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A new mage character.

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Arch_Angel
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A new mage character.

Post by Arch_Angel »

I've played morrowind for a bit now, created several different characters and in the spirit of going outside my comfort zone I've decided to go for an all out mage.

I've currently got a few mods installed that will help me out. The main ones being the mana recharge and unarmoured mods I grabbed from MW Summit (very helpful).

I've been doing as much research as I can and trawling through the forums here but would apreciate any new input people can give me. I'm wondering what kind of spell to use to go hurting enemies that doesn't use up my entire mana pool after casting twice :rolleyes: My intel is currently at 100 so I've pretty much reached the limit (without bonuses on items) that I can go in terms of max mana.

My character I've decided shall use a staff, obviously a daedric enchanted with something would be the way to go. Any suggestions on what I should enchant the staff with? Because I won't be wearing any armour I'll have to make any enchantments on clothing really count, because I won't have the advantage of putting effects on both armour and clothing.

Thanks in advance for any input you can give ;)
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lifeishell91
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Post by lifeishell91 »

***SPOILERISH IDEAS****


Well, if you chose the Altmer as your race, and the Artronach as you birthsign, and one of you favoured attributes was Int., then you start off with 270 magicka, which is a large amount, and by the time you Int. is 100, your magicka will be around 650+-.

Keep two staffs, one that causes damage (fire, frost, shock) and paralze, and keep a second that has nothing. Because many enemies have a CE Reflet enchantment, and you need to keep that second staff if you want to prevent yourself from killing yourself.

Here are a few ideas for enchantments on your attire:
-CE Bound Armour
-CE Bound Mace i.e. the second weapon
-CE Waterwalking / Waterbreathing
-CE Nighteye
-CE Summon Ceature (highest being a Flame Artronach on an Exquisite Amulet)
-CE Restore Health / Fatigue

Enjoy, I always loved playing an all out mage, and I hope you do too !!! :p
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Post by dragon wench »

In terms of quests, there is also a faction mod designed for mages that ultimately allows you to control the weather. It's called "Cult of the Clouds."

On armor: I believe I have also seen a mod that adds a "Bound Greaves" spell to the game.

Race: If you want to try something other than a Breton or Altmer, I'd suggest the Meadow Fae race mod. It is a bit different, and they also start out with a large magicka bonus. (http://korana.elricm.com/PlayableRaces.htm)

Regarding items:Lifeshell seems to have pretty much covered it. I would only suggest maybe an article of exquisite clothing enchanted with CE, "dispel magic." Just a couple of points will prevent many magic attacks from hurting you. It is especially effective against poison and paralyse, and a far cheaper enchantment.
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fable
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Post by fable »

You might want to look here, too. It's a fine list of specifically mage mods. I'd in turn recommend Magistrate's Mage Guild Rewards mod. Here's the description:

I added the Mages Enclave Offices that become accessible as soon as you get the rank of "Master Wizard", as a second in command in the Mages Guild, you get your own office, fully furbished and provided with a (levelling) personal right arm Wizard attending all your need plus an (optional) Creeper's Hideout in your office (Just enter the small door close to the bookshelves to reach Creeper's Hideout). There's also an additional room that you can reach from the Master Wizard's Office, but it will become accessible only when you'll reach the Rank of Arch-mage within the Mages Guild. A couple of Praetorian Guards included as soon as you climb the political ranks in the Mages guild and as a final reward, a Weather Control Crystal, the perfect tool for the lazy Arch-mage.

I do feel it's over-powered, and the mod designer was kind enough to provide a non-creeper version for those of us who considered it such. For the rest, I ignore his alchemy area, with its high-level equipment, but the ability to control weather, the nice bedroom (with useful containers), the personal assistant, and the ability to visit all the MW mage guilds at once are reasonable benefits, IMO.
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=[HC]=Sv.Trojan
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Post by =[HC]=Sv.Trojan »

1 Q: Can i download and play this Mod (MaGISTraTeMage's_Guild_Rewards)(or the others) if i dont have original game?
2 Q: Is there patch for "nonOriginal" game?
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Arch_Angel
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Post by Arch_Angel »

Ahh thank you all :) Lots of info to take onboard there, will definately put it all to good use and check out those extra mods mentioned.

Ack, I'm so much better at dispensing advice about Baldur's Gate 2 than I am asking for it on other games :P
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fable
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Post by fable »

[QUOTE='=[HC]=Sv.Trojan']1 Q: Can i download and play this Mod (MaGISTraTeMage's_Guild_Rewards)(or the others) if i dont have original game?
2 Q: Is there patch for "nonOriginal" game?[/QUOTE]

What do you mean by not having the original game? How could you be playing without it?
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Rookierookie
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Post by Rookierookie »

I suggest enchanting clothing with CE spell absorbtion until you reach 100. That way, you can replenish your magicka easily, and I THINK that can neutralize any reflect spells your opponents have as well.
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=[HC]=Sv.Trojan
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Post by =[HC]=Sv.Trojan »

[QUOTE=fable]What do you mean by not having the original game? How could you be playing without it?[/QUOTE]

I mean i have a copy of a game, not original from a shop.... ;)
sorry for misunderstanding...
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Post by Rookierookie »

Alas for the unwary.
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lifeishell91
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Post by lifeishell91 »

[QUOTE=dragon wench]Regarding items:Lifeshell seems to have pretty much covered it. I would only suggest maybe an article of exquisite clothing enchanted with CE, "dispel magic." Just a couple of points will prevent many magic attacks from hurting you. It is especially effective against poison and paralyse, and a far cheaper enchantment.[/QUOTE]

Wouldn't the CE Dispel magic effect the other CE effects caused by the other enchantments?
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