100% Magic Immunity
- predator03
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100% Magic Immunity
Dear fellow members,
On this website it gives you a hint on how to be 100% magic immunity. This is by becoming a human and as your first class you are a Wizard Slayer Kit up to level 15 and then using the exp cap remover your second level is that of thief up to level 38. When you Dual Class I thought you werent allowed to use kits. Can someone clarify for me? I would be very thankful because I am intrigued to use this advice.
On this website it gives you a hint on how to be 100% magic immunity. This is by becoming a human and as your first class you are a Wizard Slayer Kit up to level 15 and then using the exp cap remover your second level is that of thief up to level 38. When you Dual Class I thought you werent allowed to use kits. Can someone clarify for me? I would be very thankful because I am intrigued to use this advice.
- FireLighter
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The kit has to be the main class you dual from, ie. wizard slayer ---> pure thief. Also you have to be human and a have a high dex to dual to a thief.
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
-Sun Tzu, the Art of War
You're kidding yourself if you think you'll need a 15 Wizard Slayer to get 100% magical resistance. I'd recommend a fighter/thief or a kensai/thief dualled at a level of choice.
Carsomyr 50%
Amulet of Seldarine 10%
SoA ending bonus 10%
Ring of Gaxx 10%
Flesh Armor 20%
Voila - 100%. You don't really have to have every item though, I'd prefer the Amulet of Power for the Level Drain protection. 90-95% magical resistance is more than enough to make you pretty spellproof.
To comment at the initial post; You need no such thing as a Exp Cap Remover to achive those levels. Level 15 fighter is 1.750.000 exp and level 38 thief is 6.160.000 exp, totally 7.910.000 exp. ToB gives you a maximum of 8.000.000.
Carsomyr 50%
Amulet of Seldarine 10%
SoA ending bonus 10%
Ring of Gaxx 10%
Flesh Armor 20%
Voila - 100%. You don't really have to have every item though, I'd prefer the Amulet of Power for the Level Drain protection. 90-95% magical resistance is more than enough to make you pretty spellproof.
To comment at the initial post; You need no such thing as a Exp Cap Remover to achive those levels. Level 15 fighter is 1.750.000 exp and level 38 thief is 6.160.000 exp, totally 7.910.000 exp. ToB gives you a maximum of 8.000.000.
Do those abilities really stack like that?
Flesh Armour is limited to evil classes.
You first class can be anything, including kits. The second class is limited by you requiring the minimum stats in a class and it has to be a general class (so no kits as you say
).
Flesh Armour is limited to evil classes.
When you Dual Class I thought you werent allowed to use kits
You first class can be anything, including kits. The second class is limited by you requiring the minimum stats in a class and it has to be a general class (so no kits as you say
[QUOTE=Ravager]Do those abilities really stack like that?
Flesh Armour is limited to evil classes.[/QUOTE]
They do indeed, although you'll have to re-equip everything when you're loading, or you'll end up with a pesky 60% magical res. (Carso+ SoA ending) IIRC.
Flesh Armous is for Evil and Carsomyr is for Palas, both can be used with UAI.
Flesh Armour is limited to evil classes.[/QUOTE]
They do indeed, although you'll have to re-equip everything when you're loading, or you'll end up with a pesky 60% magical res. (Carso+ SoA ending) IIRC.
Flesh Armous is for Evil and Carsomyr is for Palas, both can be used with UAI.
The Wizard Slayer becomes strong when he gets his 5% MR/ level, which will occur around level 20 IIRC. Therefore, dualing him at 15 is pretty useless and you'll benefit far more from +5 THAC0/Damage, -2 AC, Kai ability and the speed bonus.
And I believe that both the Wizard Slayer and the Monk gets a total of 87% MR without bonuses.
And I believe that both the Wizard Slayer and the Monk gets a total of 87% MR without bonuses.
[QUOTE=Thrifalas]
Carsomyr 50%
Amulet of Seldarine 10%
SoA ending bonus 10%
Ring of Gaxx 10%
Flesh Armor 20%
[/QUOTE]
Doesn't Carosmyr SET magic res at 50%? That's at least how it always was with my pally... Never had above 50%, even though I tried with Amulet of Seldarine after I finished SoA... That was an unmodded game though...
Carsomyr 50%
Amulet of Seldarine 10%
SoA ending bonus 10%
Ring of Gaxx 10%
Flesh Armor 20%
[/QUOTE]
Doesn't Carosmyr SET magic res at 50%? That's at least how it always was with my pally... Never had above 50%, even though I tried with Amulet of Seldarine after I finished SoA... That was an unmodded game though...
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What the hell... it didn't do that for me!!!
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- Luis Antonio
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Come to think of it, is it the same User Unfriendly that's on this forum who's made
http://members.chello.nl/~j.vanthull/BG ... Cheese.htm
?
(Warning: So much cheese it hurts your eyes)
http://members.chello.nl/~j.vanthull/BG ... Cheese.htm
?
(Warning: So much cheese it hurts your eyes)
Yes. He'd kind of went all out with that guide. Although it helped me a few times with near-impossible battles (such as the eclipse party), I prefer keeping my games as cheese-free as possible.
Then again, cheesing your way through the entire game is a feat in itself.
Then again, cheesing your way through the entire game is a feat in itself.
"Sometimes Dreams are wiser than waking"
[QUOTE=Thrifalas]
Carsomyr 50%
Amulet of Seldarine 10%
SoA ending bonus 10%
Ring of Gaxx 10%
Flesh Armor 20%
[/QUOTE]
SPOILER
5% from Amulet of power was already quoted, but there are lot of items that add MR, plus in WK you can get +5% permanent of MR.
Cloak of Balduran 25%
Purifier 30% (Tob)
sword of Balduran 10%
robe of Vecna 10%
Kaligun amulet of M.R. 10%
robes of archimagi, Enkidu's plate (Tob), shield of the Lost and amulet of magic resistance and drow chain mail all 5%
2nd ring of Gaax (bugs exploit) 10%
So there are possibilities to get 100% MR even without UAI (must be a Paladin, Wiz. slayer, monk, Viconia)
Carsomyr 50%
Amulet of Seldarine 10%
SoA ending bonus 10%
Ring of Gaxx 10%
Flesh Armor 20%
[/QUOTE]
SPOILER
5% from Amulet of power was already quoted, but there are lot of items that add MR, plus in WK you can get +5% permanent of MR.
Cloak of Balduran 25%
Purifier 30% (Tob)
sword of Balduran 10%
robe of Vecna 10%
Kaligun amulet of M.R. 10%
robes of archimagi, Enkidu's plate (Tob), shield of the Lost and amulet of magic resistance and drow chain mail all 5%
2nd ring of Gaax (bugs exploit) 10%
So there are possibilities to get 100% MR even without UAI (must be a Paladin, Wiz. slayer, monk, Viconia)
They do indeed, although you'll have to re-equip everything when you're loading, or you'll end up with a pesky 60% magical res. (Carso+ SoA ending) IIRC.
After going through everything to get the carsomyr, I was hacked off that it SET magic resist. to 50% (which by the way it doesn't say in the weapon description)
So I made my own version that has a stackable magic resistance.Just open in your override folder.
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- UserUnfriendly
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[QUOTE=Thrifalas]Come to think of it, is it the same User Unfriendly that's on this forum who's made
http://members.chello.nl/~j.vanthull/BG ... Cheese.htm
?
(Warning: So much cheese it hurts your eyes)[/QUOTE]
*bows*
i frankly prefer the purifier (offhand) and that bastard sword in watcher's keep that casts lachoch's minor drain with every hit...makes you invulnerable to combat, because with every hit, you gain more hit points than you lose per round.
what you really need to gain 100% magic resistance is use any item. this is why kensai thieves are so horribly overpowered.
http://members.chello.nl/~j.vanthull/BG ... Cheese.htm
?
(Warning: So much cheese it hurts your eyes)[/QUOTE]
*bows*
i frankly prefer the purifier (offhand) and that bastard sword in watcher's keep that casts lachoch's minor drain with every hit...makes you invulnerable to combat, because with every hit, you gain more hit points than you lose per round.
what you really need to gain 100% magic resistance is use any item. this is why kensai thieves are so horribly overpowered.
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!