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Pure Game Rules

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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lifeishell91
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Pure Game Rules

Post by lifeishell91 »

Does anyone use (or anything similar) to these sets of rules ?
It seems like a good way to help challenge the player and try to avoid getting to powerful and rich too quickly. :)
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fable
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Post by fable »

I prefer using mods that severely restrict the kinds of spells I can use, the money available, etc. Just my take to making the game more challenging.
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lifeishell91
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Post by lifeishell91 »

Does nobody else use these rules (or anything similar) ? Can people explain at least why they refuse to prevent their game from becoming too easy... :rolleyes:
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Denethorn
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Post by Denethorn »

I use a blend of game rule changing mods, to make it harder, and more lengthly. The main things these mods do is reduce the cost of items - such as player made potions, alchemy ingredients and such like. They try to make more money sinks by increasing the cost of silt sider travel, cost of repair and the cost of training - things like that (generally reduce the income slightly, and increase the expense dramatically ;) ).

Other improvements include changes to the skill gain system, slowing them down or speeding them up to prevent a character from leveling ridiculously fast. Also, Creeper and the Mudcrab are disabled as they prove to be one of the biggest downfalls of the Morrowind economy ;)
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