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Craig
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Post by Craig »

Thank you 3 thing(God!I hate asking for more) 1) could you make the club BG1 friendly(less stats so i can upgrade it 2) could you make it have a "Wing buffet" but them not be unconcisous for so long ok stats for bg1 one
1d6 +2 +5 fire damage
10%chance to Paralyze(save vs petrification +2)
And bg2(upgradeBy who ever)
2d4+6 +12 fire damage
30%chance to paralyze(Save Vs Petrification)
20%Of wing buffet(Save vs BW )
And could you make a Halbred(up to you but Make sure it doesn't Specialize in killing 1 thing(ie the wave))
I am really sorry to bother you
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Post by Raven Avenger »

I see you like clubs, craig :)
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Post by Sabre »

craig: there is no Wind Buffet ability in BG1
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Post by Craig »

No the bg2 one would have it so that no1(the not so good one) is in bg1 and 2 and the secon is only in 2
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Post by Craig »

Im a druid Raven dude
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Post by Craig »

Spump-diddy spump
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Craig
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Post by Craig »

Diddley spump spumpy wump Spump didy spump(loop)
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Post by Sabre »

craig: you don't need to keep bumping this thread, do it only if you have a new item to add or editing your old one. I've already checked the thread and have added your BG1 club to the Items list. Unfortunately, I don't think I can continue with the items for at least another week - mainly because I have a lot of work to do right now.
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Post by Craig »

Oky good luck
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Post by Craig »

Um i can't see the BG1 club version!Could you email me it? if you have enough time
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Post by Sabre »

craig: sorry if you misunderstood, what I meant is that it is added to the "Items To Makes" list, I'll make it as soon as I can. Sorry again for the delay.
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Post by Craig »

OOOOOOOOOO i see
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Post by Craig »

Umm screw the club,
could you "Upgrade" Firetooth (the dagger)
Dagger of Throwing +3 Firetooth This throwing knife is imbued with magical fire, and was supposedly carved from an extracted red dragon tooth. Tavern tales suggest that the beast is still alive, her anger fueling the enchantment within the weapon. Though fanciful, the story is consistent, and it is said the dagger returns to the thrower "as though on wings."
Statistics:
Combat Abilities: dagger returns to the thrower
5/3 seconds damage intil 25 is dealt
THACO: +6 bonus, 2D10 fire damage
Damage: 2D4 + 6
Damage type: missile (piercing)
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By: Cleric
and can it be done by Cespanar(he could say uh "Ohh, pretty knife are planning picnic?O it's Fire tooth do you want be to upgrade it? all yous need is (help me here)"
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Post by Craig »

bump
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Post by Valyissiun »

Ive been treckin through the late Chps of Amn with an Assassin wieldin' the Scarentian Kriss. It's so refreshing to be able to potently backstab with a dagger, insta kills most high lvl types. The bonus is being able to slice and dice lower lvl minions on the way to the "mark" with it's Blade Barrier ability ;) (cheez: you stay hidn in shadows with Blde Barrier).

Valyissiun

[ 09-05-2001: Message edited by: Valyissiun ]
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Post by Heavens_Myst »

Hey I just read this thread and went and downloaded the engine pro thing. played around with it for about 90 minutes and I made my first item

Dawnbringer +5, Morning Star of Light

This artifact was created when a High Priest, Gjintari, freed a powerful genie from his wicked master. The benevolent genie told Gjintari that he would grant one wish to her as a reward for his freedom. The priest asked if the genie could enchant her weapon so that it could purge the darkness so she could better fight the undead. The genie gladly did so, using his powers to capture the Sun's rays and imbuing them into the star.

This weapon has been rumored to now be able to destroy entire legions of undead.

STATISTICS:
+5 to Wisdom

Combat Abilities: A 10% chance that each successful hit a Sunray will hit the target.
THACO: +5 bonus
Damage: 2D4 + 5
Damage type: crushing
Weight: 3
Speed Factor: 0
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 10 Strength
Usable By:
Druid
Cleric
Ranger
Paladin


Its really easy so if you want me to make some items I'll make them and email to sabre if he says its okay.

Just remake a thread that is *just* the items, no filler or garbage


***Also I can't do anything with cespenar, just make the items so don't ask me to do that crap either :p
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Post by Valyissiun »

Nice one! 90mins eh? damn, Ive been pullin my hair out over it for :rolleyes: ages.

Ok, New thread com'n up.

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Post by two »

How about something so teasingly appealing that you can't help but try it out -- even if it kills you?

Scimitar +4, Lum's Razer

Made after Lum was rescued from a never-ending academic convention, this weapon displays his eccentricities to their fullest extent. It uses the wielder's own life force to fuel various effects.

STATISTICS: (upon equipping)
-2 TO AC
-15% to current Hit Points

COMBAT ABILITIES:

1 HP of damage to the wielder per hit every hit.

5% chance of 1d10 cold damage to target, 5 HP damage to wielder.

5% chance target healed by 20 HP.

5% chance target slowed and given -4 to thatco, 20 HP damage to wielder.

5% chance target confused.

5% chance target takes 60 extra damage, 25 HP damage to wielder.

5% chance of vorpal effect, 50 HP damage to wielder.

1% chance wielder reduced to 0 HP, but all enemies within 20' destroyed (save vs. death at -10)

THACO: +4 bonus
Damage: 1d13
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Scimitar
Type: 1-handed
Requires: 10 Strength
Usable By:
All, even mages and clerics. Even Beastmasters!
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Post by Sabre »

Sorry to the people who are still waiting for their items. Raven Avenger have helped me make a couple of them, but I still need to test them to see if there are any problems. My holiday break is in about two weeks, so I can continue doing them then - have a lot of tests and assignments right now.

Two: what picture do you want the Scimitar to have? Also if your character is reduced to 0 HP, that mean he/she is dead.

If anyone make any of the items still listed in the thread, can you tell me so that I don't end up making another copy. Thanks.

[ 09-05-2001: Message edited by: Sabre ]
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Post by Gibsonajt »

I know you have got alot on your mind but a vorpal dagger sounds so cool

basicly like firetooth except take away all its abilities and make 25% chance vorpal hit and so it can be used with duel wielding.
thanks :D :rolleyes:
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