Why is it that a dual class fighter (from a mage) can use weapons that a mage can't, but a dual class fighter (from a cleric) cannot? He is still under the same limitations that a cleric is under. I could understand it if he were a multi, or if cleric was the new class. However, if you change the cleric to the fighter, he has none of the cleric abilities, but ALL of the cleric restrictions.
Any ideas? Is this a bug, or where in AD&D rules does this come from?
Dual class problem - a bug?
Because a mage can not use weapons because he lacks the training needed to wield them. A cleric has taken an oath never to shed blood, wich forces him to use blunt weapons. I know it's really wierd and pretty lame but that's the explanation.
Mage no use weapon 'cause lack of time.
Priest no use weapon 'cause lack of will.
Mage no use weapon 'cause lack of time.
Priest no use weapon 'cause lack of will.
I swear there are so many stupid elements in AD&D that it is pathetic!Originally posted by Thomas:
Because a mage can not use weapons because he lacks the training needed to wield them. A cleric has taken an oath never to shed blood, wich forces him to use blunt weapons. I know it's really wierd and pretty lame but that's the explanation.
Mage no use weapon 'cause lack of time.
Priest no use weapon 'cause lack of will.
If I choose to become a fighter, I would imagine that I have decided to shed blood! Further, smacking someone upside the head doesn't make him bleed?? (Take me away to the rubber room, please!!)
But does that really answer it? A mage can't use certain armors, but the fighter/mage can.
I know it doesn't make any sence at all. The AD&D system has really huge flaws when it comes to suspend the disbelief of it's player, meself favoured Rolemaster greatly as a PnP player since those rules where a bit more logic.
Bonking somone over the head with a morningstar will of course shed blood and a mage, trained or not, should be able to don armour and use any kind of weapon. These rules where scribbled into the Dungeons and Dragons game when it was completely new, and every character was an archetype. These rules still remain until the tird edition of these gamerules. Unfair and silly as they may be they are the rules wich the game follows.
You can always specialise in blunt weapons with your fighter and then dual to a cleric with full benefits.
Bonking somone over the head with a morningstar will of course shed blood and a mage, trained or not, should be able to don armour and use any kind of weapon. These rules where scribbled into the Dungeons and Dragons game when it was completely new, and every character was an archetype. These rules still remain until the tird edition of these gamerules. Unfair and silly as they may be they are the rules wich the game follows.
You can always specialise in blunt weapons with your fighter and then dual to a cleric with full benefits.
[QUOTE]Originally posted by Thomas:
I know it doesn't make any sence at all. The AD&D system has really huge flaws when it comes to suspend the disbelief of it's player, meself favoured Rolemaster greatly as a PnP player since those rules where a bit more logic.
Bonking somone over the head with a morningstar will of course shed blood and a mage, trained or not, should be able to don armour and use any kind of weapon. These rules where scribbled into the Dungeons and Dragons game when it was completely new, and every character was an archetype. These rules still remain until the tird edition of these gamerules. Unfair and silly as they may be they are the rules wich the game follows.
IMHO, BG's blind adherance to them is it's biggest downfall. Several of the rules, while they may make sense for a gathering of players, for a CRPG they severely hurt playability. Foremost of these is the ludicrous spell memorization rules. I should be able to cast any spell I know. As it is now, I have to scout out the battle, prepare my spells, rest to get them (while they just politely wait for me to do so, of course), and then go and attack. EXCUSE ME???
Black Isle, let's please move into the 21st century. Use the AD&D rules when it helps, modify them when it hurts.
I know it doesn't make any sence at all. The AD&D system has really huge flaws when it comes to suspend the disbelief of it's player, meself favoured Rolemaster greatly as a PnP player since those rules where a bit more logic.
Bonking somone over the head with a morningstar will of course shed blood and a mage, trained or not, should be able to don armour and use any kind of weapon. These rules where scribbled into the Dungeons and Dragons game when it was completely new, and every character was an archetype. These rules still remain until the tird edition of these gamerules. Unfair and silly as they may be they are the rules wich the game follows.
IMHO, BG's blind adherance to them is it's biggest downfall. Several of the rules, while they may make sense for a gathering of players, for a CRPG they severely hurt playability. Foremost of these is the ludicrous spell memorization rules. I should be able to cast any spell I know. As it is now, I have to scout out the battle, prepare my spells, rest to get them (while they just politely wait for me to do so, of course), and then go and attack. EXCUSE ME???
Black Isle, let's please move into the 21st century. Use the AD&D rules when it helps, modify them when it hurts.
- Drakron Du´Dark
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well mage spends most of his times studing magic not swing a sword.second the especialist prists of gods of war CAN use swords(unsuprising since doing battle is something that those type of gods like) but these are not in the game(unfortunate) I know a specialist prist that CAN use longswords, A priestess of Elistree.
And I like to tell you all that this is not a game were everbody is a front line Tank, a party is a mumber of individuals that give their best to cover their worst.And before anything goes out,Wizards of the Cost must aprove that is why the box say AD&D 2nd Edition in the first place, Got it, our do I have to post this again.
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"He who fights with monsters should look to it that he himself does not became a monster... when you gaze long into the abyss the abyss gazes into you..."
Friedrich Nietzsche
And I like to tell you all that this is not a game were everbody is a front line Tank, a party is a mumber of individuals that give their best to cover their worst.And before anything goes out,Wizards of the Cost must aprove that is why the box say AD&D 2nd Edition in the first place, Got it, our do I have to post this again.
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"He who fights with monsters should look to it that he himself does not became a monster... when you gaze long into the abyss the abyss gazes into you..."
Friedrich Nietzsche
- Waterdeep city constrution.
- Shadowdale low level adventure module.
- Rashmare /Thay high level adventure module.
- Shadowdale low level adventure module.
- Rashmare /Thay high level adventure module.