I'm in the second chapter, and have cleared all the areas required to give Aribeth the proof of the cult. However, when I slew Relmar in the Realm of the Spirit, he didn't drop the item Relmar's Journal. As I didn't know he was supposed to drop it until much later, I quested onward. After reading the site I found that he had one of the proofs, so I checked the Divining Pool. Unfortunately, Relmar's Journal doesn't appear there and I know of no way to reenter the Realm of the Spirit. Is there any way for me to get Relmar's Journal? Some way to add items to the game, perhaps?
Much appreciated,
DIH49
Divining Pool Broken? (Spoilers)
As far as I can remember there are 3 items to proof where the cult is hidden and you need only 2, but if i'm wrong, you could create a module with the toolset and place relmar's journal in a container in it. Then play that module with your character, save your character and it will be in your inventory. Though if you do it that way you'll have to start the chapter anew.
Edit: possible spoiler
The proof you can get I believe is one from a cult member in Charwood, one from an assasin sent after you and of course Relmar's journal.
Edit: possible spoiler
The proof you can get I believe is one from a cult member in Charwood, one from an assasin sent after you and of course Relmar's journal.
I got the journal from Charwood, and when I went North to the Green Hills and Luskan, I found nothing (I was barred from entering Luskan- I knew I should have cast Charm Person before I talked to that guard...). There were two assassins who went after me: Soloman and Neva, but when I showed both their Journals to Aribeth all she told me was that it narrowed the search to Charwood (got it) and the Neverwinter woods (Relmar's).
As to creating a module... I haven't the slightest idea how to go about that. I did some searching on the interwebs and I found you could add items to the game with a "##DebugMode" or something. Unfortunately I don't have and can't seem to find the item code for the Journal.
As to creating a module... I haven't the slightest idea how to go about that. I did some searching on the interwebs and I found you could add items to the game with a "##DebugMode" or something. Unfortunately I don't have and can't seem to find the item code for the Journal.
It should be realtively easy to find the tag used for the item you wish via the toolset.
Simply open the proper module/chapter - then area, then locate the person or location where the item is and then view its properties.
Then you can spawn it in via the console commands ... I belive it is called dm_spawnitem, but I can't remember its proper casing (you can see it at the bioware website or perhaps do a search of this forum, where I've expained some times in the past how to spawn in items).
Creating a new module is overkill, when you can spawn in items - however, you need to be in the chapter the item belongs to, to spawn it in.
Simply open the proper module/chapter - then area, then locate the person or location where the item is and then view its properties.
Then you can spawn it in via the console commands ... I belive it is called dm_spawnitem, but I can't remember its proper casing (you can see it at the bioware website or perhaps do a search of this forum, where I've expained some times in the past how to spawn in items).
Creating a new module is overkill, when you can spawn in items - however, you need to be in the chapter the item belongs to, to spawn it in.
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The reason for that is that you can only open modules you have completed .... or so they say, so that is not NwN hateing you or anything. It is something to do with cheating or messing up ones game or something I think.
However, if you copy the (remember, copy, not moving) the nwm files from the nwm folder into the modules folder and rename them to mod, then you should be able to open them. If I recall correct.
However, if you copy the (remember, copy, not moving) the nwm files from the nwm folder into the modules folder and rename them to mod, then you should be able to open them. If I recall correct.
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