I refuse to give up Yoshi!!!
- the Elfstone
- Posts: 25
- Joined: Fri Mar 16, 2001 11:00 pm
- Location: Hoboken, NJ, USA
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I refuse to give up Yoshi!!!
I know it breaks the intended storyline, but I had to do it, he's the only true thief, and he's an awesome thief at that (unless your PC is a thief which mine isnt). So if like me you had Yoshi in your party most of the time in SOA, here's the (IMHO) best way to do it:
First off, I used the pause and resurrect trick in SOA to keep Yoshi after the Asylum, and then after Hell he disappears in TOB. So, using shadowkeeper I opened my first save game in TOB, went to "Tools>Edit Out of Party Characters" and lo and behold there's Yoshi with all of the XP and proficiences he had when we defeated Irenicus. So using "Tools>Convert to CRE", I saved the creature file as "YOSHI1.cre", then started TOB, entered CluaConsole:CreateCreature("YOSHI1"), and damn if he didn't appear and ask to rejoin the party once I initiated conversation. The big loss is there wont be any NPC interaction with Yoshi, but if the alternative is Jan's stories about his uncle...
First off, I used the pause and resurrect trick in SOA to keep Yoshi after the Asylum, and then after Hell he disappears in TOB. So, using shadowkeeper I opened my first save game in TOB, went to "Tools>Edit Out of Party Characters" and lo and behold there's Yoshi with all of the XP and proficiences he had when we defeated Irenicus. So using "Tools>Convert to CRE", I saved the creature file as "YOSHI1.cre", then started TOB, entered CluaConsole:CreateCreature("YOSHI1"), and damn if he didn't appear and ask to rejoin the party once I initiated conversation. The big loss is there wont be any NPC interaction with Yoshi, but if the alternative is Jan's stories about his uncle...
Why were't your cleric's using 'Detect Traps'. In a dungeon, I ALWAYS have that spell active. I have gone through Watcher's keep a number of times, and I have NEVER found a trap in there that Imoen with a potion of master thievery and the amulet of the harpers couldn't disarm.
Besides, unless it is your main character, stoning is no big deal. Just have stone-to-flesh scrolls about (I do).
-Polaris
Besides, unless it is your main character, stoning is no big deal. Just have stone-to-flesh scrolls about (I do).
-Polaris
I hadn't the time, my char was a berserker, and it was in that lvl with the many teleporters, the room with that shade and the slaves, my PC runs off, wanting to hack away at the shade...Trap went off...disintegrating-hand movie...damn those scripts!!
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Gah!
I *hate* that room You come out of a room that is a magic-dead zone and go IMMEDIATELY into combat with something that autocasts Horror.
Not much you can do except pray you make your saves, turnt the AI OFF, and disarm those traps (and hope your thief isn't feared).
Sounds like you ran afoul of the prismatic spray trap. Frankly not even a master thief helps much there. You need low saves and a lot of luck.
-Polaris
I *hate* that room You come out of a room that is a magic-dead zone and go IMMEDIATELY into combat with something that autocasts Horror.
Not much you can do except pray you make your saves, turnt the AI OFF, and disarm those traps (and hope your thief isn't feared).
Sounds like you ran afoul of the prismatic spray trap. Frankly not even a master thief helps much there. You need low saves and a lot of luck.
-Polaris
My main character is a Fighter/Thief, and with boots of speed and a decent long sword (I use Blackrazor) I have kicked some mighty butt since chapter 4 of BG1. My secret you ask? Hide in shadows - backstab - run - hide in more shadows - repeat. Makes short work of many, many foes. I now have the night's gift armor as well as gorgon plate that I interchage for combat. I sneak up behind some unsuspecting monster, pause, swithch to the plate armor, immediately backstab, then finish him off with some flashy swordplay while the rest of my party come charging in like the calvary. Works for most situations. Heck, most of the time I am practically soloing with my main char.
Well IMO you are cheating in a way. Remember that Blackrazor will NOT be available for good parties...it is the fear immunity that is helping you here.
My best shot was doing this: The INSTANT you walk into the room, have every mage and cleric cast 'Remove Fear'. If even one of them makes their save, the rest of the party is protected from the encounter. Then have your thief take out those traps (since there is combat, turn off the AI).
-Polaris
My best shot was doing this: The INSTANT you walk into the room, have every mage and cleric cast 'Remove Fear'. If even one of them makes their save, the rest of the party is protected from the encounter. Then have your thief take out those traps (since there is combat, turn off the AI).
-Polaris
Then again, some people happen to be strictly Neutral...Originally posted by polaris:
<STRONG>The whole POINT of the 'good' path is that you have to give up something for someone else (namely the Genie).</STRONG>
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
He he... How about my tactics in that shadow room...
My Palladin with 50% magic resistance runs straight ahead and whacks the leader with 2 or 3 chops... all perfect (ability) Btw. I have compleated SoA without ANY thief!!! Not that hard... Only in the beginning where traps accually do something... Well well... Back to ToB
My Palladin with 50% magic resistance runs straight ahead and whacks the leader with 2 or 3 chops... all perfect (ability) Btw. I have compleated SoA without ANY thief!!! Not that hard... Only in the beginning where traps accually do something... Well well... Back to ToB
//Tix'X - Thy not?