Worst Consular Ever! Need Consular Build.
- Darth Zenemij
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Worst Consular Ever! Need Consular Build.
I tried to make myself a Jedi Consular and go Maurader, but I failed Missirably, I put all my Stats into Strength and Dex, but I was still uber weak. Does any one have a Consular Build or something? Thanks.
I decend from grace in arms of undertow...
[QUOTE=Magrus]I think you and I would end up in the hospital trying to drink together... Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital.[/QUOTE]
[QUOTE=Magrus]I think you and I would end up in the hospital trying to drink together... Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital.[/QUOTE]
How about investing a little in WIS/CHA? Those two classes are simply not synergetic, which is why your build (and I would expect most similar builds) is not very good.
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
- Ergophobia
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Besides, investing in both STR and DEX is a bad idea. Only one of them adds to your lightsaber/melee attack bonus. Take either of the two, not both.
My suggestion on a consular would be:
My suggestion on a consular would be:
Searching around a little would bring you that thread easily.Ergophobia wrote:My suggestion for a consular would be 8, 12, 15, 10, 16, 14. Be male, so you get the Handmaiden's feat that will help a lot when you have a high Wisdom.
- Space Goat
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- Warden Brows
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Consulars should be primarily WIS-based. Ignore DEX entirely past 12 or so, and once you get WIS to about 20 start pumping STR instead. STR can be around 12 or so (14 after boosts). Your prestige class should be Weaponmaster or its Dark Side equivalent to make up for your lack of combat abilities. To be honest, Guardian / Jedi Master (or Sith Lord) is a much better build. You get a much better success rate on your Force powers, and better combat abilities. Consular should be largely ignored in this game, in my opinion. It's just not as good as other classes overall, and you wind up with only a couple extra Force Powers (wasted really, as you've already exhausted the good ones) over Guardian / JM but you lose a LOT of feats. If you want a Force monster, go Guardian / JM or even Sentinel / JM. The results are sickening.