Dragonlance Campaign Thread
Haste entitles an extra action, either attack or spell, plus doubles your movement each round, and adds 4 to your AC for the duration, yes, cast another.
I'm finding what you've summoned, let you know when you pick a new spell.
Edit: [url=javascript:ShowImage('MM35_PG98.jpg',400,408);]Earth Elemental Pic[/url]
Scroll down to the Earth Elemental, Large chart. Roughly 1/3 of the way down the page, on the right.
Stats for your summon
I'm finding what you've summoned, let you know when you pick a new spell.
Edit: [url=javascript:ShowImage('MM35_PG98.jpg',400,408);]Earth Elemental Pic[/url]
Scroll down to the Earth Elemental, Large chart. Roughly 1/3 of the way down the page, on the right.
Stats for your summon
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
Enlarge Person description
It has to be one with the Humanoid Description, like you, your ape, the minotaurs, etc. You summoned an Elemental, you need a spell that affects Elemental's. Great idea, but spell won't work. Want to pick a new one?
It has to be one with the Humanoid Description, like you, your ape, the minotaurs, etc. You summoned an Elemental, you need a spell that affects Elemental's. Great idea, but spell won't work. Want to pick a new one?
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
Question: if one of the skeletons gets physically damaged, will a mending repair, for example, broken bones? This would not replace HP like negative energy would.
My favorite way of dispatching strong fighters, too bad I cant use it yet: Phantasmal killer. A pretty chance it succeeds (fighter with high will), a guaranteed 3d6 damage and an even chance for instant kill
My favorite way of dispatching strong fighters, too bad I cant use it yet: Phantasmal killer. A pretty chance it succeeds (fighter with high will), a guaranteed 3d6 damage and an even chance for instant kill
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Hmm, good question. I'd have to say no, and that a negative energy spell would function as a heal spell for them. If their bones break, I'll say a negative energy spell fixes the bones and heals the damage.
The mending spell doesn't affect creatures as shown here.
Oh, I'm loving this website now.
The mending spell doesn't affect creatures as shown here.
Oh, I'm loving this website now.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
[QUOTE=blake]Kaleb casts Phantasmal Killer[/QUOTE]
At whom? Just one of the minotaur's around the skeleton's?
At whom? Just one of the minotaur's around the skeleton's?
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
A large apparition flies towards one of the minotaurs scorched by the fireball.
It grasps the beasts throat and it dies in horrible terror.
The officer in the back snaps his head around, readies his bow and fires two shots off at you while calling for some of his men.
"Rush the mage!" he screams as his second arrow sinks into your thigh.
You take 5 points of damage.
You now have 24 HP left.
The skeleton's slash their swords at the back of one of the minotaur's that rushes towards you, dropping it to the ground with their attacks against it's back.
It grasps the beasts throat and it dies in horrible terror.
The officer in the back snaps his head around, readies his bow and fires two shots off at you while calling for some of his men.
"Rush the mage!" he screams as his second arrow sinks into your thigh.
You take 5 points of damage.
You now have 24 HP left.
The skeleton's slash their swords at the back of one of the minotaur's that rushes towards you, dropping it to the ground with their attacks against it's back.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
Next time, attack officers first, healthy ones after, then the wounded. Its instant kill
I'm getting realy annoyed by those bats on my screen every time
************
As a few minotaurs charge at the mage, Jakal sees another opportunity to single out an opponent. First of all, he flies up a tree, not only to be out of reach, but perhaps the beast will have a hard time finding him (unlikely, but leave me my illusions). Once in a more or less secure position, he aims carefully and fires his crossbow, hoping for a better result than last time.
______-
If being in the tree disables sneak attack due to distance, fly there after the shot.
Range attack +11 (invisible)
damage 1d8 + arterial strike (deals a bleeding wound => 1 damage/ round untill succesfull heal check or magical healing)
I'm getting realy annoyed by those bats on my screen every time
************
As a few minotaurs charge at the mage, Jakal sees another opportunity to single out an opponent. First of all, he flies up a tree, not only to be out of reach, but perhaps the beast will have a hard time finding him (unlikely, but leave me my illusions). Once in a more or less secure position, he aims carefully and fires his crossbow, hoping for a better result than last time.
______-
If being in the tree disables sneak attack due to distance, fly there after the shot.
Range attack +11 (invisible)
damage 1d8 + arterial strike (deals a bleeding wound => 1 damage/ round untill succesfull heal check or magical healing)
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Sorry, been dealing with writing stories, friends wanting me, and canceling a membership that's screwing me out of my grocery money.
***************************************************
Your arrow flies straight into one of the minotaurs back (Minotaur 4 for easy use).
You deal 11 points of damage and his back starts bleeding as he jumps and spins around, looking wildly for you but he can't seem to spot you in the foliage.
***************************************************
Your arrow flies straight into one of the minotaurs back (Minotaur 4 for easy use).
You deal 11 points of damage and his back starts bleeding as he jumps and spins around, looking wildly for you but he can't seem to spot you in the foliage.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
Sorry, I meant to attack the officer, who was sort of staying behind. Doesnt need to be changed though.
(description tip to anyone on non-magical bleeding wounds: arteries that cause continuous blood loss, but not a quick death, are located at knees, elbows, wrists, ankles, armpits, and generaly the inside (or back) part of the limb. Severing arteries at the thigh or neck usualy causes death (medieval like, not modern medic), and major arteries in the body are located quite deep, making it unlikely to be damaged.)
(description tip to anyone on non-magical bleeding wounds: arteries that cause continuous blood loss, but not a quick death, are located at knees, elbows, wrists, ankles, armpits, and generaly the inside (or back) part of the limb. Severing arteries at the thigh or neck usualy causes death (medieval like, not modern medic), and major arteries in the body are located quite deep, making it unlikely to be damaged.)
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Ah well I can just apply it to the officer, you rolled high enough for his AC as well if I remember correctly.
I need to make those guys move, forgot all about that!
*********************************************
Minotuars 1-4 attack the skeleton's. They score 2 hits on skeleton 1, and 1 on skeleton 2.
Damage reduction fails on skeleton 1, Stone Skin spell ends and Skeleton 1 takes 12 points of damage. It now has 13 HP left overall.
Skeleton 2 takes no damage, Stone Skin protects him.
The skeletons lash out with their swords at Minotaur 1. They hit him, Skelly 1 2 times and Skelly 2 misses.
Minotaur 1 takes 19 damage.
Minotaur 5 is running towards Kaleb, he charges, lowers his horns and misses, running past Kaleb.
The Officer spins wildly searching for the archer who struck him, yet cannot find him, cursing while drawing his bow and taking aim, he continues searching throughout the whole round. Finally, he spots Jakal in the trees....
I need to make those guys move, forgot all about that!
*********************************************
Minotuars 1-4 attack the skeleton's. They score 2 hits on skeleton 1, and 1 on skeleton 2.
Damage reduction fails on skeleton 1, Stone Skin spell ends and Skeleton 1 takes 12 points of damage. It now has 13 HP left overall.
Skeleton 2 takes no damage, Stone Skin protects him.
The skeletons lash out with their swords at Minotaur 1. They hit him, Skelly 1 2 times and Skelly 2 misses.
Minotaur 1 takes 19 damage.
Minotaur 5 is running towards Kaleb, he charges, lowers his horns and misses, running past Kaleb.
The Officer spins wildly searching for the archer who struck him, yet cannot find him, cursing while drawing his bow and taking aim, he continues searching throughout the whole round. Finally, he spots Jakal in the trees....
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
As Jakal notices he's been spotted, he waves merrily, puts away his crossbow, and unleashes his next volley of magic missiles. (spell points again please) => probably noting with dismay the lack of much effect on the minotaur
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
[QUOTE=blake]
******************************
How close are the minotaurs to me?
******************************[/QUOTE]
Sorry, couldn't help myself
One is actually practically in your nose, and those horns dont fit comfortably. Could you help yourself, or do you need a little extra?
******************************
How close are the minotaurs to me?
******************************[/QUOTE]
Sorry, couldn't help myself
One is actually practically in your nose, and those horns dont fit comfortably. Could you help yourself, or do you need a little extra?
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
The one in front of you is 20 feet behind you, the group is 50 feet in front of you, the officer is 70 feet away.
The elemental charges and slams the officer in the back. He takes 26 points of damage from the charging attack.
Your ape charges and attempts the same, but misses.
@Oskatat-25 SP.
You hit the officer with your magic missiles doing 11 points of damage.
@Blake, casts grease where exactly? And what is the minotaur doing exactly? Also, you have 3 SP left.
Curiousity, you guys planning on staying around for a while or taking off soon?
The elemental charges and slams the officer in the back. He takes 26 points of damage from the charging attack.
Your ape charges and attempts the same, but misses.
@Oskatat-25 SP.
You hit the officer with your magic missiles doing 11 points of damage.
@Blake, casts grease where exactly? And what is the minotaur doing exactly? Also, you have 3 SP left.
Curiousity, you guys planning on staying around for a while or taking off soon?
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
Stubbornly, Jakal keeps on firing magic missiles. Skeletons are not needed, saving them is a waste of time in his opinion.
*******
(what I always forget, can I fire 2 magic missiles per turn? you got a move equi and a stand. action, which makes 2 actions => casting time of MM, 1 action)
*******
(what I always forget, can I fire 2 magic missiles per turn? you got a move equi and a stand. action, which makes 2 actions => casting time of MM, 1 action)
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Erm, I don't think so...not unless it's quickened, or you are hasted and given a second action. 1 move, one attack/spell, free actions. Or A full-attack/spell. I might be doing it wrong, but I think that's how it works.
Don't forget, you get 3 free daily uses of your metamagic feats, you can empower those too if you have that feat for free.
**************************************
You fire off a volley of magic missiles and nail him with 15 points of damage.
Don't forget, you get 3 free daily uses of your metamagic feats, you can empower those too if you have that feat for free.
**************************************
You fire off a volley of magic missiles and nail him with 15 points of damage.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"