The multi-class of the druid
The multi-class of the druid
In the handbook you gain with bg 2 there says in the back of the book this
with me on page 127)
Multi-class combinations
Half-elf
Cleric°/mage
......
Anyway the with the ° says this °=Or druid
THis doesnt work in game so help please
druid/mage would rule so hard!!!!!!!!!!!!!!!!
with me on page 127)
Multi-class combinations
Half-elf
Cleric°/mage
......
Anyway the with the ° says this °=Or druid
THis doesnt work in game so help please
druid/mage would rule so hard!!!!!!!!!!!!!!!!
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- Lonelypilgrim
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SupaCat was talking about the "Handbook"...
Maybe he was refering to the AD&D 2nd Edition Player Handbook. In AD&D 2nd, every multiclasses with Cleric (Fighter/Cleric, Ranger/Cleric, Cleric/Mage, Cleric/Thief, etc.) could be done with Druid (Fighter/Druid, Ranger/Druid, Druid/Mage, Druid/Thief, etc.).
Maybe he was refering to the AD&D 2nd Edition Player Handbook. In AD&D 2nd, every multiclasses with Cleric (Fighter/Cleric, Ranger/Cleric, Cleric/Mage, Cleric/Thief, etc.) could be done with Druid (Fighter/Druid, Ranger/Druid, Druid/Mage, Druid/Thief, etc.).
- krunchyfrogg
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There's nothing in the English manual about a multi-class druid/mage. Are you in Belgium, and is your manual in English? If it's a translation then it's a bad translation and someone screwed up.
you could probalby still Dual class a druid/mage though I don't know why you'd want to.
you could probalby still Dual class a druid/mage though I don't know why you'd want to.
"Winston, if you were my husband I would poison your coffee." Lady Nancy Astor
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[QUOTE=sdwillie]you could probalby still Dual class a druid/mage though I don't know why you'd want to.[/QUOTE]
First of all, you cannot. Dual-classes must be the same as multi-classes. Holy cow what good options there would be otherwise.
And Druids are one of the best dual-classed characters. It's just a shame their only dual-class option is fighters. Reason? When they hit 3,000,000 exp they go from 1 to 6 lvl7 priest spells. SIX! A cleric with the same amount of xp has 2. AND, at that xp the druid is only lvl15. That means that you can dualclass and gain back your druid levels fairly easily.
Anyway, to sum things up, a dual-classed druid/mage would have enough xp to be able to cast 6 maxlvl druid spells and 3 maxlvl mage spells. With the ring that'd be 7/3. Compare that to Aeries 3/2 who'll rise to 4/2 when getting the ring. 10 against 6, that's a pretty big difference.
The only drawback would be that you don't get to pick too many druid quest level spells. :/ By dualling at level19 you'd be granted 4, and that's max if you'd like to keep your 3 highend mage spells. Still... I'd reckon it'd be worth it. ^^
First of all, you cannot. Dual-classes must be the same as multi-classes. Holy cow what good options there would be otherwise.
And Druids are one of the best dual-classed characters. It's just a shame their only dual-class option is fighters. Reason? When they hit 3,000,000 exp they go from 1 to 6 lvl7 priest spells. SIX! A cleric with the same amount of xp has 2. AND, at that xp the druid is only lvl15. That means that you can dualclass and gain back your druid levels fairly easily.
Anyway, to sum things up, a dual-classed druid/mage would have enough xp to be able to cast 6 maxlvl druid spells and 3 maxlvl mage spells. With the ring that'd be 7/3. Compare that to Aeries 3/2 who'll rise to 4/2 when getting the ring. 10 against 6, that's a pretty big difference.
The only drawback would be that you don't get to pick too many druid quest level spells. :/ By dualling at level19 you'd be granted 4, and that's max if you'd like to keep your 3 highend mage spells. Still... I'd reckon it'd be worth it. ^^
[QUOTE=Thrifalas]First of all, you cannot. Dual-classes must be the same as multi-classes. Holy cow what good options there would be otherwise.
And Druids are one of the best dual-classed characters. It's just a shame their only dual-class option is fighters. Reason? When they hit 3,000,000 exp they go from 1 to 6 lvl7 priest spells. SIX! A cleric with the same amount of xp has 2. AND, at that xp the druid is only lvl15. That means that you can dualclass and gain back your druid levels fairly easily.
[/QUOTE]
I believe it may also be limited by race too. E.g. only gnomes can be C/T.
That spell leap you describe is probably due to the amount of XP required (1,500,000 I believe) you have to earn the amount of XP that got you to level 13 all over again to get to level 14
And Druids are one of the best dual-classed characters. It's just a shame their only dual-class option is fighters. Reason? When they hit 3,000,000 exp they go from 1 to 6 lvl7 priest spells. SIX! A cleric with the same amount of xp has 2. AND, at that xp the druid is only lvl15. That means that you can dualclass and gain back your druid levels fairly easily.
[/QUOTE]
I believe it may also be limited by race too. E.g. only gnomes can be C/T.
That spell leap you describe is probably due to the amount of XP required (1,500,000 I believe) you have to earn the amount of XP that got you to level 13 all over again to get to level 14
PnP had no restriction on druid/mages in 2nd edition. Since BG2 is based on 2nd I assumed that this would be something they'd keep.
2nd edition and BG2 both have race restrictions on multiclass combinations, but dual class doesn't have these (in 2nd Ed., should be the same in BG2) so any available multiclass should be available for dualling.
It never occurred to me that I'd want to play a dual PC in this game that wouldn't regain primary class abilities until I'd come close to 5 million XP. With a full party you'd dual at the end of chapter 6 and regain abilities between 1/3 and halfway through TOB, knocking out one NPC won't make much of a difference and knocking out 2 means either playing a difficulty below insane or resting more than makes sense for an RPG, unless you aren't big on the R and the P.
All of which is beside the point-that SupaCat has a manual which apparently states that an unavailable class combination can be played.
2nd edition and BG2 both have race restrictions on multiclass combinations, but dual class doesn't have these (in 2nd Ed., should be the same in BG2) so any available multiclass should be available for dualling.
It never occurred to me that I'd want to play a dual PC in this game that wouldn't regain primary class abilities until I'd come close to 5 million XP. With a full party you'd dual at the end of chapter 6 and regain abilities between 1/3 and halfway through TOB, knocking out one NPC won't make much of a difference and knocking out 2 means either playing a difficulty below insane or resting more than makes sense for an RPG, unless you aren't big on the R and the P.
All of which is beside the point-that SupaCat has a manual which apparently states that an unavailable class combination can be played.
"Winston, if you were my husband I would poison your coffee." Lady Nancy Astor
"If you were my wife, Madam, I would surely drink it." Sir Winston Churchill
"If you were my wife, Madam, I would surely drink it." Sir Winston Churchill
- UserUnfriendly
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it can be done...make a cleric mage multi, then add the druid spells via shadowkeeper.
a chaincontingency implosion triple is a thing of wonder and terror...i've killed dragons that way...
malison+implosion+implosion...
a spell sequencer containing insect swarm, web, and skeleton warrior is evil...

a chaincontingency implosion triple is a thing of wonder and terror...i've killed dragons that way...
malison+implosion+implosion...
a spell sequencer containing insect swarm, web, and skeleton warrior is evil...
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malison+implosion+implosion...
Yes, I can relate to that. It actually got a loud laugh from me, the first time I used it. Chain contingencies are a marvel. When you combine mage with clerical spells, you get an idea why Aerie is potentially the strongest character in a party for the longterm.
malison+implosion+implosion...
Yes, I can relate to that. It actually got a loud laugh from me, the first time I used it. Chain contingencies are a marvel. When you combine mage with clerical spells, you get an idea why Aerie is potentially the strongest character in a party for the longterm.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.