I have a question about a few areas that I never got to enter even after finishing the game.
1. -on Telos, in the old military base in the restoration zone, there seems to be some door that "can not be opened at this time" and behind it is a blue line on the map suggesting that it leads to another area, the map suggests that it leads to sublevel of the old military base. What is that? Are they teasing us or does that really work in the game? (some subplot perhapse)
-near that door, there is another, that can be opened from a terminal, but I haven't found any way to open it, behind it is a corridor which leads to unknown (no markings on the map)
2. -On Nar Shaddaa, in the docks, where the Twi lek guy is standing, a bit further, there is a door in the wall, which leads to some corridors and rooms, near the end of the walkway there is another door that leads out of the same area. I can not open the doors because they seem to be nothing more that a part of wall (not working in game) but the map shows rooms and corridors on the other side. Is that a programing bug in my version, or is it just another tease from programers?
3. In the sicret Jedi academy on Telos, there seems to be a passage to another area (the blue line again), which I never get to use in the game, the doors is locked or something.
Non of these areas are covered in any of the walkthroughs, anyone know anything about it?
If you do know how to get to any of these places, just give me a hint how to get there (perhapse how to activate that subplot etc.), you don't need to give me detaile descriptions of what is on the other side, I'll find out that myself
thank you
some strange areas (spoilers)
- Chimaera182
- Posts: 2723
- Joined: Fri Aug 20, 2004 11:00 am
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1. The two doors in the military base might have led places, but they were cut before game release. As such, they are useless and you won't find a way to open them unless/until The Sith Lords Restoration Project fixes the game up and reintroduces the cut content.
2. The same can be said of the area on Nar Shaddaa. For now, there's no way to get back there, even though you can see something should be there. It's been hinted at that that area involves the Genoharadan, but I don't know if that's what that area would have ultimately had.
3. I think that's the elevator back to the crash site and where you fought the three HK-50s. I don't recall seeing any other area that looked like that, so I assume that's what you mean. Disregard it, you don't need to go back up there anyway.
2. The same can be said of the area on Nar Shaddaa. For now, there's no way to get back there, even though you can see something should be there. It's been hinted at that that area involves the Genoharadan, but I don't know if that's what that area would have ultimately had.
3. I think that's the elevator back to the crash site and where you fought the three HK-50s. I don't recall seeing any other area that looked like that, so I assume that's what you mean. Disregard it, you don't need to go back up there anyway.
General: "Those aren't ideas; those are special effects."
Michael Bay: "I don't understand the difference."
Michael Bay: "I don't understand the difference."
[QUOTE=Chimaera182]1. The two doors in the military base might have led places, but they were cut before game release...[/QUOTE]
It has been claimed that the second door (not the sublevel one, but the magnetically sealed one) can be opened from the console you started up the reactor from, but I haven't confirmed that myself...
[QUOTE=Chimaera182]2. ...It's been hinted at that that area involves the Genoharadan, but I don't know if that's what that area would have ultimately had.[/QUOTE]
According to Dashus of the TSL/RP that area is unrelated to the Genoharadan quest and seems to have been just a genuinely unused map area.
It has been claimed that the second door (not the sublevel one, but the magnetically sealed one) can be opened from the console you started up the reactor from, but I haven't confirmed that myself...
[QUOTE=Chimaera182]2. ...It's been hinted at that that area involves the Genoharadan, but I don't know if that's what that area would have ultimately had.[/QUOTE]
According to Dashus of the TSL/RP that area is unrelated to the Genoharadan quest and seems to have been just a genuinely unused map area.
LucasArts in interview with GameSpy, September 2004
"We were hoping we could bring the Xbox platform into December but didn't want to make the formal announcement until we knew an earlier ship date would not compromise the quality of The Sith Lords," says Producer Mike Gallo.
First, what they aren't restoring:
They aren't adding dialogue where there isn't already (unused) voice acting. This means that Atris as Darth Traya will not be restored as her voice acting on Malachor is incomplete. It also means that other material which depends upon Atris as Traya won't be restored.
They aren't creating their own voice acting for characters with known voices. This means that the character of Kavae (sp) on Dantooine will be added back in to the game, but Dustil on Korriban will not.
They aren't restoring game areas where there is insufficient information to determine (within reason) what Obsidian originally intended. This means that M4-78 (the droid planet) won't be restored. It also means that Master Vash - who was supposed to have been found alive - won't be restored as she was meant to be found on M4-78.
What they are restoring:
The HK factory (different from the droid planet), the training montages when you make a Jedi, fights between Handmaiden/Visas or Disciple/Atton on Malachor, a fight between Atton and Scion also on Malachor, a confrontation between your party and Kreia on Malachor, cutscenes between Tobin and Nihilus on the Ravager, cutscenes on the Hawk (including HK factory related upgrades for HK-47), controlling Handmaiden during the fight with the Handmaiden sisters, the Genoharadan quest on Nar Shaddaa, missing areas on Malachor (including a new lightsaber crystal) and lots more...
As the scope of the project is large and lots of the changes are interdependent, they won't be releasing the mod piecemeal; that would just add to the development time. They will let us know when they are ready to start beta-testing. If you want to be part of that, then get active on their forums now.
They aren't adding dialogue where there isn't already (unused) voice acting. This means that Atris as Darth Traya will not be restored as her voice acting on Malachor is incomplete. It also means that other material which depends upon Atris as Traya won't be restored.
They aren't creating their own voice acting for characters with known voices. This means that the character of Kavae (sp) on Dantooine will be added back in to the game, but Dustil on Korriban will not.
They aren't restoring game areas where there is insufficient information to determine (within reason) what Obsidian originally intended. This means that M4-78 (the droid planet) won't be restored. It also means that Master Vash - who was supposed to have been found alive - won't be restored as she was meant to be found on M4-78.
What they are restoring:
The HK factory (different from the droid planet), the training montages when you make a Jedi, fights between Handmaiden/Visas or Disciple/Atton on Malachor, a fight between Atton and Scion also on Malachor, a confrontation between your party and Kreia on Malachor, cutscenes between Tobin and Nihilus on the Ravager, cutscenes on the Hawk (including HK factory related upgrades for HK-47), controlling Handmaiden during the fight with the Handmaiden sisters, the Genoharadan quest on Nar Shaddaa, missing areas on Malachor (including a new lightsaber crystal) and lots more...
As the scope of the project is large and lots of the changes are interdependent, they won't be releasing the mod piecemeal; that would just add to the development time. They will let us know when they are ready to start beta-testing. If you want to be part of that, then get active on their forums now.
LucasArts in interview with GameSpy, September 2004
"We were hoping we could bring the Xbox platform into December but didn't want to make the formal announcement until we knew an earlier ship date would not compromise the quality of The Sith Lords," says Producer Mike Gallo.