How do I beat these things? I'm playing an NG party, and my goal is to clear out the entire temple. The party has 5 members, A human paladin using Frostbrand, A human cleric (sun/strength) using the flaming longsword, a chaotic good dwarf fighter using a masterwork bastard sword, an elven rogue using a +1 longbow, and a halfling evoker.
The first time I fought them I killed the priests, but had to flee combat because the juggernauts knocked out my paladin.
I have tried a few approaches to this fight, and I think my best bet would be to just rail on them from the small doorway, which they cant fit through, using my rogue and some wiz spells. But that damned spell resistance. You guys have any good strategies? Perhaps I should use the wand of chain lightning?
Juggernauts
- Lord Plothos
- Posts: 525
- Joined: Tue Dec 14, 2004 12:00 pm
- Contact:
Can I ask what mods you're using? Liv's? There is only supposed to be one of them, but for some reason some people have more. I can dig around and find out how to solve this problem, but it's been discussed recently over at co8.org, if you want to look yourself.
Also, if you're having a really hard time, you can always use something like a bunch of web and cone of cold spells (craft some scrolls first?) along with a hail of arrows. Web will hold them fast, but I think it may burn away if you use a fireball. Not sure. Web is overpowered in this game, so I don't use it.
Also, if you're having a really hard time, you can always use something like a bunch of web and cone of cold spells (craft some scrolls first?) along with a hail of arrows. Web will hold them fast, but I think it may burn away if you use a fireball. Not sure. Web is overpowered in this game, so I don't use it.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
I'm using the mods listed in this thread.
http://www.co8.org/forum/showthread.php?t=1819
I do recall though, in my first playthrough, there were 8 juggernauts or so, but the game was unmodified, and unpatched.
http://www.co8.org/forum/showthread.php?t=1819
I do recall though, in my first playthrough, there were 8 juggernauts or so, but the game was unmodified, and unpatched.
- Lord Plothos
- Posts: 525
- Joined: Tue Dec 14, 2004 12:00 pm
- Contact:
There's a fix posted in this thread at post #7.
http://www.co8.org/forum/showthread.php ... #post10548
Also, I guess Liv is altering version 2.0 to include this fix, so once that's out, you won't need this. I guess some people see more than one and others don't. Weird. Anyway, this seemed to work for everyone else, so give it a whirl and let us know.
http://www.co8.org/forum/showthread.php ... #post10548
Also, I guess Liv is altering version 2.0 to include this fix, so once that's out, you won't need this. I guess some people see more than one and others don't. Weird. Anyway, this seemed to work for everyone else, so give it a whirl and let us know.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)