solo cleric/ranger
solo cleric/ranger
any tips for a solo cleric/ranger?
is there any need for charm animal at all? squirrels dont seem to be all that powerful...
is there any need for charm animal at all? squirrels dont seem to be all that powerful...
- krunchyfrogg
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A F/M/C will have 8 total Cleric spells (3rd level being the highest).
A C/R will have 9 total Priest spells (the one extra being a 4th level spell).
The real difference is this: Wisdom affects this number of spells, and the F/M/C will have an additional 8 Mage spells to mess around with.
That's just my personal preference, though. Apologies for hijacking this thread.
A C/R will have 9 total Priest spells (the one extra being a 4th level spell).
The real difference is this: Wisdom affects this number of spells, and the F/M/C will have an additional 8 Mage spells to mess around with.
That's just my personal preference, though. Apologies for hijacking this thread.
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- Locke Da'averan
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C/R is much better if soloing.. you can wear armor while casting and with the 3wisdom manuals in the game you get your wis to 21 which gives nice bonus spellslots..
whereas F/M/C has to spend points in intelligence also, can't cast mage spells while wearing armor and has to divide exp to 3 different classes.. yes there are many ways to gather as much as exp you want but still it's easier to concentrate simply on two classes. plus the only restriction are blade weapons, and you can do just fine without them in BG1/ToSC and BG2/ToB
whereas F/M/C has to spend points in intelligence also, can't cast mage spells while wearing armor and has to divide exp to 3 different classes.. yes there are many ways to gather as much as exp you want but still it's easier to concentrate simply on two classes. plus the only restriction are blade weapons, and you can do just fine without them in BG1/ToSC and BG2/ToB
- JackOfClubs
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Good points Locke. However, one caveat: in BG1 longbows are by far the most effective weapons and Clerics cannot use them. It is possible to take out most enemies before they even close to melee range, thus minimizing the need for armor. This is somewhat less true for a solo character, but the lack of an upper limit on summoned creatures balances this as well. On the whole I think either a FMC or RC can be equally effective in BG1.
The situation changes in BG2 with higher level monsters and greater magic resistance, making melee ability pretty much a necessity.
The situation changes in BG2 with higher level monsters and greater magic resistance, making melee ability pretty much a necessity.
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- krunchyfrogg
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- krunchyfrogg
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[QUOTE=dagonet]Righto, can a ranger/cleric use a longbow then?[/QUOTE]
Cleric/Rangers cannot use longbows, as unfortunate as that is. It's an awesome weapon for rangers overall. Sneaking within range of a few enemies and then pummeling them is always fun. You can do the same with slings, but they normally close to melee range before you can do too much damage. Cleric melee weapons just never seemed to fit rangers in my opinion anyway. Why would someone sneaking around the woods use a massive war hammer or a mace? Some sort of sword or spear would seem to fit better in that environment.
Cleric/Rangers cannot use longbows, as unfortunate as that is. It's an awesome weapon for rangers overall. Sneaking within range of a few enemies and then pummeling them is always fun. You can do the same with slings, but they normally close to melee range before you can do too much damage. Cleric melee weapons just never seemed to fit rangers in my opinion anyway. Why would someone sneaking around the woods use a massive war hammer or a mace? Some sort of sword or spear would seem to fit better in that environment.
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