, and there is only 1 way into the room.

It is as you are heading towards Kiph, the second to last door on that hallway on left. Whenever I use the panel, It says "Here's a present for you Jedi" and blows up meaning I can't get into the room even after I have dealt with Kiph. But in the strat guide, it says there are containers in there. How do you get in there?
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René
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Post by René »

IIRC you can go through the other door (you have to go through one or two rooms before, you get to the second door). There is no trick in this.
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Dead!
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Post by Dead! »

No, this was a room with only 1 entrance. It just had lots of red blobs on it in the strat guide (which mean containers) and there was only 1 entrance. Is it possible also to get into the room on the right hand side of the dining room (door actually inside the dining room) as well?
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Warden Brows
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Post by Warden Brows »

I think you're referring to one of the hard-closed rooms in the game. The one right before the one leading to Kiph? A number of these rooms exist where the developers decided not to finish it and just put a barrier up to prevent access to the room beyond. If you look around, you can get a few mods to the game that will open these doors so you can explore them. Usually there isn't anything there, but I've heard there are things in them in a couple instances.
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Dead!
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Post by Dead! »

Ok, thanks
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Dead!
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Post by Dead! »

Did anyone actually crack the combination for the nar shadaa lock without a walkthrough? I recon it is impossible and I am an A* maths student
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Ergophobia
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Post by Ergophobia »

Wasn't that hard... question of determining where the letter stands and where it needs to go... second time was right.
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Xandax
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Post by Xandax »

Dosen't take much math skills, eventhough it is numbers you manipulate. It is more of a visual puzzle.
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