*SPOILER* Bandit camp
*SPOILER* Bandit camp
*SPOILER* Bandit camp [Help needed]
It doesen't show up on the map. Killed Tranzig... went to Peldvale, killed the bandits there, went to Larswood, killed everybody there. Unfortunately i've lost some saves and can't try to join them so they take me to their camp. The BG walkthrough sais the bandit camp location will become available after i kill Tranzig.
Any thoughts why this hasn't happened? Or how can i fix this?
It doesen't show up on the map. Killed Tranzig... went to Peldvale, killed the bandits there, went to Larswood, killed everybody there. Unfortunately i've lost some saves and can't try to join them so they take me to their camp. The BG walkthrough sais the bandit camp location will become available after i kill Tranzig.
Any thoughts why this hasn't happened? Or how can i fix this?
CRY
# Go north to Beregost and enter Feldepost's Inn on the west side of the town. Confront Tranzig on the second floor. Either kill him and take a letter off his body which will indicate a meeting place for the bandits or allow him to surrender and he will tell you the location of the Bandit Camp.
# Enter the Woods of the Sharp Teeth to the northeast and let yourself get caught by either Teven in Larswood or Raiken in Peldvale. Tell them that you want to join them and they will take you to the Bandit Camp.
This is what i found on another walkthrough. Seems i shouldn't have wiped out everybody.
This is just plain silly!!! I'm giving up the game.. i'm not going to restart it because of a stupid thing i did!
EDIT: Can't there be a cheat to add Tranzig again? A console command or something of the like. Please advise.
# Go north to Beregost and enter Feldepost's Inn on the west side of the town. Confront Tranzig on the second floor. Either kill him and take a letter off his body which will indicate a meeting place for the bandits or allow him to surrender and he will tell you the location of the Bandit Camp.
# Enter the Woods of the Sharp Teeth to the northeast and let yourself get caught by either Teven in Larswood or Raiken in Peldvale. Tell them that you want to join them and they will take you to the Bandit Camp.
This is what i found on another walkthrough. Seems i shouldn't have wiped out everybody.
This is just plain silly!!! I'm giving up the game.. i'm not going to restart it because of a stupid thing i did!
EDIT: Can't there be a cheat to add Tranzig again? A console command or something of the like. Please advise.
It says in the walkthrough that you can get the info. off Tranzig alive or dead.
And I remember the first time I played I didn't see talk to the other bandits to join them.
I haven't really tried the CLUAConsole, it may be possible to do what as you say but I don't know the way.
Try downloading the latest patch (if you don't already have it) and see if that helps.
ADDITION: Here's something I just found that might help:
And I remember the first time I played I didn't see talk to the other bandits to join them.
I haven't really tried the CLUAConsole, it may be possible to do what as you say but I don't know the way.
Try downloading the latest patch (if you don't already have it) and see if that helps.
ADDITION: Here's something I just found that might help:
once you have edited the baulder.ini file then type in these codes by CTRL+TAB (that's for enabling the CLUA Console)
these codes ARE case sensetive.
Cheats: CriticalItems() gives all the items needed for final main quest
Lots of websites have this 'CreateCreature' cheat but I haven't seen one applying to Tranzig.
Good luck with the Crit. Items cheat. It may create the docs. that you need. Hopefully
.
Addition: Check through the items you have- open any documents that may relate to the Bandit Camp. It's possible that one will trigger the appearance of the Camp. I suspect IRE is something to do with the Infinity Engine, I'll check.
Good luck with the Crit. Items cheat. It may create the docs. that you need. Hopefully
Addition: Check through the items you have- open any documents that may relate to the Bandit Camp. It's possible that one will trigger the appearance of the Camp. I suspect IRE is something to do with the Infinity Engine, I'll check.
Good luck. I'm just checking on Google for you.
I don't think I can find any list of BG resources on the 'Net. And I don't have BG on this PC. So tell me if you find anything useful and I'll see if I can help.
The 'Near Infinity' program may also help. Here's a link
I don't think I can find any list of BG resources on the 'Net. And I don't have BG on this PC. So tell me if you find anything useful and I'll see if I can help.
The 'Near Infinity' program may also help. Here's a link
http://ire.mainecoon.net/IRE/final_releases.html
This is the IRE i was talking about... I downloaded but these guys compressed it with a stupid program. *.sit files. Tried to download it.. Credit Card etc. I hate these sort of things. What's wrong with zip??
I'm losing my mind over this. Getting pretty piseed. I'l look some more..
This is the IRE i was talking about... I downloaded but these guys compressed it with a stupid program. *.sit files. Tried to download it.. Credit Card etc. I hate these sort of things. What's wrong with zip??
I'm losing my mind over this. Getting pretty piseed. I'l look some more..
Okay, first update BG + TotSC (If you have it) from the Bioware website.
Try BG again, see if there is any difference. If there isn't one, make sure you have a solid save from before using the CLUAConsole.
I tried Near Infinity and found some other stuff for you. Sorry I wasn't around earlier.
These are the files I found in BG:
TRANZI.BCS OR TRANZIG.BCS
They contain:
Here’s my explanation.
There are two outcomes shown under each ‘IF’ statement.
The game checks to see which is true and keeps going until this has happened. If Die() is TRUE then you get:
RESPONSE #100
RevealAreaOnMap("AR1900")
I presume RESPONSE #100 is the journal entry, and the then the map should update.
Otherwise he surrenders, you accept, journal updates, then dialogue happens. So something must have gone wrong with this. The best solution I see is to get the game to reveal the AR1900 map. I’m not sure how to do this though. Maybe it will be identical to that line of code above when using the CLUAConsole.
So type this in the Console:
RevealAreaOnMap("AR1900")
Maybe preceeded by 'Cheats:' (whatever worked for the Crit Items bit.)
Try BG again, see if there is any difference. If there isn't one, make sure you have a solid save from before using the CLUAConsole.
I tried Near Infinity and found some other stuff for you. Sorry I wasn't around earlier.
These are the files I found in BG:
TRANZI.BCS OR TRANZIG.BCS
They contain:
This is from Near Infinity; it changes BG code to Java, which is more understandable (to me at least)IF
Die()
THEN
RESPONSE #100
RevealAreaOnMap("AR1900")
END
IF
HPLT(Myself,10)
THEN
RESPONSE #100
Dialogue([PC])
END
Here’s my explanation.
There are two outcomes shown under each ‘IF’ statement.
The game checks to see which is true and keeps going until this has happened. If Die() is TRUE then you get:
RESPONSE #100
RevealAreaOnMap("AR1900")
I presume RESPONSE #100 is the journal entry, and the then the map should update.
Otherwise he surrenders, you accept, journal updates, then dialogue happens. So something must have gone wrong with this. The best solution I see is to get the game to reveal the AR1900 map. I’m not sure how to do this though. Maybe it will be identical to that line of code above when using the CLUAConsole.
So type this in the Console:
RevealAreaOnMap("AR1900")
Maybe preceeded by 'Cheats:' (whatever worked for the Crit Items bit.)