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*SPOILER* Bandit camp

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*SPOILER* Bandit camp

Post by black »

*SPOILER* Bandit camp [Help needed]

It doesen't show up on the map. Killed Tranzig... went to Peldvale, killed the bandits there, went to Larswood, killed everybody there. Unfortunately i've lost some saves and can't try to join them so they take me to their camp. The BG walkthrough sais the bandit camp location will become available after i kill Tranzig.
Any thoughts why this hasn't happened? Or how can i fix this?
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Post by Ravager »

Did you pick up and look at the documents on Tranzig's body?
And have you throughly explored the area around Larswood/Peldvate? The camp should be another area on the map around there. I would be surprised if you can't just stumble into it. :p
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Post by black »

I saw that unlike BG2 in this game it matters through which side of the map you exit. I know where the Bandit camp should appear (saw it in the walkthrough) and tried to get there from a lot of places :(
And i've "read" the letters. I mean I opened them.
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Post by Ravager »

Did you kill the assassin in Naskel as well? I doubt it's related, but he was sent by Tazok or Sarevok as well and has more letters.
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Post by black »

I think there was one.. can't remember though. The one in the tavern? That one i bested in the begining :p but i think there was another outside.. Hmmm..
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Post by black »

CRY
# Go north to Beregost and enter Feldepost's Inn on the west side of the town. Confront Tranzig on the second floor. Either kill him and take a letter off his body which will indicate a meeting place for the bandits or allow him to surrender and he will tell you the location of the Bandit Camp.
# Enter the Woods of the Sharp Teeth to the northeast and let yourself get caught by either Teven in Larswood or Raiken in Peldvale. Tell them that you want to join them and they will take you to the Bandit Camp.
This is what i found on another walkthrough. Seems i shouldn't have wiped out everybody. :mad:
This is just plain silly!!! I'm giving up the game.. i'm not going to restart it because of a stupid thing i did!

EDIT: Can't there be a cheat to add Tranzig again? A console command or something of the like. Please advise.
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Post by Ravager »

It says in the walkthrough that you can get the info. off Tranzig alive or dead.
And I remember the first time I played I didn't see talk to the other bandits to join them.

I haven't really tried the CLUAConsole, it may be possible to do what as you say but I don't know the way. :(

Try downloading the latest patch (if you don't already have it) and see if that helps.

ADDITION: Here's something I just found that might help:
once you have edited the baulder.ini file then type in these codes by CTRL+TAB (that's for enabling the CLUA Console)
these codes ARE case sensetive.

Cheats: CriticalItems() gives all the items needed for final main quest
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Post by black »

I found
CLUAConsole:CreateCreature("xxxxxx")
Where xxxxxx is the first six letters of a creatures filename. You can use IRE to browse these.

Although I don't know what IRE is...
I'll try those Critical Items now.. see if that helps.
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Post by black »

I have all the items on me. Including Seravok's journal. That bandit camp doesen't want to show up! I guess it's a bug and can only be fixed if i can creat another Tranzig.
Any ideea how can i get "the first six letters of a creatures filename" ? (Using IRE whatever that may be..)
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Post by Ravager »

Lots of websites have this 'CreateCreature' cheat but I haven't seen one applying to Tranzig. :(

Good luck with the Crit. Items cheat. It may create the docs. that you need. Hopefully :) .

Addition: Check through the items you have- open any documents that may relate to the Bandit Camp. It's possible that one will trigger the appearance of the Camp. I suspect IRE is something to do with the Infinity Engine, I'll check.
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Post by black »

IRE is Infinity Resource Editor.. found it.
I've read all those letters belive me. Let's see if this IRE will work..
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Post by Ravager »

Good luck. I'm just checking on Google for you. :)

I don't think I can find any list of BG resources on the 'Net. And I don't have BG on this PC. So tell me if you find anything useful and I'll see if I can help.

The 'Near Infinity' program may also help. Here's a link
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Post by black »

http://ire.mainecoon.net/IRE/final_releases.html
This is the IRE i was talking about... I downloaded but these guys compressed it with a stupid program. *.sit files. Tried to download it.. Credit Card etc. I hate these sort of things. What's wrong with zip??
I'm losing my mind over this. Getting pretty piseed. I'l look some more..
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Post by Ravager »

I'll look for another version for you. In the meantime try Near Infinity - I think it is an expanded version of IRE.

The versions of IRE I keep seeing are for Macs. Maybe the IRE is in the BG directory or the CD's. Try there- maybe an 'extras' directory.
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Post by black »

I'm downloading Near Infinity now... DLTCEP to be precise. It's a browser/finder of some sort. I'll see if it works to find Tranzig's ID and if it works to create him.
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Post by Ravager »

Good luck with that. Pocket Plane seems to have quite a lot of useful tools.

Post more if you need any help. :)
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Post by black »

I need help :D
DLTCEP mystifies me. I badly need Tranzig's "creature name". I've posted on that forum... see if they want to help a noob like me.. Darn bug..
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Post by Ravager »

I'll try downloading DLTCEP & Near Infinity, see what progress I can make later.

Good luck with their forum and the bug. :)

If you want to try Near Infinity, it requires Java. Fortunately I have that for my Uni. course. The program looks worthwhile though.

Your BG is the newest version, right?
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Post by black »

Wrong.. it's 1.0.0
The creature name i wanted is TRANZI. I usee the command to add him and sais:
lua: call expression not a function.
A penny for your thoughts?
EDIT: Two pennies?
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Post by Ravager »

Okay, first update BG + TotSC (If you have it) from the Bioware website.

Try BG again, see if there is any difference. If there isn't one, make sure you have a solid save from before using the CLUAConsole.

I tried Near Infinity and found some other stuff for you. Sorry I wasn't around earlier.

These are the files I found in BG:
TRANZI.BCS OR TRANZIG.BCS

They contain:
IF
Die()
THEN
RESPONSE #100
RevealAreaOnMap("AR1900")
END

IF
HPLT(Myself,10)
THEN
RESPONSE #100
Dialogue([PC])
END
This is from Near Infinity; it changes BG code to Java, which is more understandable (to me at least) ;)
Here’s my explanation.

There are two outcomes shown under each ‘IF’ statement.

The game checks to see which is true and keeps going until this has happened. If Die() is TRUE then you get:

RESPONSE #100
RevealAreaOnMap("AR1900")

I presume RESPONSE #100 is the journal entry, and the then the map should update.

Otherwise he surrenders, you accept, journal updates, then dialogue happens. So something must have gone wrong with this. The best solution I see is to get the game to reveal the AR1900 map. I’m not sure how to do this though. Maybe it will be identical to that line of code above when using the CLUAConsole.

So type this in the Console:

RevealAreaOnMap("AR1900")

Maybe preceeded by 'Cheats:' (whatever worked for the Crit Items bit.)
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