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Ultimate Fighter

This forum is to be used for all discussions pertaining to BioWare's Star Wars: Knights of the Old Republic.
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Arwen_Dakari
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Ultimate Fighter

Post by Arwen_Dakari »

Having played KotOR over and over I was getting sort of bored of the same quests and dialog so i decided to make a really good Scout/Guardian to use as a fighter and not much else. tell me what you think....

I made a 8 scout 12 guardian

with master two-weapon fighting and all the master special attacks

dominator gauntlets +5 strength, CNS Strengh Enhancer +2 Strength +2 Saves ALL, and Cardio Power System +4 Const.

I also equiped him with fully upgraded Cassus Fett with +1 strength and 14 defense a and a Sigil+Upari purple double-bladed lightsaber

His base stats at the end were 22 strength and 18 constitution
But with all his upgrades he has 30 strength 22 constitution and a very nice defense of 29. You can either do this or sacrifice some damage/attack bonus with regular master dueling and get a defense of 32 but not have the two-weapon benefits
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Obi-Wan-Evan
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Post by Obi-Wan-Evan »

Sounds cool, but if your bored then you can always change the difficulty or maybe try being a gray jedi neither light nor dark :)
Add l Skinflute l (Lower case L's) if you think you can beat me 1v1 snipers in Halo 2.
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Arwen_Dakari
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Post by Arwen_Dakari »

Ah cool tip thx :) also i havent been a female yet maybe ill try that...
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Caden
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Post by Caden »

Force Armor will also add +6 def. Flurry is also best to use with a double-bladed weapon. Which force powers did you choose since you wore armor and had to choose force powers that weren't armor restricted?
Always remember you're unique ... just like everyone else.
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Arwen_Dakari
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Post by Arwen_Dakari »

Mostly all the light and universal powers that werent restricted by armor dominate mind i know i had and stasis field destroy droid...etc. i didnt really use a lot of force powers i was mostly tanking with my double blade it was still good fun though
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mrthingyx
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Post by mrthingyx »

By the end of my second time through KOTOR, using a Scout ---> Consular, I'd managed to get Mr. Revan to 34 defense using a single bladed lightsaber with (IIRC):

Some funny dayglow orange gauntlets (admittedly from Suvam in the PC version)... Detonators, methinks: +3 Dexterity / +5 BBD.

Qel-Droma robes: +5 Def, +2 Wis (I think)

Advanced Alacrity Implant (from Mr. Suvam again): +5 Dex

Adrenal Stimulator (from the bartender on Korriban): +2 Dex, +4 all saves

Lightsaber: Mantle of the Force, Solari and Krayt Dragon Pearl (+8 Attack and comparatively low damage... something like 12-26 with 1-12 vs. dark side).

With a relatively low strength (can't remember what, but hey... I think it was 13 before additions) but a very high dexterity. I have found that having a very high Dex rating gives very similar - if not better - attack modifiers to increased strength, but also makes the player harder to hit (higher defense rating)... Yes, damage per hit goes down, but the attack modifier and defense more than make up for it. As such, I just had Master Speed, Master Valo(u)r and Force Resistance on when battling Malak nad he went down VERY quickly and took about twenty off my health.

This leads me to a couple of conclusions... Bioware must think us PC gamers suck in terms of button-pushing sk1llz0rs, and that high dexterity is the way forward. Yes, my Revan may be a weed but there was a reason why people think that Bastila and her fellow Jedi would have been killed had their mission to capture the Dark Lord not been aided by that bumbling fool Malak. :D
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Steven00009
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Post by Steven00009 »

After about the 7th time i played it, got kinda boring, but luckily, there's a multitude of mods that can change the whole course of the game :D
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Caden
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Post by Caden »

I figured a way to get a jedi to have 50 defense, though I never decided to work it out seeing as how I don't normally play scoundrels.

Naturally, all characters start out with an even 10 defense.
If you create your character to start out with 18 Dex, then you will get a +4 to your defense.
Scoundrels luck will have you starting out with another +2 defense.
Giving 16 Defense at the beginning of the game.
Eventually you will get the second level of Scoundrels Luck, adding +2 more defense.
Giving 18 Defense.

Wearing the Combat Sensor will add +2 more Dex. Which will raise your defense by +1.
Giving you 20 Dexterity and 19 Defense.
Equip the Adrenal Stimulator belt to give you another +2 Dex.
Giving you 22 Dexterity and 20 Defense.
Researching Implants will allow you to equip the Gordulan Implant and give you +4 Dex.
Giving you 26 Dexterity and 22 Defense.

Research the Dueling feature to add +3 defense.
Giving 25 Defense.
The Jedi Master Sense feature will add +6 more defense.
Giving 31 Defense.

Simply Leveling will add another +5 points to Dex if you invest them all into it.
Giving you 31 Dexterity and 33 Defense.
Cast Master Valor and raise your Dex another +5 points.
Giving you 36 Dexterity and 36 def.
Casting Force Armor will add another +6 def.
Giving 42 Defense.

Using a Hyper Adrenal Stim to add +6 Dex will give you +3 more def.
Giving you 42 Dexterity and 45 Defense.
Equip the Qel-droma, or star forge robes and get +5 more armor to equal it to 50.


My only flaw might be that certain armors say +8 max dexterity bonus. Which I think means that if you wear this armor, you can only get +8 def from dexterity modifiers, but if that's not what it means, then cool, I can have 50 Def.

For this build I recommend the Scoundrel/Guardian. Just for the extra feature points you would want for getting Implant and Dueling and whatever else.

You can also still equip the +5 str dominator gloves with my build because the only gloves in the game that give dex, only give +1 dex, and you would need atleast +2 for it to modify your def. So you can equip the Dominator Gloves and cast Master Valor to raise your str 10, from whatever your starting str was. Of course the PC version is different and has uber items for sale at Yavin.

(Edit: Another way of going about this build would be to start out with 17 Dexterity, instead of 18, and to make up the Dexterity point by equipping the Karakan Gloves. Which add +1 Dexterity and +3 to all saves.

This will allow you to have three more attribute points when creating your character, that you would’ve spent into getting that 18th Dexterity point. If you use them to raise your Str by +3, it can make up for some of the Str you would’ve gotten from the Dominator Gloves. The difference is you’d basically be trading in +2 Str for +3 to all saves.

Unless you want to start out with 14-16 Str and equip the Dominator gloves. Then, that with Master Valor could give you 24-26 Str, but you’d have low stats in everything except Str and Dex.

My suggestion is, that since you‘re already going to be a scoundrel wielding one single-blade lightsaber and your sneak attack will do a lot of damage to stunned enemies, then the couple points of damage you‘d get from having high Str and low everything else won‘t mean much. You should get critical strike and make use of your sneak attack. Either start out with low strength and get the dominator gloves, or start out with high Str and get the Karakan gloves.)
Always remember you're unique ... just like everyone else.
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Lord Saboteur
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Post by Lord Saboteur »

My version of the "Ultimate Warrior" is a Lvl.5 Soldier, Lvl.15 Consular with all of the melee attack feats and the master two weapon fighting feat.

Stat Build at the beginning:

Strength: 14
Dexterity: 12
Constitution: 12
Intelligence: 10
Wisdom: 14
Charisma: 12


Thats the basic gist anyway. And thats mainly without upgrades.

And at end game (LS/DS) It's like this(No item stat additions, no stims):

Strength: 16
Dexterity: 12
Constitution: 12
Intelligence: 10
Wisdom: 16
Charisma: 12
The weak are meant to serve the strong, the strong are meant to serve the Dark Lord of the Sith and that is I.
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