any other one has done this?
any other one has done this?
have you guys casting magics without buying license?
how you guys do it?
how you guys do it?
Well you can do it once and get away with a warning.
And you can do it "out of the streets" any time, meaning inside buildings, seweres and the "random" encounters when navigating the city and outside the city limit.
I've never done it more than once (getting the warning) so I don't know excatly what will happen if you do it again - I always use the money on a licenese, just in case.
And you can do it "out of the streets" any time, meaning inside buildings, seweres and the "random" encounters when navigating the city and outside the city limit.
I've never done it more than once (getting the warning) so I don't know excatly what will happen if you do it again - I always use the money on a licenese, just in case.
Insert signature here.
- Yshania
- Posts: 8572
- Joined: Wed May 09, 2001 10:00 pm
- Location: Some Girls Wander By Mistake
- Contact:
Well I cast spells without a licence almost all the way through Chapter 2
Only after my first warning way into the game and with loads of money to spare did I buy a licence. I think it is random when you get your warning..I used to save before a spell casting session just in case.
Only after my first warning way into the game and with loads of money to spare did I buy a licence. I think it is random when you get your warning..I used to save before a spell casting session just in case.
Parachute for sale, like new! Never opened!
Guinness, black goes with everything.
Guinness, black goes with everything.
The second time you'll get attacked by high level Cowled Wizards - not a good situation for a low level party, I can assure you from own experience (you need lots of defence breaching spells in order to win). You can cast cleric and druid spells without any problem. You can also cast mage spells outside Atkathla or the inside the city's buildings without attracting the attention of the CW.
[ 08-02-2001: Message edited by: Astafas ]
[ 08-02-2001: Message edited by: Astafas ]
Proud SLURRite Vampiric Lawyer of the Rolling Thunder (TM) - Visitors WELCOME !!!
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]
Life seems short considering how long you will be dead.
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]
Life seems short considering how long you will be dead.
I learnt what it meant when I inadvertently fired a Mirror Image when attacked by Vampires, 3-4 12-15th level Cowled Wizards appeared and helped the vampires kill us !! - Note that the vampires ALSO used magic, undoubtly they had a license !
So beware NOT to use any mage spell OUTDOORS when in Athlaka and with a "low" level party before having the license.
At the end of chapter 3 + all sidequests you can kick their *ss to the damned not-so-cooled wizards, but it's pretty pointless...
So beware NOT to use any mage spell OUTDOORS when in Athlaka and with a "low" level party before having the license.
At the end of chapter 3 + all sidequests you can kick their *ss to the damned not-so-cooled wizards, but it's pretty pointless...
PDF
Evil parties *never* pay for the license. Not *real* evil dudes!
Basically, you just have to wade through a few fights with a bunch of Cowled Twits every time you cast a spell out of doors in Amn.
They're always bunched together and covered with protection spells, so it's always your tanks whacking one special effects sphere while your mage protect them from stun/fear spells and Breach the enemy spells.
These *are* hard fights if you're still low in level, but fairly routine later on. Just keep your magic indoors until you've levelled up a bit.
After a while you get a message that you will be facing the best of their order - if you beat these guys, they stop bothering you after that.
Basically, you just have to wade through a few fights with a bunch of Cowled Twits every time you cast a spell out of doors in Amn.
They're always bunched together and covered with protection spells, so it's always your tanks whacking one special effects sphere while your mage protect them from stun/fear spells and Breach the enemy spells.
These *are* hard fights if you're still low in level, but fairly routine later on. Just keep your magic indoors until you've levelled up a bit.
After a while you get a message that you will be facing the best of their order - if you beat these guys, they stop bothering you after that.
How much exp are they worth? And what average level should my party be at to be able to take on the wizards? (Don't wanna buy a liscence)
"Come on, let's go whack something eeeeeeeeevil!"
"Faster than Chiktikka FastPaws!"
Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
"Faster than Chiktikka FastPaws!"
Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
the total exp from coweled wizards is about 14000. but, the leaders worth 20000 alone.
however, if you kill the leaders, you will not get warned or attacked again. so far, i don't get warned at all.
you don't need to be fighting at all. just make sure, you get out of their site before they start firing at you. then use about 4 cloudkill to get them all. easy exp there
however, if you kill the leaders, you will not get warned or attacked again. so far, i don't get warned at all.
you don't need to be fighting at all. just make sure, you get out of their site before they start firing at you. then use about 4 cloudkill to get them all. easy exp there
*** Nag Alert ***
Note that (A)D&D does not make the distinction between 'pure' Evil (wilful murderers, torturers, sadists, et al) and 'simply not giving a damn' Evil.
That's stereotyping. Being Evil does not necessarily imply "not paying for anything", it just means not giving a rat's a$$ about others. If it's more convenient, Evil characters may very well pay for what they want.Originally posted by Gavin:
<STRONG>Evil parties *never* pay for the license.</STRONG>
Note that (A)D&D does not make the distinction between 'pure' Evil (wilful murderers, torturers, sadists, et al) and 'simply not giving a damn' Evil.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
I avoid casting mage spells in the outdoor areas of Athkatla (except the random encounters) until I have a level 12 or better thief. Then, my thief plants 3-4 traps, and my whole party except the mage walks away from that area. My mage casts a spell, waits for the cowled enforcers to show up and turn hostile, and quickly walks away. I then send in summoned creatures to finish off what the traps don't kill.Originally posted by Majick:
<STRONG>have you guys casting magics without buying license?
how you guys do it?</STRONG>
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.