Look on your BG2 #1 cd. There is a program in the WOTsomething folder. It starts with CG. Chose your race and do the stats. Choose the point buy system and use the 25 points to get your stats.
If nothing we do matters, then all that matters is what we do.
@All: I don't check this thread as often as I maybe should - but if you have a character - could you either use the website, PM me or use the guild thread in NwN-forum
Originally posted by Gaxx_Firkraag:
<STRONG>Will specialist mages be inculded? Wild mages? they are kits...</STRONG>
Specialist Mages are not really Kits and are available in D&D3. That probably guarantees they will be in NWN.
Wild Mages are also not a Kit, but are not included in D&D3. Do the math...
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Originally posted by Xyx:
<STRONG>Specialist Mages are not really Kits and are available in D&D3. That probably guarantees they will be in NWN.
</STRONG>
Yeah - my character will be an Abjurer and I'm choosing Encharnment as opposing school (as if I´ve ever used hold/charm spells )
Originally posted by Xandax:
<STRONG>my character will be an Abjurer and I'm choosing Encharnment as opposing school (as if I´ve ever used hold/charm spells )</STRONG>
Yes, good choice. Enchantment spells are few and far between, especially the really useful ones. Sleep is a killer at lower levels, though, and Charm Person is great in PnP.
Evocation is also pretty lame in D&D3. Magic Missile, Fireball and Contingency are all it has going...
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.