Party Question!!! Advices needed, please
Party Question!!! Advices needed, please
Hello everyone! I´ve read some of the threads here and finally decided what kind of party I make...and if anyone has some good advices for what to do differently and what not to do, etc. My tastes for playing are 70% power-gaming and 30% roleplaying. Planning to use them also in HoF.
But here´s my party...
Bhaelan Lightbringer
Aasimar Paladin3/Morninglord of Lathander27
(Tank/Healer/Bombardier/Spellsword/Mage Killer/<--- allrounder , but mainly Tank & Healer) LG
Str:15
Dex:8
Con:14
Int:3
Wis:20
Cha:20
Skills: Concentration, Spellcraft
Feats:Spirit Of Flame, SF:Evocation2, Improved Critical, Combat Casting,
Maximized Attacks, Lightning Reflexes, MW: Large Sword2, Dash( Can be replaced with boots of speed, right?) if so, then Subvocal Casting or Power Attack
Weapons: Large Sword&Shield, Blunt Weapon&Shield, Crossbow, Great Sword
Full Plate etc.
Ghatrogh Skullcrusher
Half Orc Fighter4/Monk3/Barbarian23
(Tank) TN
Str:20
Dex:16
Con:18
Int:1
Wis:18
Cha:1
Skills: Who cares...
Feats: MW: Axes3, Power Attack, Cleave, Maximized Attacks, Dodge, Iron Will, Extra Rage, MW: Great Sword2, Improved Critical
Weapons: Two-Handed Axe, Great Sword, Blunt&Shield, Throwing Axe&Shield
Splint Mail( Is he able to wear heavy armors because of the fighter class?)
Drow Ranger10/Rogue10/Wizard10
(Spellsword/Mage Killer/Special Ops) CG
Str:16
Dex:18
Con:14
Int:15
Wis:10
Cha:5
Skills:Concentration, Hide, Move Silently,Pick Locks, Disable Devices, Search
Feats: Ambi&TWF for free, MW: Large Sword2, Improved Critical, Wpn Finesse, Dodge, Armored Arcana3, Improved Evasion, Spell Penetration1, Maximized Attacks
Weapons: Large Sw.(Dualw.), Blunt wpns(Dualw.), Bow, Small Blades(Dualw.),
Studded Leather
Sangarunya The Vain
Wild Elf Monk Of The Dark Moon 20/Sorcerer10
(Scout/Mage Killer/ Special Ops) LE
Str:13
Dex:18
Con:12
Int:1
Wis:18
Cha:14
Skills: Hide, Move Silently, Concentration
Feats odge, Improved Critical, SF: Evocation1,SF:Transmutation1 SP:2, Maximized Attacks, Subvocal Casting, Wpn Finesse( Isn´t there a mod for that.. Monks Fists considered same as small blades for Wpn Fin.?)Expertise
Weapons: Fists, Bow, Quarterstaff, Darts or Thr. Daggers
Deidara Fireflower
Drow? Bard13/Druid17 ( I can live with the exp. penalty)
(Archer/Healer/Summoner/Loremaster) CN
Str:8 Str:8 <-------- stats for Half Elf variety
Dex:18 Dex:18
Con:12 Con:12
Int:10 Int:6
Wis:18 Wis:18
Cha:14 Cha:14
Skills: Alchemy, Concentration, Spellcraft, Knowledge: Arcana
Feats: SF: Evocation2, Spirit Of Flame, Scion Of Storms, Rapid Shot, Spell Pen.2, SF: Enchantment1, Improved Critical, Wpn Finesse
Weapons: Bow, Small Blade, Quarterstaff, Mace
Chain Of Drakkas ASAP
Zet´rhain Darkwind
Drow Sorcerer30
(Bombardier/Diplomat) CE
Str:8
Dex:18
Con:12
Int:12
Wis:10
Cha:20
Skills: Concentration, Spellcraft, Intimidate, Bluff, Diplomacy
Feats:Spirit Of Flame, Aqua Mortis, Scion Of Storms, SF: Evocation2 SF: Necromancy1, Spell Pen.2, Great Fortitude, Expertise
Weapons: Quarterstaff, Dagger, Crossbow, Sling
Thats it
Just curious about one thing.... Those racial abilities like Aasimars Sunscorch for example, does their damage increase with level ups?
But here´s my party...
Bhaelan Lightbringer
Aasimar Paladin3/Morninglord of Lathander27
(Tank/Healer/Bombardier/Spellsword/Mage Killer/<--- allrounder , but mainly Tank & Healer) LG
Str:15
Dex:8
Con:14
Int:3
Wis:20
Cha:20
Skills: Concentration, Spellcraft
Feats:Spirit Of Flame, SF:Evocation2, Improved Critical, Combat Casting,
Maximized Attacks, Lightning Reflexes, MW: Large Sword2, Dash( Can be replaced with boots of speed, right?) if so, then Subvocal Casting or Power Attack
Weapons: Large Sword&Shield, Blunt Weapon&Shield, Crossbow, Great Sword
Full Plate etc.
Ghatrogh Skullcrusher
Half Orc Fighter4/Monk3/Barbarian23
(Tank) TN
Str:20
Dex:16
Con:18
Int:1
Wis:18
Cha:1
Skills: Who cares...
Feats: MW: Axes3, Power Attack, Cleave, Maximized Attacks, Dodge, Iron Will, Extra Rage, MW: Great Sword2, Improved Critical
Weapons: Two-Handed Axe, Great Sword, Blunt&Shield, Throwing Axe&Shield
Splint Mail( Is he able to wear heavy armors because of the fighter class?)
Drow Ranger10/Rogue10/Wizard10
(Spellsword/Mage Killer/Special Ops) CG
Str:16
Dex:18
Con:14
Int:15
Wis:10
Cha:5
Skills:Concentration, Hide, Move Silently,Pick Locks, Disable Devices, Search
Feats: Ambi&TWF for free, MW: Large Sword2, Improved Critical, Wpn Finesse, Dodge, Armored Arcana3, Improved Evasion, Spell Penetration1, Maximized Attacks
Weapons: Large Sw.(Dualw.), Blunt wpns(Dualw.), Bow, Small Blades(Dualw.),
Studded Leather
Sangarunya The Vain
Wild Elf Monk Of The Dark Moon 20/Sorcerer10
(Scout/Mage Killer/ Special Ops) LE
Str:13
Dex:18
Con:12
Int:1
Wis:18
Cha:14
Skills: Hide, Move Silently, Concentration
Feats odge, Improved Critical, SF: Evocation1,SF:Transmutation1 SP:2, Maximized Attacks, Subvocal Casting, Wpn Finesse( Isn´t there a mod for that.. Monks Fists considered same as small blades for Wpn Fin.?)Expertise
Weapons: Fists, Bow, Quarterstaff, Darts or Thr. Daggers
Deidara Fireflower
Drow? Bard13/Druid17 ( I can live with the exp. penalty)
(Archer/Healer/Summoner/Loremaster) CN
Str:8 Str:8 <-------- stats for Half Elf variety
Dex:18 Dex:18
Con:12 Con:12
Int:10 Int:6
Wis:18 Wis:18
Cha:14 Cha:14
Skills: Alchemy, Concentration, Spellcraft, Knowledge: Arcana
Feats: SF: Evocation2, Spirit Of Flame, Scion Of Storms, Rapid Shot, Spell Pen.2, SF: Enchantment1, Improved Critical, Wpn Finesse
Weapons: Bow, Small Blade, Quarterstaff, Mace
Chain Of Drakkas ASAP
Zet´rhain Darkwind
Drow Sorcerer30
(Bombardier/Diplomat) CE
Str:8
Dex:18
Con:12
Int:12
Wis:10
Cha:20
Skills: Concentration, Spellcraft, Intimidate, Bluff, Diplomacy
Feats:Spirit Of Flame, Aqua Mortis, Scion Of Storms, SF: Evocation2 SF: Necromancy1, Spell Pen.2, Great Fortitude, Expertise
Weapons: Quarterstaff, Dagger, Crossbow, Sling
Thats it
Just curious about one thing.... Those racial abilities like Aasimars Sunscorch for example, does their damage increase with level ups?
"Too wild to live and too rare to die"
At a glance, I see a problem with you paladin's Constitution. If you're intending for him to be a tank, you'll likely want more hit points for him. Again going from your desire to have him as a tank, his Strength might be a bit low to be fully effective in that capacity. His high Charisma puzzles me as well, unless your goal is for him to have stellar saving throw bonuses. It will increase the effectiveness of his lay on hands ability, but that's only usable once per day.
Your monk/sorceror's Charisma, on the other hand, seems a little low. A 10th level sorceror has the capacity to cast spells higher than 4th level, but the 14 Charisma limits it to that (because you require a score of 10 + the spell's level in Charisma to cast sorceror spells). Additionally, the DC modifier for his spells will only be +2. Even with a spell focus feat, the maximum saving throw DC you can get for your most powerful spells will be 18 (10 + spell level + DC modifier), and I imagine the enemies in HoF will be able to beat that easily. Granted, if your sorceror spells will be used only to add buffs to your character to make his effectiveness as a monk that much better, there won't be a problem. In the latter case, I imagine you only need up to fourth level spells so you can cast Stoneskin.
As for the Sun Scorch ability, I'm not sure. Based on mere speculation, I'd guess that it doesn't become any more powerful.
Your monk/sorceror's Charisma, on the other hand, seems a little low. A 10th level sorceror has the capacity to cast spells higher than 4th level, but the 14 Charisma limits it to that (because you require a score of 10 + the spell's level in Charisma to cast sorceror spells). Additionally, the DC modifier for his spells will only be +2. Even with a spell focus feat, the maximum saving throw DC you can get for your most powerful spells will be 18 (10 + spell level + DC modifier), and I imagine the enemies in HoF will be able to beat that easily. Granted, if your sorceror spells will be used only to add buffs to your character to make his effectiveness as a monk that much better, there won't be a problem. In the latter case, I imagine you only need up to fourth level spells so you can cast Stoneskin.
As for the Sun Scorch ability, I'm not sure. Based on mere speculation, I'd guess that it doesn't become any more powerful.
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
- Contact:
This wouldn't entirely work if you're looking to maintain a spread of levels in both classes, since there is no Paladin order (since all you have is Helm, Ilmater, and Mystra) that can freely multi-class as a Morninglord of Lathander. If you just want a few Paladin levels and then nothing but Cleric levels, that's fine, although A Paladin of Ilmater can freely multi-class as a Painbearer of Ilmater.Darkwind wrote:Bhaelan Lightbringer
Aasimar Paladin3/Morninglord of Lathander27
(Tank/Healer/Bombardier/Spellsword/Mage Killer/<--- allrounder , but mainly Tank & Healer) LG
Str:15
Dex:8
Con:14
Int:3
Wis:20
Cha:20
Skills: Concentration, Spellcraft
Feats:Spirit Of Flame, SF:Evocation2, Improved Critical, Combat Casting,
Maximized Attacks, Lightning Reflexes, MW: Large Sword2, Dash( Can be replaced with boots of speed, right?) if so, then Subvocal Casting or Power Attack
Weapons: Large Sword&Shield, Blunt Weapon&Shield, Crossbow, Great Sword
Full Plate etc.
Still, I'm under the impression that Lathander is really what you want, so that may not bear too much weight.
Monks need to be Lawful, and Barbarians non-Lawful. I don't think you'll be allowed to multi-class like that. Where as the alignment agrees for the Barbarian levels, it doesn't for the Monk.Ghatrogh Skullcrusher
Half Orc Fighter4/Monk3/Barbarian23
(Tank) TN
Str:20
Dex:16
Con:18
Int:1
Wis:18
Cha:1
Skills: Who cares...
Feats: MW: Axes3, Power Attack, Cleave, Maximized Attacks, Dodge, Iron Will, Extra Rage, MW: Great Sword2, Improved Critical
Weapons: Two-Handed Axe, Great Sword, Blunt&Shield, Throwing Axe&Shield
Splint Mail( Is he able to wear heavy armors because of the fighter class?)
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Hmm... have you played the game before? lately?
As pointed out, you cannot (unless using DaleKeeper) have a Monk/Barbarian. Having Int <13 would also not make Expertise be available to you. There are problably more small problems which you might run into when you get to a point during leveling. Sorry if I do not feel like weeding it all out for you.
Otherwise, it seems ok, if that's how you want to play it. Personally, I'd prefer more specialized characters over what you have put up which seems varied and eveyone being a multi tasker. There are pros and cons I suppose, but I'm really questioning your skill point allocation since feats like Spirit of the Flame require high Arcana skill ranks, and Int 1-3 isn't exactly hot for skill points.. especially when you level cross class.. perhaps you might decide to get those feats a few levels later than what I would have liked (which is often as early as possible, since feats comes in only once in 3 levels). To each his own I suppose.
I'd need a fresher brain for more input. It's 12:30 now, so perhaps later this morning.
As pointed out, you cannot (unless using DaleKeeper) have a Monk/Barbarian. Having Int <13 would also not make Expertise be available to you. There are problably more small problems which you might run into when you get to a point during leveling. Sorry if I do not feel like weeding it all out for you.
Otherwise, it seems ok, if that's how you want to play it. Personally, I'd prefer more specialized characters over what you have put up which seems varied and eveyone being a multi tasker. There are pros and cons I suppose, but I'm really questioning your skill point allocation since feats like Spirit of the Flame require high Arcana skill ranks, and Int 1-3 isn't exactly hot for skill points.. especially when you level cross class.. perhaps you might decide to get those feats a few levels later than what I would have liked (which is often as early as possible, since feats comes in only once in 3 levels). To each his own I suppose.
I'd need a fresher brain for more input. It's 12:30 now, so perhaps later this morning.
[QUOTE=Darkwind]
Bhaelan Lightbringer
Aasimar Paladin3/Morninglord of Lathander27
(Tank/Healer/Bombardier/Spellsword/Mage Killer/<--- allrounder , but mainly Tank & Healer) LG
Str:15
Dex:8
Con:14
Int:3
Wis:20
Cha:20
Skills: Concentration, Spellcraft
Feats:Spirit Of Flame, SF:Evocation2, Improved Critical, Combat Casting,
Maximized Attacks, Lightning Reflexes, MW: Large Sword2, Dash( Can be replaced with boots of speed, right?) if so, then Subvocal Casting or Power Attack
Weapons: Large Sword&Shield, Blunt Weapon&Shield, Crossbow, Great Sword
Full Plate etc.
[/QUOTE]
I agree with the posters above - this char does not have what it takes to be a "real" tank. He'll be a fine healer (although from my expierience in IWD2 the Divine spellcasters are much more efficient in Buffing/Debuffing role - and this char will be very good at it. His astronomic saves and cheap self-buffing spells (especially DUHM) will also make him exellent for the "one tough fight per day" - either a boss, an ambush or else.
oh, and the 3rd Paladin level is a waste.
[QUOTE=Darkwind]
Ghatrogh Skullcrusher
Half Orc Fighter4/Monk3/Barbarian23
(Tank) TN
Str:20
Dex:16
Con:18
Int:1
Wis:18
Cha:1
Skills: Who cares...
Feats: MW: Axes3, Power Attack, Cleave, Maximized Attacks, Dodge, Iron Will, Extra Rage, MW: Great Sword2, Improved Critical
Weapons: Two-Handed Axe, Great Sword, Blunt&Shield, Throwing Axe&Shield
Splint Mail( Is he able to wear heavy armors because of the fighter class?)
[/QUOTE]
Again - no Monk/Barbarian mix. Ftr4/BarbX, Barb1/FtrX, Ftr4/(Mnk3)/PalX, Pal2(Mnk3)/FtrX are all good alternatives, just watch your favorite class. Also, it was well established (in UPP/JUPP, among other) that Dwarves are better tanks than Half-Orcs: all other things being equal, +1HP/level and +2 on saves vs. magic are better than +1 dmg/attack.
[QUOTE=Darkwind]
Drow Ranger10/Rogue10/Wizard10
(Spellsword/Mage Killer/Special Ops) CG
Str:16
Dex:18
Con:14
Int:15
Wis:10
Cha:5
Skills:Concentration, Hide, Move Silently,Pick Locks, Disable Devices, Search
Feats: Ambi&TWF for free, MW: Large Sword2, Improved Critical, Wpn Finesse, Dodge, Armored Arcana3, Improved Evasion, Spell Penetration1, Maximized Attacks
Weapons: Large Sw.(Dualw.), Blunt wpns(Dualw.), Bow, Small Blades(Dualw.),
Studded Leather
[/QUOTE]
the Rogue/Ranger/Wizard duel-weilder builds are my favorite. The exact number of levels/classes, and the race choice are not that critical - although mixing in 4 Ftr levels is well advised. After much experimenting the best build here IMO is Tiefling Ftr4/Mnk3/Rngr3/Wiz4/RogX, with Wiz5 taken at level 30 to avoid XP penalty, but as I said - your build will do just fine, even better in some areas.
Two important feat isuues: (1) don't get Weapon Finesse - it only works with shortswords (2) get Dirty Fighting - an exellent feat for a this build, especially conbined with scimitars.
[QUOTE=Darkwind]
Sangarunya The Vain
Wild Elf Monk Of The Dark Moon 20/Sorcerer10
(Scout/Mage Killer/ Special Ops) LE
Str:13
Dex:18
Con:12
Int:1
Wis:18
Cha:14
Skills: Hide, Move Silently, Concentration
Feats odge, Improved Critical, SF: Evocation1,SF:Transmutation1 SP:2, Maximized Attacks, Subvocal Casting, Wpn Finesse( Isn´t there a mod for that.. Monks Fists considered same as small blades for Wpn Fin.?)Expertise
Weapons: Fists, Bow, Quarterstaff, Darts or Thr. Daggers
[/QUOTE]
Looks good, not much to say here - only that with Int 1 you'll only get 33 Skill points at level 30 - not enough even to max Hide & Move Silently.
[QUOTE=Darkwind]
Deidara Fireflower
Drow? Bard13/Druid17 ( I can live with the exp. penalty)
(Archer/Healer/Summoner/Loremaster) CN
Str:8 Str:8 <-------- stats for Half Elf variety
Dex:18 Dex:18
Con:12 Con:12
Int:10 Int:6
Wis:18 Wis:18
Cha:14 Cha:14
Skills: Alchemy, Concentration, Spellcraft, Knowledge: Arcana
Feats: SF: Evocation2, Spirit Of Flame, Scion Of Storms, Rapid Shot, Spell Pen.2, SF: Enchantment1, Improved Critical, Wpn Finesse
Weapons: Bow, Small Blade, Quarterstaff, Mace
Chain Of Drakkas ASAP
[/QUOTE]
I didn't have any expoerience with Bard/Druid builds - just be sure your'e not streching too far wit the spellcaster multiclassing.
And if you want an archer, build an archer. The Bard/Druid will be so busy singing the appropriate song and casting the right spell, she'll barely have time to fire a shot.
I've found a dedicated "sniper" build a VERY useful addition to the party - but dedicated means that from the first round of combat to the last he's busy firing a bow/crossbow/sling. That's why the Ftr/Rog builds are best here - Rogues do most of the Rogue work (scouting/lockpicking/de-trapping) out of combat.
[QUOTE=Darkwind]
Zet´rhain Darkwind
Drow Sorcerer30
(Bombardier/Diplomat) CE
Str:8
Dex:18
Con:12
Int:12
Wis:10
Cha:20
Skills: Concentration, Spellcraft, Intimidate, Bluff, Diplomacy
Feats:Spirit Of Flame, Aqua Mortis, Scion Of Storms, SF: Evocation2 SF: Necromancy1, Spell Pen.2, Great Fortitude, Expertise
Weapons: Quarterstaff, Dagger, Crossbow, Sling
[/QUOTE]
Yo'll need Int a bit higher to open all the dialog options - I'd go Int 16, Dex 14 - but it's your choice. And forget about Great Fortitude - he'll never make an important Fort save anyway. Just protect him with items and spells, and boost Spell Resistance.
That's my 2cp, so to speak. Enjoy!
Bhaelan Lightbringer
Aasimar Paladin3/Morninglord of Lathander27
(Tank/Healer/Bombardier/Spellsword/Mage Killer/<--- allrounder , but mainly Tank & Healer) LG
Str:15
Dex:8
Con:14
Int:3
Wis:20
Cha:20
Skills: Concentration, Spellcraft
Feats:Spirit Of Flame, SF:Evocation2, Improved Critical, Combat Casting,
Maximized Attacks, Lightning Reflexes, MW: Large Sword2, Dash( Can be replaced with boots of speed, right?) if so, then Subvocal Casting or Power Attack
Weapons: Large Sword&Shield, Blunt Weapon&Shield, Crossbow, Great Sword
Full Plate etc.
[/QUOTE]
I agree with the posters above - this char does not have what it takes to be a "real" tank. He'll be a fine healer (although from my expierience in IWD2 the Divine spellcasters are much more efficient in Buffing/Debuffing role - and this char will be very good at it. His astronomic saves and cheap self-buffing spells (especially DUHM) will also make him exellent for the "one tough fight per day" - either a boss, an ambush or else.
oh, and the 3rd Paladin level is a waste.
[QUOTE=Darkwind]
Ghatrogh Skullcrusher
Half Orc Fighter4/Monk3/Barbarian23
(Tank) TN
Str:20
Dex:16
Con:18
Int:1
Wis:18
Cha:1
Skills: Who cares...
Feats: MW: Axes3, Power Attack, Cleave, Maximized Attacks, Dodge, Iron Will, Extra Rage, MW: Great Sword2, Improved Critical
Weapons: Two-Handed Axe, Great Sword, Blunt&Shield, Throwing Axe&Shield
Splint Mail( Is he able to wear heavy armors because of the fighter class?)
[/QUOTE]
Again - no Monk/Barbarian mix. Ftr4/BarbX, Barb1/FtrX, Ftr4/(Mnk3)/PalX, Pal2(Mnk3)/FtrX are all good alternatives, just watch your favorite class. Also, it was well established (in UPP/JUPP, among other) that Dwarves are better tanks than Half-Orcs: all other things being equal, +1HP/level and +2 on saves vs. magic are better than +1 dmg/attack.
[QUOTE=Darkwind]
Drow Ranger10/Rogue10/Wizard10
(Spellsword/Mage Killer/Special Ops) CG
Str:16
Dex:18
Con:14
Int:15
Wis:10
Cha:5
Skills:Concentration, Hide, Move Silently,Pick Locks, Disable Devices, Search
Feats: Ambi&TWF for free, MW: Large Sword2, Improved Critical, Wpn Finesse, Dodge, Armored Arcana3, Improved Evasion, Spell Penetration1, Maximized Attacks
Weapons: Large Sw.(Dualw.), Blunt wpns(Dualw.), Bow, Small Blades(Dualw.),
Studded Leather
[/QUOTE]
the Rogue/Ranger/Wizard duel-weilder builds are my favorite. The exact number of levels/classes, and the race choice are not that critical - although mixing in 4 Ftr levels is well advised. After much experimenting the best build here IMO is Tiefling Ftr4/Mnk3/Rngr3/Wiz4/RogX, with Wiz5 taken at level 30 to avoid XP penalty, but as I said - your build will do just fine, even better in some areas.
Two important feat isuues: (1) don't get Weapon Finesse - it only works with shortswords (2) get Dirty Fighting - an exellent feat for a this build, especially conbined with scimitars.
[QUOTE=Darkwind]
Sangarunya The Vain
Wild Elf Monk Of The Dark Moon 20/Sorcerer10
(Scout/Mage Killer/ Special Ops) LE
Str:13
Dex:18
Con:12
Int:1
Wis:18
Cha:14
Skills: Hide, Move Silently, Concentration
Feats odge, Improved Critical, SF: Evocation1,SF:Transmutation1 SP:2, Maximized Attacks, Subvocal Casting, Wpn Finesse( Isn´t there a mod for that.. Monks Fists considered same as small blades for Wpn Fin.?)Expertise
Weapons: Fists, Bow, Quarterstaff, Darts or Thr. Daggers
[/QUOTE]
Looks good, not much to say here - only that with Int 1 you'll only get 33 Skill points at level 30 - not enough even to max Hide & Move Silently.
[QUOTE=Darkwind]
Deidara Fireflower
Drow? Bard13/Druid17 ( I can live with the exp. penalty)
(Archer/Healer/Summoner/Loremaster) CN
Str:8 Str:8 <-------- stats for Half Elf variety
Dex:18 Dex:18
Con:12 Con:12
Int:10 Int:6
Wis:18 Wis:18
Cha:14 Cha:14
Skills: Alchemy, Concentration, Spellcraft, Knowledge: Arcana
Feats: SF: Evocation2, Spirit Of Flame, Scion Of Storms, Rapid Shot, Spell Pen.2, SF: Enchantment1, Improved Critical, Wpn Finesse
Weapons: Bow, Small Blade, Quarterstaff, Mace
Chain Of Drakkas ASAP
[/QUOTE]
I didn't have any expoerience with Bard/Druid builds - just be sure your'e not streching too far wit the spellcaster multiclassing.
And if you want an archer, build an archer. The Bard/Druid will be so busy singing the appropriate song and casting the right spell, she'll barely have time to fire a shot.
I've found a dedicated "sniper" build a VERY useful addition to the party - but dedicated means that from the first round of combat to the last he's busy firing a bow/crossbow/sling. That's why the Ftr/Rog builds are best here - Rogues do most of the Rogue work (scouting/lockpicking/de-trapping) out of combat.
[QUOTE=Darkwind]
Zet´rhain Darkwind
Drow Sorcerer30
(Bombardier/Diplomat) CE
Str:8
Dex:18
Con:12
Int:12
Wis:10
Cha:20
Skills: Concentration, Spellcraft, Intimidate, Bluff, Diplomacy
Feats:Spirit Of Flame, Aqua Mortis, Scion Of Storms, SF: Evocation2 SF: Necromancy1, Spell Pen.2, Great Fortitude, Expertise
Weapons: Quarterstaff, Dagger, Crossbow, Sling
[/QUOTE]
Yo'll need Int a bit higher to open all the dialog options - I'd go Int 16, Dex 14 - but it's your choice. And forget about Great Fortitude - he'll never make an important Fort save anyway. Just protect him with items and spells, and boost Spell Resistance.
That's my 2cp, so to speak. Enjoy!
First: the important thing is have fun, so any built as long as it gives fun is good.
Then my comments/suggestion
Bhaelan: the third lev. of pal. doesn't add much, keep cleric lev. or get some monk lev. and take a drow: pal1(2)/monk1/clericX.
Also with that int. is unlikely that you have point for spellcraft (you get 1 pt. and it has to go to conc.), so the role of the char should be buffer/healer and tanker (?), but for that last role you need more con. and (maybe) str., so take away some points from cha. (16 should suffice) and max con.
Not having spelcraft->spirit of flame takes away lot of the interest for Lethander, so have a look to Helm/Ilmater.
If you are really hot for Lethander, take a human so to get 2 skill points even when min-max so to have spelcraft.
Ghatrogh: monk lev are impossible and in any case the most important feature is evasion, which you can get with rogue lev. (and you also get backstabbing): fig.4/rogue3/barb.X
Drow rang/rogue/wiz: 5 lev. of figh. will give you 2 extra feat, so why all those lev. of rang. (for hide?), but with higher int you have all the skill points anyway. I would go for figh4(5)/rogue5/wizX. Max dex/int, lower wis. to8-6 (drows have great saves anyway) max con and the rest to str. (will be mainly a sniper). remember that in HOF going melee toe to toe with monster isn't the best choice.
Sangarunya: With that int you get only one s.point -> con., so no hiding -> why have a monk? Take a full sorc. and eventually give him som mix-in to boost their power (a pal./monk lev).
Deidara: you dont have the skill points for all the skills you are planning.
The classes don't fit well (to many abilities to care), so unless you are looking for a char good for sing (Sith song) and cast barskin there are better built: if you like a druid take one and add some mix in that stranghten him, or take a bard and make him the diplomat (adding some figh. lev in the meanwhile) thus freeing your sorc. of that role.
Zetì'rhain: you don't have all the skill points you need for the role; you get 2 skill point -> conc and spellcraft (for 8 lev.), so you are a poor diplomat;
either pass the role to somebody else (a bard?), or raise int. (drop dex, is not needed), and definetly raise con. (you are already low in hp and conc. is critical). If you pass the role of diplomat to somebody else, consider a lev. of pal. (for s.t. and the quest reward).
Then my comments/suggestion
Bhaelan: the third lev. of pal. doesn't add much, keep cleric lev. or get some monk lev. and take a drow: pal1(2)/monk1/clericX.
Also with that int. is unlikely that you have point for spellcraft (you get 1 pt. and it has to go to conc.), so the role of the char should be buffer/healer and tanker (?), but for that last role you need more con. and (maybe) str., so take away some points from cha. (16 should suffice) and max con.
Not having spelcraft->spirit of flame takes away lot of the interest for Lethander, so have a look to Helm/Ilmater.
If you are really hot for Lethander, take a human so to get 2 skill points even when min-max so to have spelcraft.
Ghatrogh: monk lev are impossible and in any case the most important feature is evasion, which you can get with rogue lev. (and you also get backstabbing): fig.4/rogue3/barb.X
Drow rang/rogue/wiz: 5 lev. of figh. will give you 2 extra feat, so why all those lev. of rang. (for hide?), but with higher int you have all the skill points anyway. I would go for figh4(5)/rogue5/wizX. Max dex/int, lower wis. to8-6 (drows have great saves anyway) max con and the rest to str. (will be mainly a sniper). remember that in HOF going melee toe to toe with monster isn't the best choice.
Sangarunya: With that int you get only one s.point -> con., so no hiding -> why have a monk? Take a full sorc. and eventually give him som mix-in to boost their power (a pal./monk lev).
Deidara: you dont have the skill points for all the skills you are planning.
The classes don't fit well (to many abilities to care), so unless you are looking for a char good for sing (Sith song) and cast barskin there are better built: if you like a druid take one and add some mix in that stranghten him, or take a bard and make him the diplomat (adding some figh. lev in the meanwhile) thus freeing your sorc. of that role.
Zetì'rhain: you don't have all the skill points you need for the role; you get 2 skill point -> conc and spellcraft (for 8 lev.), so you are a poor diplomat;
either pass the role to somebody else (a bard?), or raise int. (drop dex, is not needed), and definetly raise con. (you are already low in hp and conc. is critical). If you pass the role of diplomat to somebody else, consider a lev. of pal. (for s.t. and the quest reward).
For the 2nd half of the normal game and all of HOF, spells and summons rule while melee is underpowered. Your party heavily favors melee characters.
My suggestion is to take your party into normal mode and have fun. As you gain in levels you will find out what works for your play style and what doesn't. Then with your new knowledge build a power gaming party to take into HOF.
P.S. Lathander is the best priest order (followed by Talos). Don't listen to what anybody else says. Burning and electrocuting your enemies is fun!
My suggestion is to take your party into normal mode and have fun. As you gain in levels you will find out what works for your play style and what doesn't. Then with your new knowledge build a power gaming party to take into HOF.
P.S. Lathander is the best priest order (followed by Talos). Don't listen to what anybody else says. Burning and electrocuting your enemies is fun!
All of the parties I have played and considered good have had a bard(11)/druid(x) or a combination of two characters bard(11)/sorc(x) (or fighter(x)) and priest(18)/druid(x).
I play unmodded never have a problem with designating abilities. For the first case, which almost matches Diedara above, my abilities are:
str: 10
dex: 10
con: 10
int: 10
wis: 18
cha: 18
and I give it proficiencies in a missile weapon in addition to spell casting and of course extended song. Then the bard/druid stays far away from any actual combat and sings or throws charm or hold spells in addition to a share of buffing. I really wouldn't want to play HOF mode without the 11 levels of bard and 12 levels of druid.
I had one bard/druid with less str and dex as well with the points added to int so it could better pick pockets and identify objects, but I doubt I'd do that again. An intelligent thief/wizard is more useful for both of those functions. And that is my big advice for the proposed party...
The thief/ranger/wizard is too rounded (IMO) to really be effective in either mode. He needs either fewer thief/rangers levels or no wizard levels. My best suggestion would be to start with 2 thief levels, then do nothing but wizard levels until level 18 or 19, then maybe add new levels in thief or ranger.
My best character ever was a monk(1)/priest of bane(x). I always figured that if you're adding all your ability points to wisdom anyway, adding one monk level only helps. Wisdom bonuses plus mage/spirit armor beats the heck out of any armor in game for pure protection value. So maybe for your party, a monk(1)/paladin(2)/priest of Lathander(x) could work well. If its a female drow, then there's no level penalty either.
I play unmodded never have a problem with designating abilities. For the first case, which almost matches Diedara above, my abilities are:
str: 10
dex: 10
con: 10
int: 10
wis: 18
cha: 18
and I give it proficiencies in a missile weapon in addition to spell casting and of course extended song. Then the bard/druid stays far away from any actual combat and sings or throws charm or hold spells in addition to a share of buffing. I really wouldn't want to play HOF mode without the 11 levels of bard and 12 levels of druid.
I had one bard/druid with less str and dex as well with the points added to int so it could better pick pockets and identify objects, but I doubt I'd do that again. An intelligent thief/wizard is more useful for both of those functions. And that is my big advice for the proposed party...
The thief/ranger/wizard is too rounded (IMO) to really be effective in either mode. He needs either fewer thief/rangers levels or no wizard levels. My best suggestion would be to start with 2 thief levels, then do nothing but wizard levels until level 18 or 19, then maybe add new levels in thief or ranger.
My best character ever was a monk(1)/priest of bane(x). I always figured that if you're adding all your ability points to wisdom anyway, adding one monk level only helps. Wisdom bonuses plus mage/spirit armor beats the heck out of any armor in game for pure protection value. So maybe for your party, a monk(1)/paladin(2)/priest of Lathander(x) could work well. If its a female drow, then there's no level penalty either.
Thanx everyone.. Your advices gave me a lot to think about. I was thinking of that strength issue of my pal/cleric... There are some items that boost your strength so maybe I give him one since I really don´t want to change his ability scores. Adding that one monk level and changing the race to drow sounded interesting, but I want him to be an Aasimar. One monk level gives only evasion right? So how else would it be so useful anyway for a character that uses heaviest of armors and shields? And how high should my int be to make both concentration and spellcraft be sufficient?
That lawful alignment thing with my half orc hero there.. I noticed it later also so my mistake there Maybe th rogue levels are there to be looked for then. But it´ll slow his development and he must be effective warrior all the time.... I need to think this one carefully.
And for Ranger/Rogue/wizard character.... I quess I´ll make him Fighter4/Rogue3/WizX. Maybe dropping his wis by two and add them for con. And later on just add points to int.
Deidara is fine for me.. a difficult character to deal with she surely is, but i need her to be this way so... Maybe dropping dex and raising int would be fine. She´ll surely keep my party exp. level low
Sangarunya is another extremely difficult character... Mainly hell be a monk but i need those sorc spells for him also, but that low intelligence worries me... Any suggestions here? As hes combat skills shouldn´t be so low either.
For my pure sorc... I´ll drop his dex and add some to int and con then... maybe on level of monk or paladin would help also, but then the race issues come to mind... and as you may have noticed i´m not a huge fan of humans. Half elves aren´t so useful either.
But thanks again... Maybe if someone has more experience with similar characters I´d be glad to know these experiences
That lawful alignment thing with my half orc hero there.. I noticed it later also so my mistake there Maybe th rogue levels are there to be looked for then. But it´ll slow his development and he must be effective warrior all the time.... I need to think this one carefully.
And for Ranger/Rogue/wizard character.... I quess I´ll make him Fighter4/Rogue3/WizX. Maybe dropping his wis by two and add them for con. And later on just add points to int.
Deidara is fine for me.. a difficult character to deal with she surely is, but i need her to be this way so... Maybe dropping dex and raising int would be fine. She´ll surely keep my party exp. level low
Sangarunya is another extremely difficult character... Mainly hell be a monk but i need those sorc spells for him also, but that low intelligence worries me... Any suggestions here? As hes combat skills shouldn´t be so low either.
For my pure sorc... I´ll drop his dex and add some to int and con then... maybe on level of monk or paladin would help also, but then the race issues come to mind... and as you may have noticed i´m not a huge fan of humans. Half elves aren´t so useful either.
But thanks again... Maybe if someone has more experience with similar characters I´d be glad to know these experiences
"Too wild to live and too rare to die"
[QUOTE=Patrick]Hey Darkwin, I really love your character creations. The names are so awesome. IceWind Dale 2 to me was great for creating characters like no other. My though to is, what is the name of your Drow ranger/rogue/wizard? No name listed.[/QUOTE]
Thanks man The name of my drow adventurer is Ily´ferai Shadowdust...
Only prob. with name creations is that you can´t use too many letters
But I love to create names. Its fun, but sometimes hard to come up with any good ones. Last name is easy to make by just using words of nature, elements etc. But they must suit for the character also.... A dwarf fighter named after pink flower is not so good idea I really love Bhaelan Lightbringer as a name and it suits my characters perfectly... As he use s fire spells and hunts undead----> Lightbringer and it is also used to describe his roleplaying job as he is the one who can turn the tide of desperate battles to victory... bringing light to others depressed minds
Thanks man The name of my drow adventurer is Ily´ferai Shadowdust...
Only prob. with name creations is that you can´t use too many letters
But I love to create names. Its fun, but sometimes hard to come up with any good ones. Last name is easy to make by just using words of nature, elements etc. But they must suit for the character also.... A dwarf fighter named after pink flower is not so good idea I really love Bhaelan Lightbringer as a name and it suits my characters perfectly... As he use s fire spells and hunts undead----> Lightbringer and it is also used to describe his roleplaying job as he is the one who can turn the tide of desperate battles to victory... bringing light to others depressed minds
"Too wild to live and too rare to die"
- silverdragon72
- Posts: 850
- Joined: Wed Jan 28, 2004 4:53 am
- Contact:
...ok - I understand that you want to go for HOF with this party (as you build your PC on level 30) - so you should build PCs being capable to survive HOF!Bhaelan Lightbringer
Aasimar Paladin3/Morninglord of Lathander27
(Tank/Healer/Bombardier/Spellsword/Mage Killer/<--- allrounder , but mainly Tank & Healer) LG
Str:15
Dex:8
Con:14
Int:3
Wis:20
Cha:20
Skills: Concentration, Spellcraft
Feats:Spirit Of Flame, SF:Evocation2, Improved Critical, Combat Casting,
Maximized Attacks, Lightning Reflexes, MW: Large Sword2, Dash( Can be replaced with boots of speed, right?) if so, then Subvocal Casting or Power Attack
Weapons: Large Sword&Shield, Blunt Weapon&Shield, Crossbow, Great Sword
Full Plate etc.
...and for the one above you will get in serious trouble...
this one is no sorc and all damage based spells are quite useless in HOF especially the divine damage spells!
...and if you just choose Lathander to get meteor swarm this is a very bad decision!
- don't waste feat for SF/GSF:evocation with anything besides a sorc!!!
- maximize CON before you go for combat casting
- if you want to take SF/GSF - then take necro for a divine caster!
- believe me - a drow female monk 2/3 - pal 2 - cleric: ilmater 26/25 is a much better choice then your build! ...could also be an aasimar but then you should take the monk levels very late to keep the EXP-penalty as low as possible (for drow you can take 1 ranger or 2 fighter levels additional)
- take some mix-in classes as you won't get much from the late cleric levels!
- if you take the monk levels you can max AC with this PC (up to 60+)
- also I wouldn't max CHA! - for what? turning undead?! there aren't that many undead in IWD2 and in HOF it's impossible to turn them!
- go for DEX and WIS (if you take the monk levels) and then max CON & STR
- shields are useless in IWD2 - as you will use a special longsword as a paladin tank I would go for the 2-weapon fighting feats or take one ranger or two fighter levels (and use the 2 bonus feats) if you choose the drow!
.
- silverdragon72
- Posts: 850
- Joined: Wed Jan 28, 2004 4:53 am
- Contact:
as already said monk and barb won't work...Ghatrogh Skullcrusher
Half Orc Fighter4/Monk3/Barbarian23
(Tank) TN
Str:20
Dex:16
Con:18
Int:1
Wis:18
Cha:1
Skills: Who cares...
Feats: MW: Axes3, Power Attack, Cleave, Maximized Attacks, Dodge, Iron Will, Extra Rage, MW: Great Sword2, Improved Critical
Weapons: Two-Handed Axe, Great Sword, Blunt&Shield, Throwing Axe&Shield
Splint Mail( Is he able to wear heavy armors because of the fighter class?)
...and I won't build any non-casting PC if you want to go for HOF - the UPP suggestion for a barb tank is a mistake from my point of view!
at least you need a few arcane levels to get MI, blur & blink for a barb!
.
- silverdragon72
- Posts: 850
- Joined: Wed Jan 28, 2004 4:53 am
- Contact:
Drow Ranger10/Rogue10/Wizard10
(Spellsword/Mage Killer/Special Ops) CG
Str:16
Dex:18
Con:14
Int:15
Wis:10
Cha:5
Skills:Concentration, Hide, Move Silently,Pick Locks, Disable Devices, Search
Feats: Ambi&TWF for free, MW: Large Sword2, Improved Critical, Wpn Finesse, Dodge, Armored Arcana3, Improved Evasion, Spell Penetration1, Maximized Attacks
Weapons: Large Sw.(Dualw.), Blunt wpns(Dualw.), Bow, Small Blades(Dualw.),
Studded Leather
...only for role-playing!
...the ranger levels are completly wasted!
...go for fighter. only take 3 or 5 rogue levels and then max wizard - as you certainly *want* to get tensers and MS-sword or BBD for this PC!
...or just skip the ranger/fighter levels and go for a rogue 10/11 wizard 20/19!
.
- silverdragon72
- Posts: 850
- Joined: Wed Jan 28, 2004 4:53 am
- Contact:
Deidara Fireflower
Drow? Bard13/Druid17 ( I can live with the exp. penalty)
(Archer/Healer/Summoner/Loremaster) CN
Str:8 Str:8 <-------- stats for Half Elf variety
Dex:18 Dex:18
Con:12 Con:12
Int:10 Int:6
Wis:18 Wis:18
Cha:14 Cha:14
Skills: Alchemy, Concentration, Spellcraft, Knowledge: Arcana
Feats: SF: Evocation2, Spirit Of Flame, Scion Of Storms, Rapid Shot, Spell Pen.2, SF: Enchantment1, Improved Critical, Wpn Finesse
Weapons: Bow, Small Blade, Quarterstaff, Mace
Chain Of Drakkas ASAP
I would recommend the shapeshifting mod for HOF and the go fot bard 9 - druid 21 with a human race!
...btw. a druid won't need STR & DEX as you get involved in melee you should shapshift!
...max. INT, CHA & WIS and you will get a great diplomat and a powerfull caster!
.
- silverdragon72
- Posts: 850
- Joined: Wed Jan 28, 2004 4:53 am
- Contact:
...2 pal levels!!!Zet´rhain Darkwind
Drow Sorcerer30
(Bombardier/Diplomat) CE
Str:8
Dex:18
Con:12
Int:12
Wis:10
Cha:20
Skills: Concentration, Spellcraft, Intimidate, Bluff, Diplomacy
Feats:Spirit Of Flame, Aqua Mortis, Scion Of Storms, SF: Evocation2 SF: Necromancy1, Spell Pen.2, Great Fortitude, Expertise
Weapons: Quarterstaff, Dagger, Crossbow, Sling
...and GSF:necro is your friend!!! (WoB!!!) - max CON!
...and with all your drows (SR) I definetly won't take spell penetration as you will only kill your own PCs this way!!!
.
Again great advices, but why not dex for Bard/druid? helps in archery and armor class. And str is 8 so I guess it cannot be lowered... con is 12 so she wont have so high hp, but if i lower that stat then she wont have even that?
And i said earlier that I´m not fully on to UPP as it´ll just ruin my gaming experience.... If I use Ilmater domain on my cleric character and also those monk levels It´ll surely destroy this build in my eyes... And if I dont have fun, then why to even bother playing in the first place? In upp every character seems to need monk or pal levels... makin every character similar is not my idea of enjoyble gaming experience...
Maybe i´ll just skip the HoF mode then and play the insane difficulty... Shouldn´t so limited like HoF and by limited I mean that you need tons of spellcasters above everything else.. not so fun either.
But i´m thankful for advices anyway so don´t think this as any offensive post Silverdragon72
And i said earlier that I´m not fully on to UPP as it´ll just ruin my gaming experience.... If I use Ilmater domain on my cleric character and also those monk levels It´ll surely destroy this build in my eyes... And if I dont have fun, then why to even bother playing in the first place? In upp every character seems to need monk or pal levels... makin every character similar is not my idea of enjoyble gaming experience...
Maybe i´ll just skip the HoF mode then and play the insane difficulty... Shouldn´t so limited like HoF and by limited I mean that you need tons of spellcasters above everything else.. not so fun either.
But i´m thankful for advices anyway so don´t think this as any offensive post Silverdragon72
"Too wild to live and too rare to die"
[QUOTE=Darkwind]Umh... why is that?[/QUOTE]
Spell Resistance. With Drows, you can almost safely cast a fireball while your Drow Fighters are in the midst of the explosion radius, and you know that you can almost not hit them more tha half the time....
Once you take Spell Penetration, your changes to hit your own Drow is increased by 10% each time. Hence, what you quoted.
But personally, I'd not worry about it if you are not about to attempt such maneuvers unless absolutely desperate.
Spell Resistance. With Drows, you can almost safely cast a fireball while your Drow Fighters are in the midst of the explosion radius, and you know that you can almost not hit them more tha half the time....
Once you take Spell Penetration, your changes to hit your own Drow is increased by 10% each time. Hence, what you quoted.
But personally, I'd not worry about it if you are not about to attempt such maneuvers unless absolutely desperate.