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So, who is this Nameless-One person anyway? *major spoiler*

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Zarquon
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So, who is this Nameless-One person anyway? *major spoiler*

Post by Zarquon »

Hi, I'm quite new here, and I finished the game several days ago. Although most of the people who finished the game really liked the ending and felt it was very satisfactory, I simply didn't. I felt a great deal of disappointment. This is mainly because the main puzzle of the game -- The Nameless One's identity -- was very vaguely explained. I mean, your true identity, who you (TNO) really are, what you are, what have you been, this was supposed to be the major puzzle of the game. Unfortunately, you don't really come to understand in the end who you really are (or were). So OK, I understood that TNO's first incarnation was a very evil guy, who killed lots of people and therefore felt a great sense of regret, which eventually caused him to want to be immortal in order to atone his crimes, to try and fix what he has done. But, I mean, the game never really explains what his actions were, who he really was back then. It doesn't explain why he was so evil, what were his motivations back then, what has caused him to feel that great sense of regret afterwards, and generally - who this person really was? I mean, hell, this was supposed to be the ultimate puzzle, the ultimate quest, and you don't even come to solve it out, to solve the great mistery of yourself. So what's the point? I think it's one of the worst endings I've ever encountered in a computer game. That is, of course, unless I missed something *really* big around here. Anyone care to explain? :)
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Faust
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Post by Faust »

No, you didn't miss anything. The developers left it up to the player's imagination, basically citing that anything they could come up with would be dissappointing. Quite frankly, they are probably right. Platter's Torment Miscellaneous Crap Page has a post from one of the developers about it.

Personally, I was actually okay with the mystery still remaining at the end of the game. I'm not sure if a game, which is ultimately centered around the notion of slowly learning bits and pieces of your identity, would have been well served by a huge revelation at the end of the game. Still, I suppose it is a bit frustrating.
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Mira
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Post by Mira »

Actually, the Nameless One himself did solve this problem and at the end HE knows who he is. It means his main task is completed. WE can only guess. Faust is right - it's up to your imagination. ;)
I shall wait for you in the death halls, my love...
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Zarquon
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Post by Zarquon »

Leaving it to the player's imagination simply indicates poor plot designing. Black Isle were always very proud that in this game the quest is different - the puzzle is you, and not something else. But in the end, if you don't actually happen to solve anything, what does it really worth? I was compelled by its plot, was very curious to find out how the mystery is going to be revealed and uncovered, but what I eventually get is something like: "Now you know your past. Now you know that you felt regret because of your very evil actions. Now You know you're name, and it's not as you had expected". Wow, that's one hell of an ending. Really makes me think... makes me think that maybe they could just create a game without plot at all. Let the player use his own imagination, since we can't come up with something good enough ourselves...
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darkwolf
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Post by darkwolf »

I think the developer's intention was a good decision. Whatever 'name' they would come out, I don't think it would be to everyone's cup of tea. Furthermore, then we wouldn't remember 'Nameless One' as 'Nameless One' anymore...but maybe a Jack, or Max, or Ron for eg?
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Faust
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Post by Faust »

[QUOTE=Zarquon]Leaving it to the player's imagination simply indicates poor plot designing. Black Isle were always very proud that in this game the quest is different - the puzzle is you, and not something else. But in the end, if you don't actually happen to solve anything, what does it really worth? I was compelled by its plot, was very curious to find out how the mystery is going to be revealed and uncovered, but what I eventually get is something like: "Now you know your past. Now you know that you felt regret because of your very evil actions. Now You know you're name, and it's not as you had expected". Wow, that's one hell of an ending. Really makes me think... makes me think that maybe they could just create a game without plot at all. Let the player use his own imagination, since we can't come up with something good enough ourselves...[/QUOTE]

I don't know. Personally,I think a game that is all about mystery and tension would have been somewhat anti-climactic if everything had been wrapped up with a neat little bow at the end.
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Thrifalas
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Post by Thrifalas »

I love it the way it is, and I would by no measures think of it as "poor plot designing." It's genious, it's wonderful, it's a masterpiece. Not telling the player the name, or what he did in his previous life, just gets you going on what might have been.
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Vladimir
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Post by Vladimir »

I think you missed the whole point of the game. It's not the destination but the journey. If what makes or breaks the game for you is NO's name you're focusing on the wrong aspect of the game. It takes an open mind to enjoy this experience and it seems you're too narrowly focused. Relax and enjoy ;) .
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psyronin
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Post by psyronin »

[QUOTE=Zarquon]So OK, I understood that TNO's first incarnation was a very evil guy, who killed lots of people and therefore felt a great sense of regret, which eventually caused him to want to be immortal in order to atone his crimes, to try and fix what he has done.[/QUOTE]He became immortal to escape his punishment, not to atone for anything. There is no way to atone for what he's done.
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Mira
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Post by Mira »

If I'm not mistaken, it was his kind (and first) incarnation who said about atonement of his crimes
I shall wait for you in the death halls, my love...
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Lorgath
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Post by Lorgath »

I'd say that The Nameless One is called whatever you want him to be called - be it Bob the Gnarled or Jebodiah Farquaharsen-Smythe. I used to think that it was actually Adhan, untill I found the character called Adhan.
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Vladimir
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Post by Vladimir »

[QUOTE=Lorgath]I'd say that The Nameless One is called whatever you want him to be called - be it Bob the Gnarled or Jebodiah Farquaharsen-Smythe. I used to think that it was actually Adhan, untill I found the character called Adhan.[/QUOTE]

I pretty sure that "character" is created by the PC's belief that his name is Adhan. If you say that's your name enough times he shows up in the Smoldering Corpse bar.
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Faust
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Post by Faust »

[QUOTE=Vladimir]I pretty sure that "character" is created by the PC's belief that his name is Adhan. If you say that's your name enough times he shows up in the Smoldering Corpse bar.[/QUOTE]

Well, saying you're "Adahn" is a chaotic action. As such, its apparent the PC knows that his name is probably not Adahn. It's just something you can say, even though you're aware its a lie. So, I wouldn't say its your belief that you are Adahn that causes the person of Adhan to be created, per se.
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Platter
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Post by Platter »

It's the belief of everyone you told your name was Adahn that someone named Adahn exists that created him.
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