Okay, what should I do?
- jopperm2
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I had thouhgt about a barbarian, but one of the other players will already be a warrior of some type and since there are only 3 chacters there's not really room for duplication.
"Those who desire to give up freedom in order to gain security,
will not have, nor do they deserve, either one."
Thomas Jefferson
will not have, nor do they deserve, either one."
Thomas Jefferson
Well, I have never played a tabletop game but I tend to get and read all the books over for research.
Since you know you have a tank, and know the second person will most likely rule out the rogue that leaves you with a lot of choices. In that case, I'd find out what the other guy is thinking of doing. If not, I'd probably go with a cleric/wizard. Or a druid. You'd get your healing with the druid like with a cleric, but you'd also have attack spells and such.
My thought would be, if you both pick a mage-type character you could be in trouble. If you both pick a cleric type character chances are you'd survive, but you'd have to be creative to make it interesting. You could pick a domain that granted you wizard spells can't you?
Since you know you have a tank, and know the second person will most likely rule out the rogue that leaves you with a lot of choices. In that case, I'd find out what the other guy is thinking of doing. If not, I'd probably go with a cleric/wizard. Or a druid. You'd get your healing with the druid like with a cleric, but you'd also have attack spells and such.
My thought would be, if you both pick a mage-type character you could be in trouble. If you both pick a cleric type character chances are you'd survive, but you'd have to be creative to make it interesting. You could pick a domain that granted you wizard spells can't you?
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
There's always the option of being a thieving Wizard or Sorceror. You could take spells to help you steal stuff and sneak about, like Invisibility and Spider Climb and similar. Or you could work toward a Wizard/Rogue multiclass, for that matter.
I imagine it's kind of difficult to pick a useful character when you only know one class won't be duplicated.
What about a ranger? You could give him a high Dexterity and Constitution, raise his Move Silently and Hide skills, and make him a sort of scout/archer. If you felt so inclined, you could give him a few levels in Rogue for the Sneak Attack and Evasion abilities. At higher Ranger levels you have some spells, so that makes him a little more individualized from just someone else who can fight.
I imagine it's kind of difficult to pick a useful character when you only know one class won't be duplicated.
What about a ranger? You could give him a high Dexterity and Constitution, raise his Move Silently and Hide skills, and make him a sort of scout/archer. If you felt so inclined, you could give him a few levels in Rogue for the Sneak Attack and Evasion abilities. At higher Ranger levels you have some spells, so that makes him a little more individualized from just someone else who can fight.
- jopperm2
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Good thoughts.
I have thought about a druid, but my last character was a nature cleric, so I'm kinda tired of that. I'm not so sure about the ranger because I never found them too fun to play.
The DM doesn't dig multiclass except in higher levels so I dunno if I want to count on a build that will need that.
I'm thinking of either a gnome rogue or a human Abjurer.
What do you guys think of those?
@Magrus, you are right about the cleric, some domains give you wizard or Druid spells that you can cast.
I have thought about a druid, but my last character was a nature cleric, so I'm kinda tired of that. I'm not so sure about the ranger because I never found them too fun to play.
The DM doesn't dig multiclass except in higher levels so I dunno if I want to count on a build that will need that.
I'm thinking of either a gnome rogue or a human Abjurer.
What do you guys think of those?
@Magrus, you are right about the cleric, some domains give you wizard or Druid spells that you can cast.
"Those who desire to give up freedom in order to gain security,
will not have, nor do they deserve, either one."
Thomas Jefferson
will not have, nor do they deserve, either one."
Thomas Jefferson
[QUOTE=jopperm2]I'm thinking of either a gnome rogue or a human Abjurer.
What do you guys think of those?
@Magrus, you are right about the cleric, some domains give you wizard or Druid spells that you can cast.[/QUOTE]
Why not go the abjurer, with a high Heal skill? That way, you have protection and healing, along with the wizard class?
What do you guys think of those?
@Magrus, you are right about the cleric, some domains give you wizard or Druid spells that you can cast.[/QUOTE]
Why not go the abjurer, with a high Heal skill? That way, you have protection and healing, along with the wizard class?
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
[QUOTE=jopperm2]The Heal skill in DnD blows.
All you can do with it really is stabilize someone who is unconsious and dying or help someone recover over several days' time.[/QUOTE]
Screw that then, your group will need a healer. That leaves you or the other undecided one. It just seems unrealistic to me of the DM to hold up his attacks to allow a 2 week rest for your people to recover their wounds and go about their business you know? Unless you do a rogue that is really good at stealing potions.
All you can do with it really is stabilize someone who is unconsious and dying or help someone recover over several days' time.[/QUOTE]
Screw that then, your group will need a healer. That leaves you or the other undecided one. It just seems unrealistic to me of the DM to hold up his attacks to allow a 2 week rest for your people to recover their wounds and go about their business you know? Unless you do a rogue that is really good at stealing potions.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
[QUOTE=jopperm2]I think I'm gunna create a few characters and then I'll be prepared. [/QUOTE]
There you go, you should do a shot for every character you prepare. Then do one up for fun and amusement while drunk.
Actually, I'll do that. Need to keep busy and forget things. Haven't made characters in ages.
There you go, you should do a shot for every character you prepare. Then do one up for fun and amusement while drunk.
Actually, I'll do that. Need to keep busy and forget things. Haven't made characters in ages.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- AarronIkarus
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[QUOTE=jopperm2]
I'm assuming the party will be mostly good. I'm looking for probably and alignment of NG, CG, N, or CN. I really like lawful characters, but I am in the mood for something different.[/QUOTE]
Go with the CN rogue. That way you can get away with just about anything. I like a little unpredictability in my characters. Of course, the other players, and the DM, need to have a good sense of humor.
I'm assuming the party will be mostly good. I'm looking for probably and alignment of NG, CG, N, or CN. I really like lawful characters, but I am in the mood for something different.[/QUOTE]
Go with the CN rogue. That way you can get away with just about anything. I like a little unpredictability in my characters. Of course, the other players, and the DM, need to have a good sense of humor.
Live fast. Fight hard. Die in a blaze of glory.
If you want to try something different, you could try Ironborn-race from the Book of Iron Might. You can modify that race suitable for almost every class and it has some nice roleplaying-elements too. Although your DM has to accept it first.
"It's a man's obligation to stick his boneration in a woman's separation, this sort of penetration will increase the population of the younger generation." - Cartman
- Cuchulain82
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Try taking your first two levels as a fighter and the next two as a rogue- they dovetail perfectly. Instead of having a tank-type fighter, you will have a special forces, tough as nails type fighter. By the time you are 4th level you will have great feats, solid skills, combat prowess, and enough roleplaying substance to stay interested. Later on, level whichever class you like best, or keep both levels close and take a 3rd class!
One of my good friends played a halfling character like this and his weapon of choice was the locking garrote- he was so powerful, really an assasin-type killer. It sounds like this type of character might not be too bad considering your other players- sometimes you really need a PC that can sneak around an get a less experienced player out of a jam.
Another character type I thought was interesting was the geomancer- it is a prestiege class introduced in Masters of the Wild. It is a spellcasting class that kind of transforms you into a natural magical force (for lack of a better description). It is a neat idea- I never got a chance to play one. I don't think it is the class for a powergamer, but the roleplaying possibilities looked overwhelming.
Also, IMO, clerics are tremendously powerful. I played an elven cleric with a few levels of fighter who eventually became a Contemplative. He was really powerful and multifaceted
One of my good friends played a halfling character like this and his weapon of choice was the locking garrote- he was so powerful, really an assasin-type killer. It sounds like this type of character might not be too bad considering your other players- sometimes you really need a PC that can sneak around an get a less experienced player out of a jam.
Another character type I thought was interesting was the geomancer- it is a prestiege class introduced in Masters of the Wild. It is a spellcasting class that kind of transforms you into a natural magical force (for lack of a better description). It is a neat idea- I never got a chance to play one. I don't think it is the class for a powergamer, but the roleplaying possibilities looked overwhelming.
Also, IMO, clerics are tremendously powerful. I played an elven cleric with a few levels of fighter who eventually became a Contemplative. He was really powerful and multifaceted
Custodia legis
- jopperm2
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The fighter rogue would play well in this group, but I don't want to multiclass as the DM doesn't like a lot of multiclassing.
Geomancer tends to get a little cheesey for me. It's a pretty powerful class. It allows crazy combinations. I think it's a little too non-traditional for this camp.
Clerics are really powerful if done right and I love the contemplative.
I think I'm going to play a human Abjurer that is really paranoid about evil sprirts and demons etc. Prohibit Div and Nec.
I'm still open to suggestions though.
PS> Locking Garotte kicks it.
Geomancer tends to get a little cheesey for me. It's a pretty powerful class. It allows crazy combinations. I think it's a little too non-traditional for this camp.
Clerics are really powerful if done right and I love the contemplative.
I think I'm going to play a human Abjurer that is really paranoid about evil sprirts and demons etc. Prohibit Div and Nec.
I'm still open to suggestions though.
PS> Locking Garotte kicks it.
"Those who desire to give up freedom in order to gain security,
will not have, nor do they deserve, either one."
Thomas Jefferson
will not have, nor do they deserve, either one."
Thomas Jefferson
- Rob-hin
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[QUOTE=jopperm2]I think I'm going to play a human Abjurer that is really paranoid about evil sprirts and demons etc. Prohibit Div and Nec.
[/QUOTE]
If you specialise you have to drop two schools of magic, so that's correct, unfortunately you can't give up divination to fulfill this requirement.
[/QUOTE]
If you specialise you have to drop two schools of magic, so that's correct, unfortunately you can't give up divination to fulfill this requirement.
Guinness is good for you.
Gives you strength.
Gives you strength.
- Cuchulain82
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- jopperm2
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- Joined: Mon Nov 08, 2004 12:00 pm
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@Rob, According to the PHB 3e "Abjuration: . . . must select her prohibited school or schools from the following choices: (1) either Conjuration, Enchantment, Evocation, Illusion or Transmutation; or (2) both Divinition and Necromancy."
@Cuch, It is one of the strong points. I don't think she is completely against it, but she likes it to be limited and with good reasons i.e. working toward a particular prestige class. No more than two classes unless a third is the only way into the prestige. I think she will find with only 3 PCs there will be some multiclassing later in the game.
@Cuch, It is one of the strong points. I don't think she is completely against it, but she likes it to be limited and with good reasons i.e. working toward a particular prestige class. No more than two classes unless a third is the only way into the prestige. I think she will find with only 3 PCs there will be some multiclassing later in the game.
"Those who desire to give up freedom in order to gain security,
will not have, nor do they deserve, either one."
Thomas Jefferson
will not have, nor do they deserve, either one."
Thomas Jefferson