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Magic Missile gone haywire

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Fullmonte
Posts: 16
Joined: Wed Jan 31, 2001 11:00 pm
Location: Lahaina, Hi, USA
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Magic Missile gone haywire

Post by Fullmonte »

I am finally on the last node (water) and I went to cast magic missile during a battle and it popped up with 5 hundred and some missiles. This seems great right? No... everytime I cast it the game crashes. Anyone know whats up with that?
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Lord Plothos
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Joined: Tue Dec 14, 2004 12:00 pm
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Post by Lord Plothos »

Most likely, this is due to improperly installing one of the mods. My guess is you put in temple.zip and didn't transfer the stuff in the "data" folder to the right place, as this is where the info on his magic missile spell needs to go to deal with his looting-bug-related changes. It could also be due to installing another mod on top of his, which altered either temple.dll or the spell info. Can you give us a better idea what mods/fixes you've installed recently (order matters)?
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
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