Please note that new user registrations disabled at this time.

Frustrating Bugs

This forum is to be used for all discussions pertaining to Troika Games' Temple of Elemental Evil.
Post Reply
User avatar
Fullmonte
Posts: 16
Joined: Wed Jan 31, 2001 11:00 pm
Location: Lahaina, Hi, USA
Contact:

Frustrating Bugs

Post by Fullmonte »

I downloaded one of the patches (cant remember which one), then I downloaded the Co8 patch. The bugs in the game improved (even though it still took forever to save or to switch screens), but now Im in the fire node and my game keeps freezing. If I download the 3.0 patch will it mess with the Co8 patch or will they work together?
User avatar
Lord Plothos
Posts: 525
Joined: Tue Dec 14, 2004 12:00 pm
Contact:

Post by Lord Plothos »

[QUOTE=Fullmonte]I downloaded one of the patches (cant remember which one), then I downloaded the Co8 patch. The bugs in the game improved (even though it still took forever to save or to switch screens), but now Im in the fire node and my game keeps freezing. If I download the 3.0 patch will it mess with the Co8 patch or will they work together?[/QUOTE]
Patch 3 isn't fully compatible with co8, nor will it do anything to fix freezes. All it does is fix the directx 9.0c looting bug, and that's it.

The best solution I've found to the problems on the nodes is to move in small increments and avoid scrolling at the same time. Often the problem is caused/aggravated by enemies nearby (my own theory is that the game gets messed up by them trying to see/hear you), and if you chuck a fireball ahead to force combat, the problem is solved.

In general, don't use patch 3. Temple.zip does the same thing only better, and every mod out there is coded for patch 2.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
Post Reply