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Need help, confused with party choices. Please advise... (Spoilers?)

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ilkramil
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Need help, confused with party choices. Please advise... (Spoilers?)

Post by ilkramil »

Need help, confused with party choices. Please advice... (Spoilers?)

Hey everyone, I just picked up KOTOR II recently and now I'm currently on Onderon. As of right now I have Keira, Atton, Bao`dur, T3, Handmaiden, Visas, and Mandalore (I used the auto level feature to level them up). The problem I'm having is that I'm a little overwhelmed with the character choices to group with and there are more group members that I'll be getting later on it seems. Also, the whole influence thing is new to me. I'm currently playing a DS lvl 14 Sentinel. So here are my questions:

1) Which characters are best to group with? Keira seems to be a must have to progress through the story, Atton is boring to me, Bao`dur looks cool (not too sure if he's a decent fighter, he has plenty of skills, but I'm a Sentinel), T3 has tons of skills that I mostly already excel in, Handmaiden has pretty cool melee combat abilities, Visas..I'm not too sure about, Mandalore seems lame.

2) Which characters do I need to group with or spend time talking to to get bonuses to my character or help progression in the game?

3) If I start over, I want to lvl the characters on my own without the auto-leveler. How should I build each character properly stat/skill wise to use their true potential. For example, which characters are best for melee, blasters, or lightsabers?

4) How can I get people to fall to the Darkside with me without hurting influence. For example, how can I get Keira's influence to gain while pulling her down to the darkside? When I talk to her, I lose influence, but gain DS points...how do I gain influence and DS points?

I've checked gamefaqs and read some of the guides, but would like more indepth advice. Any KOTORII Pro's out there that can help me?
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Superdude
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Post by Superdude »

In no particular order:

-Kreia's kind of strange. In order to gain influence with her, you have to select options like, "I will ponder that." Basically, you just have to treat her with respect.

-Mandelore, I'm of the opinion, works better as a melee character than as a ranged one. As such, pump up his stats in dexterity, strength, and so on. Hanharr, too. HK47 is better ranged (he has to be, as he can't use melee weapons, which puzzles me).

-My parties tend to include Atton (and he tends to fall to the dark side easily...high charisma will do that), Handmaiden (who's a good melee fighter, but I leave her unarmed until she's a Jedi), Mira (if you go that route). I almost never use Kreia (your Force Chain ability means that you really don't have to take her much of anywhere), and I NEVER use G0T0.
"Now you see that evil will always triumph because good is dumb." - Dark Helmet
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paulsbo
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Post by paulsbo »

I used the ones that could become Jedi until I had them all converted, then I just took Jedi with me on my outings. Gamefaqs has a good influence guide if you're looking to make Jedi out of your party members.
Good things come to those that wait--but only what's left over from those that hustle.
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Heksefatter
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Post by Heksefatter »

And you can't influence Kreia's alignment. All the others, yes, Kreia no.
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Solahma
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Post by Solahma »

Bao-Dur, Handmaiden, Visas...the rest are worthless
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Ripe
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Post by Ripe »

Mira is quite usefull once you made her a Jedi, I used her more than Bao-Dur.
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Chimaera182
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Post by Chimaera182 »

Heksefatter's right about Kreia; she remains neutral the entire time she's with you, no matter what you do.

As for my party, I always go with Jedi. It's just handy to have a group of people who can heal me while I'm in a battle; plus, sometimes they prove useful, throwing on Battle Meditation or some such while I'm fighting, although usually it's Destroy Droid or Force Storm.

I take Kreia almost everywhere I go; in my last game, when she first joined my party, I read what it said; there was something about enhanced experience when she's in your party. How can you not want that? :p But I tend to try to influence her most, although maybe I shouldn't bother. In my last game, I got Visas mad early; I think right off Telos, which seemed strange to me because I didn't recall ever having her so early, but it's true (I saw the cutscene of the Ravager early in the game). So I would party with Kreia and Visas. Once I make Handmaiden Jedi, Kreia, Visas, and Handmaiden are my choices. (Never was able to get Bao-Dur to be a Jedi, nor Mira; don't much care for Hanharr, can't stand G0-T0, T3 can stay on the ship, wasn't able to convince Disciple to be a Jedi in my last game, Atton can stay on the ship although in my last game I got him to be a very powerful Jedi).
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