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Game Review

This forum is to be used for all discussions pertaining to Heuristic Park's Dungeon Lords.
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CM
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Game Review

Post by CM »

Now we have read all about the game and its bugs and stuff. But how do you think it compares in game play and story to say other Action RPGs and good old fashioned RPGs? Is there are high replay value? Is it a fun story and the graphics are great? Is there anything about this game that you would like to see in other games?

What say you oh posters?
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swcarter
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Post by swcarter »

CM wrote:Now we have read all about the game and its bugs and stuff. But how do you think it compares in game play and story to say other Action RPGs and good old fashioned RPGs?
The two most similar games I've played lately have both been betas, one for Dungeon Siege II and one for World of Warcraft. Dungeon Lords isn't even in the same ballpark. I think it's basically an embarrassment that the game was released in its current form.
Is there are high replay value?
I could see playing the game a couple times to try out different sets of classes, but because there are no options with the quests, and because the game almost forces you into using melee combat, I'm not sure how different two different games might be.
Is it a fun story and the graphics are great?
I'm curious how the Ellowyn plotline is going to end, but otherwise no and no. The graphics are fine, but the sight range is so short that there isn't any sense of realism.
Is there anything about this game that you would like to see in other games?
God, no.

SWC
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Elan Morin
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Post by Elan Morin »

Now we have read all about the game and its bugs and stuff. But how do you think it compares in game play and story to say other Action RPGs and good old fashioned RPGs?
Weeeell, ever heard such word as "BUG"? :rolleyes: So, we can see the the train car and additionally a small cart of them here. Once they`re fixed - and this dreadful spellcasting situation is resolved - we'll see.
Is there are high replay value?
Oh, yeah. "Fing another pack of bugs" kind of replay ;)
Is it a fun story and the graphics are great?
Graphics is quite standart. Nothing exciting.
Is there anything about this game that you would like to see in other games?
Yeah. The bugs resolving policy. :D
What say you oh posters
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Daimyo
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Post by Daimyo »

The feeling of emptiness of this game is truly ashaming. Everything seems so.. dull, and dated too. It looks like an *really* old fashioned game, like Eye of The Beholder, and even the whole multiclass system is borrowed from Wizards&Warriors so it's nothing new. At least there it worked, and people we're talking about a 15 years old game!

Graphics... well they seem an huge joke. You can't REALLY call them nice when everything lacks furniture, decoration... It's all corridors and stairs, nothing else, even the first Doom (again 10+ years ago) had more for eyecandy. Nice char polygons nonetheless, but that's not enough. And then comes the cheap "outdoor" joke: everything it's just the same, a dull green grassland. Forbidden Lands: Green grassland. Talendor Meadowlands? Green Grasslands. Bolen Fields? What Field? It's just a grassland. Well, lastly you go to the "Northern Steppes" and you expect what? Snow? A, uhu, steppe? Not, it's just another grassland. That's silly. Then you have the funny swamps (3 all look the same), and the Vale of Ruin/Drake's Nests. Wich are the usual grasslands, but with a brown palette. Ridicolous.

Even combat system, it's just a joke, you click, click, click, click. No real strategy, except for the occasional spell (wich you entirely avoid, you do just to avoid boredom), and the fact you *jump* sometimes. Yes, a full-plated dwarf who jumps. Urgoth looks a lot like Donkey Kong when they fight also.

Skill system it's pointless, too. Magic doesn't work. Sidequest are non-existant, and even class quest are just "walk 300 miles kill a mob and come back here". And then a *huge* empty world. And you walk, walk, walk, but why? There's no point so much walking, without map also.

Everything looks fictious, random encounter: things that pop out from nowhere. Treasure chest scattered around like plants. A ridicolous old-style story wich would appear dated even in the early '90s. Evil magician + Evil general with undead army vs Good Mage + Good King. But the hero does everything, how boring, how silly, how banal. And everything goes in the most expected and obvious direction, except for nobody knows why everything is important for the story is hidden deep within some sort of dungeon. And even there everyhting lacks purpose, monsters live to roam empty corridors and kill *you*, nothing else. Things like giant spiders keep popping out from thin air.

But the last question is: why wolves should resemble a Tazmanian Devil?
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