Please note that new user registrations disabled at this time.

Weapon proficiency / attacks per round

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Arianwen
Posts: 9
Joined: Thu Dec 30, 2004 5:48 pm
Location: Wales
Contact:

Weapon proficiency / attacks per round

Post by Arianwen »

Hi all - confused lass here!
When putting points on weapon proficiencies, it says you gain an extra half attack per round each time you add a point (apart from the first point). Is this cumulative ie a grandmaster will have 2 extra attacks per round? Or does it mean you simply gain an extra half attack and that this is the total: on extra half attack, alongside the extra damage and speed factor bonuses? (Hope this makes sense - I have 'prepared' for a three day BG sesh!
Arianwen
undefinedCum catapultae proscriptae erunt tum soli proscript catapultas habebunt.
User avatar
Thrifalas
Posts: 822
Joined: Tue Mar 01, 2005 5:59 am
Contact:

Post by Thrifalas »

Unless you get the grandmaster patch fix, I'm pretty sure you just gain 1/2 attack total.
User avatar
masteralef
Posts: 79
Joined: Wed Oct 27, 2004 6:58 pm
Contact:

Post by masteralef »

I think Thrifalas has it right. Bioware nerfed proficiency in BG2.
User avatar
Grandpa
Posts: 137
Joined: Tue Jul 13, 2004 1:00 am
Contact:

Post by Grandpa »

1/2 extra attack max gain (your second guess). There is no point in more than 2 asterisks in any proficiency.
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

Why, Grandpa?
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Thrifalas
Posts: 822
Joined: Tue Mar 01, 2005 5:59 am
Contact:

Post by Thrifalas »

Cause just the step from nothing to * and from * to ** both are greater (by themselves) then from ** to *****. You gain +2 to hit and +2 to damage from nothing to *, you gain +1 to hit, +2 to damage and an extra attack per round when going from * to **, but you just gain like 1 speed factor, one damage and one to hit when going all the way from ** to *****. (not precisely, but something like this)

So, in case you're not 100% sure what weapon you're gonna use, don't gain grandmaster since all stars above two is pretty useless. Still, a Paladin will want ***** in 2h sword. Just depends on how sure you are of your weapon choice.
User avatar
SP101
Posts: 572
Joined: Wed Jul 07, 2004 5:47 pm
Contact:

Post by SP101 »

Paladins are restricted weapon specialisation (**)..
User avatar
masteralef
Posts: 79
Joined: Wed Oct 27, 2004 6:58 pm
Contact:

Post by masteralef »

As SP101 said, Paladins are restricted to 2 stars (except the Lord kit from TDD).

No real point in going beyond 2, unless you have the Grand Mastery patch installed.
User avatar
Draith
Posts: 13
Joined: Thu Mar 03, 2005 5:50 pm
Contact:

Post by Draith »

Plus I believe Swashbucklers don't get the extra 1/2 attack from weapon specialization.
User avatar
Thrifalas
Posts: 822
Joined: Tue Mar 01, 2005 5:59 am
Contact:

Post by Thrifalas »

D'oh! I was thinking Sare with 5 profs, then I was thinking Carso, then I was thinking Pala... though I just said they'd WANT 5 stars. Which they want, but cannot have.

Well, my bad. ^^;
Post Reply