Well, there are three main variations that I recognise:
The 'classic' variation: Bard 20/RDD 10/PM 10 or Bard 16/RDD 10/PM 14
The 'modern' variation: Bard 14/RDD 10/PM 16
The 'untouchable' variation: Bard 5/RDD 10/PM 25
The Classic variation was very good for the following reasons:
- AB above a fighter because of STR & Bard Songs (not to mention spells)
- HP above that of a fighter because of RDD and Palemaster bonuses
- Better damage because of STR (and Strength reducing abilities such as Dirge)
- Immunity to criticals (very important!!!)
- Either a excellent tank (boosting CON and getting Epic DR) or a Dev. Critter with a DC of 50
- Much higher AC because of RDD & Palemaster bonuses
- Much better choice of skills
- An unsaveable Curse song
- Bardic Buffs
- Bardic offensive spells (in particular Slow and Dirge)
- Much better in a non-high magic realm (e.g. having Haste without Boots of Speed)
It was not so good because:
- (Realtively) tight feats means usually no dual-wielding (though it can be argued that Shield > extra attack)
- No fourth attack (max base AB before lvl. 20 is 14)
- May have difficulty beating a spell caster depending on distance of encounter (though a 50 DC Dev. Crit and high AB gives you a better chance then all but perhaps 1-3 major builds)
- Smite hurts
The Modern variation improved on this even more:
- Epic spells!!!! (Immunity: Crits + Epic Warding = Invulnerablity on a decent server)
- More feats, AC and HP (from Epic Palemaster)
But sacrficing:
- Level 6 Bard spells
- Level 15 & 16 Bard Song bonuses (particularly Curse Song)
The Untouchable variation revolved around being as close to completely unhittable/damageable while preserving somewhat decent offensive abilities/ Perhaps only surpassed by the Wizard/Rogue/PM (because of Epic Dodge), though I feel it gives up too much in terms of HP and offensive melee ability to be effective. Below is why this build is effective
- Base AC of 49 (IIRC) means getting to 110+ AC with just +10 equipment and buffs
- 50% concealment form Improved Invisibility
- Immunity: Criticals means no lucky Dev. Crit kill
- Epic Warding (plus other Epic Spells) & Epic Mage Armour
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"