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iron golems

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hagar
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iron golems

Post by hagar »

how do you kill iron golems, spells, weapons, weapons+2 dont work....what hurts them?
help
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Psychohalfling
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Post by Psychohalfling »

I can't remember exactly, but I think it's a specific type of damage, either magical slashing damage, or magical piercing or bludgeoning damage. Sorry if this doesn't help at all.
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hagar
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Post by hagar »

i used a +2 sword...nothing
help
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liorde
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Post by liorde »

Don't know if this applies to IWD2 but in IWD1 the Iron golems were sensitive to all kinds of Crushing damage weapons (Bludgening).
All piercing and slashing weapons had no effect on them, tough dudes they are with their poisonous gas cloud.. man, could it get any worse??
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Xandax
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Post by Xandax »

I remember in the 2ed AD&D rules used in BG2 - you needed +3 weapons or higher to hurt Iron Golems.
I'd suspect it might be the same here, but I've never played IWD2, so wouldn't know from the game. :)
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hagar
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Post by hagar »

where can I get +3 weapons
help
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Raven_Song
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Post by Raven_Song »

OK this is from Prima's official strategy guide so don;'t expect all of the information to be accurate
Constructed entirely from iron, their bodies are inpenetrable to anything but the most potent (+3 or better) magical weapons. Like all goems [they] are immune to most spells, butr can be slowed by an electrical effect. Fire heals iron golems anf they have a breath weapon - a cloud of poisonous gas that affects anyone its path.


Have you got any arrows of impact? You could also try sure-strike weapons if you have any. Try a variety of summons to see if they have any impact, also slings (with +3 bullets) might be a good idea! Where you get a hold of these things? (never got that far into the game)
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Psychohalfling
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Post by Psychohalfling »

Ok I played through to Zhinda citadel last night and I fought an iron golem, and it's bludgeoning. But I had all +3 bludgeoning weapons for my characters, I don't know if it's +3 or not
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Philos
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Post by Philos »

Must be +3 weapons.

The weapons indeed must be +3 or better. They do not necessarily have to be bludgeoning weapons. Iron Golems have 100% magic resistence so unless you can cast a couple of "Lower Resistence" spells first none of your other spells will affect them.

At the start of the "Underdark" my party had acquired a +3 short sword, +3 spear, +3 flail, +3 dagger and a special "sure strike" shortsword that counts as +5 for determining what it can hit. They had also accumulated about 80+ "sure strike" arrows and a number of arrows of piercing (which are +3). All the above worked on Iron Golems. My fighter/mage was hammering them with arrows and I had the other weapons divvied up among the rest so everyone had something that would affect them. The only one that I can remember where I got it was the "sure strike" shortsword. After freeing Kaitlin's townsmen from the Orcs, I bought it from the guy that reopens his "store" in the ruins of his house. There are several +3 weapons for sale from the 3 "merchants" that are just south of Malavon's camp in the Underdark, but they are horribly expense. I hope you have a character with Merchantile background and your mage has the Eagle Splendor spell to raise charisma if you try to buy some.

The Golems in the Z'hinda citadel are a variant of Iron Golems, they are "Mind Golems". Instead of using Cloud Kill like a regular Iron Golem they would discharge Mind Fog when they walk by a visible party on their programmed route. Mind Fog lowers Wisdom by 7 if your save fails and therefore leaves character more vulnerable to the Illithids mind attacks and spells. The Mind Golem also requires a +3 to hit. The Mind Golems will not physically attack until you attack them.
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Aerich
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Post by Aerich »

You can also get high '+' weapons from Battle Squares, a +4 spear and +5 short sword in particular.

Edit: and +4 and +5 crossbow bolts.
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myrophine
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Post by myrophine »

strategy (spoiler):

generally I jam the area (4 iron golems in basement of monks) with undead (hopefully getting zombies). Then everyone is shooting missile weapons (+3 or sure strike). Maybe have someone re-summon undead (if available), someone sing (if available), and someone haste the best archers (if available).

end of spoiler

myro

ps the ones in the zhandel (sic) citadel are mind golems but are similar. By that stage I usually have tanks with enough HP (or AC) and/or MI and they go down easily since they are one at a time. (also have +3 melee weapons easily by that time).
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Xiryith
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Post by Xiryith »

*spoiler*

I believe you don't have to fight them to take the items,
In the storeroom you will meet a thief dressed up as a monk and you can make a deal with him: if you open the gate he knows a way to open the toomb without "awakening" the iron golems. I betrayed him to the monks so I'm not sure if he speaks the truth.
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Ravager
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Post by Ravager »

Spoilers-
If you don't betray that thief to the monks he will betray you instead I believe, activating the golems to fight against you.
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silverdragon72
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Post by silverdragon72 »

.

the 4 iron golems are one of the 2 hardest fights in the unmodded game (the other one is the guardian from my point of view)

...electricity should have some effect (damage / slow) but I'm not 100% sure as I never had lightning spells at that point!

...weapons with bludgeoning damage definetly work - but I'm not sure if they really need to be +3...

slashing and piercing damage has no effect (really high slashing damage could have some minor effect!)


...you really need summons in this fight - and tons of MI!

...try to fight one after the other (but I never found a spell which slows them - but as said never tried lightning in IWD2 on them)
...if a golem locks on a PC without MI - *RUN*
...if a golem locks on a PC with MI or a summon bring your best fighters in and try to bring him down as fast as possible!


this fight needs some micro management and much multi-tasking:

you need to run, fight, heal, summon, cure with more or less all PCs all the time!

.
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myrophine
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Post by myrophine »

I have killed the iron golems using NO bludgeoning weapons.

Jus magical bolts and arrows. (+3 or better and sure strike)

cheers,

myrophine
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