Curious about how people choose.
- Oscuro_Sol
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Curious about how people choose.
I was wondering if you go all-out for power, or try different things to make it more mixed, though, not nessicarily more fun. I like to try pretty much useless characters, not for the extra challenge, but just to have fun in trying out different classes, etc. My brother, on the other hand, goes for 100% power.
You guys?
You guys?
- TonyMontana1638
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I played the game twice, though i never beat it the first time, and the strongest character in the game, in my opinion, is the sorcerer. The first time I played it was as a ranger
(the type of character i usuallly play in rpgs because I just think they're cool) and hated it. Not only did it suck starting off, the chartacter simply wasn't much fun. On the advice of a friend I started over as a sorcerer.
Big diference.
There's none of the annoying scribing spells from scrolls like when you play a mage (whom I always find boring to play: who likes to play as a nerdy bookworm?) especially when you don;t end up using half the spells you get anyway. Sorcerers, on the other hand, automatically start out being able to summon a familiar (which you can change every level if you want) who, unlike in other DandD style games, is ridicualously useful (use the fairie; they can pick damn near any lock) and you simply pick the spells you want every level. Those spells can then be cast more often and faster than your standard mage. Also their primary attribute is Charisma, not boring old intelligence which may be more useful and practical (more skills), but it sure isn't as much fun as smooth talking ladies at the pub and being able to persuade 99% of the characters in the game (assuming you invest a few points in persuade). While hardcore rpg ers or dandd ers may say this is stupid as mages are more versatile and powerful (which they may be), would you rather be a smooth talking sorcerer who has DRAGON BLOOD running through their veins (always sweet) making them innately powerful, or a dull bookworm who has spent years of practice devoted to reading scrolls and practicing hand gestures? Come on .
In conclusion not only are they very powerful but they are a helluva lot of fun to play. Not to mention if you have HotU you may just be able to prestige class as a RED DRAGON DISCIPLE (just the name is wicked cool) and sprout yourself a good ol' pair of wings...
(the type of character i usuallly play in rpgs because I just think they're cool) and hated it. Not only did it suck starting off, the chartacter simply wasn't much fun. On the advice of a friend I started over as a sorcerer.
Big diference.
There's none of the annoying scribing spells from scrolls like when you play a mage (whom I always find boring to play: who likes to play as a nerdy bookworm?) especially when you don;t end up using half the spells you get anyway. Sorcerers, on the other hand, automatically start out being able to summon a familiar (which you can change every level if you want) who, unlike in other DandD style games, is ridicualously useful (use the fairie; they can pick damn near any lock) and you simply pick the spells you want every level. Those spells can then be cast more often and faster than your standard mage. Also their primary attribute is Charisma, not boring old intelligence which may be more useful and practical (more skills), but it sure isn't as much fun as smooth talking ladies at the pub and being able to persuade 99% of the characters in the game (assuming you invest a few points in persuade). While hardcore rpg ers or dandd ers may say this is stupid as mages are more versatile and powerful (which they may be), would you rather be a smooth talking sorcerer who has DRAGON BLOOD running through their veins (always sweet) making them innately powerful, or a dull bookworm who has spent years of practice devoted to reading scrolls and practicing hand gestures? Come on .
In conclusion not only are they very powerful but they are a helluva lot of fun to play. Not to mention if you have HotU you may just be able to prestige class as a RED DRAGON DISCIPLE (just the name is wicked cool) and sprout yourself a good ol' pair of wings...
"Be thankful you're healthy."
"Be bitter you're not going to stay that way."
"Be glad you're even alive."
"Be furious you're going to die."
"Things could be much worse."
"They could be one hell of a lot better."
"Be bitter you're not going to stay that way."
"Be glad you're even alive."
"Be furious you're going to die."
"Things could be much worse."
"They could be one hell of a lot better."
- TonyMontana1638
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Oh wait and to answer the question posed in the thread I go with the class that sounds coolest; usually some sort of ranger or paladin.
"Be thankful you're healthy."
"Be bitter you're not going to stay that way."
"Be glad you're even alive."
"Be furious you're going to die."
"Things could be much worse."
"They could be one hell of a lot better."
"Be bitter you're not going to stay that way."
"Be glad you're even alive."
"Be furious you're going to die."
"Things could be much worse."
"They could be one hell of a lot better."
- Ningengirai
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I've made it my personal goal to go through the game with each character possible, each race possible, and every alignment possible. My favourite character, though, would have to be the wizard/pale master combo. Once you start reaching those LV9 spells and especially the Epic Spells, you're near damn invincible. So, in that regard, I go for power. I find that nearly all the other avenues - like the stealth mode, for example, which is a godsend in Vampire the Masquerade: Bloodlines - is pretty useless in NWN: you have to fight in the end, anyway, and to complete most quests means fighting.
{ De Die Nocteque }
When I play single player I choose a mixture between power and "roleplay". Which means my characters aren't pure powercharacters, but still have somewhat balanced stats (no scores of 8 and rarely 10, unless it was strenght), play somewhat "in-character" and so on. So I'll never be somebody who takes 1 monk level for the free cleave feat etc. Or combine Sorcerer with paladin with RDD. Obvious power-builds.
However, when I multiplay - I play pure roleplay, and thus choose wierd and complex characters with personality and often (huge) disadvantages. Such as my "mute" sorcerer, whom only could cast spells using metamagic (silenced spell feat or similar, can't remember excat name) feat.
However, when I multiplay - I play pure roleplay, and thus choose wierd and complex characters with personality and often (huge) disadvantages. Such as my "mute" sorcerer, whom only could cast spells using metamagic (silenced spell feat or similar, can't remember excat name) feat.
Insert signature here.
Generally I start with some kind of fighter class, which I'm more comfortable with and later on branch out to other classes such as magi, more of a challenge for me as I'd prefer to the front lines .
I generally go for balanced stats, nothing below 8. In NWN even fighters benefit from that, their dialogue is completely different otherwise.
I generally go for balanced stats, nothing below 8. In NWN even fighters benefit from that, their dialogue is completely different otherwise.
I *personally* prefer magic based characters. I love the spell effects and the fact that you tend to take out several characters in one go. I didn't like palying Sorceror as he was very weak, and although you get more than one opportunity to use a spell, the number of times you can use the other spells goes down - so if i use a level 8 spell, I suddenly get a cut in the number of times I can use a level 5 spell, for example.
I generally try to max out in pure characters. The only character so far where I've done something different was with my Cleric. She got to level 22, and wasn't getting any more spells, so I gave her three levels in fighter class, just to get a few more hit points for her. She took out the Big Bad in SotU with NO problem whatsoever. I'm trying to get the patience to put my Rogue through to Archane Archer, or Shadow Dancer - just because I've never played either. I got a Wizard to Pale Master, but because I kept doing good deeds, I got told I couldn't progress anymore. There wasn't a handy innocent around to kill either .
I've never played Bard though. I heard that a Bard was not a particularly good character to play in A Bard's Tale so I've never tried one. I really must get around to it. Druids - well, still waiting for Dragon Shape, but they might be fun to play after that!
I generally try to max out in pure characters. The only character so far where I've done something different was with my Cleric. She got to level 22, and wasn't getting any more spells, so I gave her three levels in fighter class, just to get a few more hit points for her. She took out the Big Bad in SotU with NO problem whatsoever. I'm trying to get the patience to put my Rogue through to Archane Archer, or Shadow Dancer - just because I've never played either. I got a Wizard to Pale Master, but because I kept doing good deeds, I got told I couldn't progress anymore. There wasn't a handy innocent around to kill either .
I've never played Bard though. I heard that a Bard was not a particularly good character to play in A Bard's Tale so I've never tried one. I really must get around to it. Druids - well, still waiting for Dragon Shape, but they might be fun to play after that!
"And she'll be facing......VODKA! Over to John Anderson."
- Fiberfar
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[QUOTE=TonyMontana1638]
Sorcerers, on the other hand, automatically start out being able to summon a familiar (which you can change every level if you want) who, unlike in other DandD style games, is ridicualously useful (use the fairie; they can pick damn near any lock) and you simply pick the spells you want every level. Those spells can then be cast more often and faster than your standard mage. [/QUOTE]
Err....Both Sorcerer and Wizard can use summon familiar on lvl 1. What do you mean sorcerers (I assume you are talking about them) can cast spells faster than the standard mage (wizard?)
Me, I like wizards....Because of their huge number of spells....I have all the spells I need in any situation, because I know the NwN modules by heart. The same goes for the servers I play on. If I die because I got wrong spells I just respawn and choose right spells.
Oh by the way.... A monk can't be harmed by any spell except epic spells, which does too little damage.
Sorcerers, on the other hand, automatically start out being able to summon a familiar (which you can change every level if you want) who, unlike in other DandD style games, is ridicualously useful (use the fairie; they can pick damn near any lock) and you simply pick the spells you want every level. Those spells can then be cast more often and faster than your standard mage. [/QUOTE]
Err....Both Sorcerer and Wizard can use summon familiar on lvl 1. What do you mean sorcerers (I assume you are talking about them) can cast spells faster than the standard mage (wizard?)
Me, I like wizards....Because of their huge number of spells....I have all the spells I need in any situation, because I know the NwN modules by heart. The same goes for the servers I play on. If I die because I got wrong spells I just respawn and choose right spells.
Oh by the way.... A monk can't be harmed by any spell except epic spells, which does too little damage.
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
- eli the lich
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rogue
I curently playing an Elf rogue and enjoy it .I made the mistake of taking one level of ranger after 11 level of rogue and got xp penalty.it seem the only second class to take was a wizard .my major problem are elemental, golem and undead becuse immunity to sneak attack and critical .but some henchemen help mostly dying in the process .
eli the lich
I curently playing an Elf rogue and enjoy it .I made the mistake of taking one level of ranger after 11 level of rogue and got xp penalty.it seem the only second class to take was a wizard .my major problem are elemental, golem and undead becuse immunity to sneak attack and critical .but some henchemen help mostly dying in the process .
eli the lich
- TonyMontana1638
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Yes I was talking about sorcerers (sorry if that wasn't clear but upon rereading it it sure seems like it was), yes I referred to Wizards as mages (I honestly thought thats what they were called, sorry), I didn't realize WIZARDS could summon a familiar (i thought that was a unique trait, my bad) and I thought I read somewhere they could cast spells faster. Maybe that was something from BGII i got mixed up, or not; I don't know and I'm sorry if it isn't true. Either way I like sorcerers, and I'm sorry if my post wasn;t entirely factually correct. Hopefully no lives were seriously effected by my errors.
"Be thankful you're healthy."
"Be bitter you're not going to stay that way."
"Be glad you're even alive."
"Be furious you're going to die."
"Things could be much worse."
"They could be one hell of a lot better."
"Be bitter you're not going to stay that way."
"Be glad you're even alive."
"Be furious you're going to die."
"Things could be much worse."
"They could be one hell of a lot better."
- Fiberfar
- Posts: 4196
- Joined: Fri Aug 13, 2004 12:07 pm
- Location: Looking down from ethereal skies
- Contact:
@ TonyMontana: No problem at all man, I was just wondering about something in your post. Sorry if my post sounded harsh, it was never supposed to look like that
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
i just experiment a lot. i love pure sorcerors but find that after a few levels the game becomes unbelievably easy using them. the most challenging game i had and one of the most fun was a ranger/wizard/arcane archer (just one level of wizard). currently i'm doing the original campaign with a cleric/mage, with stats based on aerie out of BG2. sometimes i go for pure power, like with my sorceror, others (like now) i prefer to roleplay a bit with characters that are not quite as strong and have a few flaws as it makes the game more interesting. i find simply going for the most powerful character you can make gets boring after a couple of runs through the game but thats just my opinion.
I like diversity. I've played the OC with almost all classes though I like some more then others. At the moment I'm playing Paladin/Torm/Rogue, though I won't be taking many Rogue levels, just enough to spot and handle traps to a decent level; other then that typical Paladin stuff.
I used to like melee characters initially, but at epic levels it gets very boring: tons of hp, and hits close to a hundred points. One thing I haven't tried is a full on stealth rogue, perhaps with some assassin spice. Not sure how well the official modules can be played though, if one just wants to sneak around avoiding battle as much as possible. Lots of quests seem to end in needing to kill someone/something.
I used to like melee characters initially, but at epic levels it gets very boring: tons of hp, and hits close to a hundred points. One thing I haven't tried is a full on stealth rogue, perhaps with some assassin spice. Not sure how well the official modules can be played though, if one just wants to sneak around avoiding battle as much as possible. Lots of quests seem to end in needing to kill someone/something.