[QUOTE=Darkwind]
Bhaelan Lightbringer
Aasimar Paladin3/Morninglord of Lathander27
(Tank/Healer/Bombardier/Spellsword/Mage Killer/<--- allrounder

, but mainly Tank & Healer) LG
Str:15
Dex:8
Con:14
Int:3
Wis:20
Cha:20
Skills: Concentration, Spellcraft
Feats:Spirit Of Flame, SF:Evocation2, Improved Critical, Combat Casting,
Maximized Attacks, Lightning Reflexes, MW: Large Sword2, Dash( Can be replaced with boots of speed, right?) if so, then Subvocal Casting or Power Attack
Weapons: Large Sword&Shield, Blunt Weapon&Shield, Crossbow, Great Sword
Full Plate etc.
[/QUOTE]
I agree with the posters above - this char does not have what it takes to be a "real" tank. He'll be a fine healer (although from my expierience in IWD2 the Divine spellcasters are much more efficient in Buffing/Debuffing role - and this char will be very good at it. His astronomic saves and cheap self-buffing spells (especially DUHM) will also make him exellent for the "one tough fight per day" - either a boss, an ambush or else.
oh, and the 3rd Paladin level is a waste.
[QUOTE=Darkwind]
Ghatrogh Skullcrusher
Half Orc Fighter4/Monk3/Barbarian23
(Tank) TN
Str:20
Dex:16
Con:18
Int:1
Wis:18
Cha:1
Skills: Who cares...
Feats: MW: Axes3, Power Attack, Cleave, Maximized Attacks, Dodge, Iron Will, Extra Rage, MW: Great Sword2, Improved Critical
Weapons: Two-Handed Axe, Great Sword, Blunt&Shield, Throwing Axe&Shield
Splint Mail( Is he able to wear heavy armors because of the fighter class?)
[/QUOTE]
Again - no Monk/Barbarian mix. Ftr4/BarbX, Barb1/FtrX, Ftr4/(Mnk3)/PalX, Pal2(Mnk3)/FtrX are all good alternatives, just watch your favorite class. Also, it was well established (in UPP/JUPP, among other) that Dwarves are better tanks than Half-Orcs: all other things being equal, +1HP/level and +2 on saves vs. magic are better than +1 dmg/attack.
[QUOTE=Darkwind]
Drow Ranger10/Rogue10/Wizard10
(Spellsword/Mage Killer/Special Ops) CG
Str:16
Dex:18
Con:14
Int:15
Wis:10
Cha:5
Skills:Concentration, Hide, Move Silently,Pick Locks, Disable Devices, Search
Feats: Ambi&TWF for free, MW: Large Sword2, Improved Critical, Wpn Finesse, Dodge, Armored Arcana3, Improved Evasion, Spell Penetration1, Maximized Attacks
Weapons: Large Sw.(Dualw.), Blunt wpns(Dualw.), Bow, Small Blades(Dualw.),
Studded Leather
[/QUOTE]
the Rogue/Ranger/Wizard duel-weilder builds are my favorite. The exact number of levels/classes, and the race choice are not that critical - although mixing in 4 Ftr levels is well advised. After much experimenting the best build here IMO is Tiefling Ftr4/Mnk3/Rngr3/Wiz4/RogX, with Wiz5 taken at level 30 to avoid XP penalty, but as I said - your build will do just fine, even better in some areas.
Two important feat isuues: (1) don't get Weapon Finesse - it only works with shortswords (2) get Dirty Fighting - an exellent feat for a this build, especially conbined with scimitars.
[QUOTE=Darkwind]
Sangarunya The Vain
Wild Elf Monk Of The Dark Moon 20/Sorcerer10
(Scout/Mage Killer/ Special Ops) LE
Str:13
Dex:18
Con:12
Int:1
Wis:18
Cha:14
Skills: Hide, Move Silently, Concentration
Feats

odge, Improved Critical, SF: Evocation1,SF:Transmutation1 SP:2, Maximized Attacks, Subvocal Casting, Wpn Finesse( Isn´t there a mod for that.. Monks Fists considered same as small blades for Wpn Fin.?)Expertise
Weapons: Fists, Bow, Quarterstaff, Darts or Thr. Daggers
[/QUOTE]
Looks good, not much to say here - only that with Int 1 you'll only get 33 Skill points at level 30 - not enough even to max Hide & Move Silently.
[QUOTE=Darkwind]
Deidara Fireflower
Drow? Bard13/Druid17 ( I can live with the exp. penalty)
(Archer/Healer/Summoner/Loremaster) CN
Str:8 Str:8 <-------- stats for Half Elf variety
Dex:18 Dex:18
Con:12 Con:12
Int:10 Int:6
Wis:18 Wis:18
Cha:14 Cha:14
Skills: Alchemy, Concentration, Spellcraft, Knowledge: Arcana
Feats: SF: Evocation2, Spirit Of Flame, Scion Of Storms, Rapid Shot, Spell Pen.2, SF: Enchantment1, Improved Critical, Wpn Finesse
Weapons: Bow, Small Blade, Quarterstaff, Mace
Chain Of Drakkas ASAP
[/QUOTE]
I didn't have any expoerience with Bard/Druid builds - just be sure your'e not streching too far wit the spellcaster multiclassing.
And if you want an archer, build an archer. The Bard/Druid will be so busy singing the appropriate song and casting the right spell, she'll barely have time to fire a shot.
I've found a dedicated "sniper" build a VERY useful addition to the party - but dedicated means that from the first round of combat to the last he's busy firing a bow/crossbow/sling. That's why the Ftr/Rog builds are best here - Rogues do most of the Rogue work (scouting/lockpicking/de-trapping) out of combat.
[QUOTE=Darkwind]
Zet´rhain Darkwind
Drow Sorcerer30
(Bombardier/Diplomat) CE
Str:8
Dex:18
Con:12
Int:12
Wis:10
Cha:20
Skills: Concentration, Spellcraft, Intimidate, Bluff, Diplomacy
Feats:Spirit Of Flame, Aqua Mortis, Scion Of Storms, SF: Evocation2 SF: Necromancy1, Spell Pen.2, Great Fortitude, Expertise
Weapons: Quarterstaff, Dagger, Crossbow, Sling
[/QUOTE]
Yo'll need Int a bit higher to open all the dialog options - I'd go Int 16, Dex 14 - but it's your choice. And forget about Great Fortitude - he'll never make an important Fort save anyway. Just protect him with items and spells, and boost Spell Resistance.
That's my 2cp, so to speak. Enjoy!