Was The Ending Bad For You?
- ken masters
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- Desktop_Krissie
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- fable
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[QUOTE=darth leano]the plot in the entire game was too predictable , i was expecting a big twist, there was none, the ending sucked[/QUOTE]
Personally, I don't find predictability a problem. You more or less know exactly what's going to happen in Shakespeare's Othello before your first read-through or viewing of the play--the greatness lies in the writing, and suspense. I think the writing and characterization certainly made KotoR2 far superior to KotoR1 for me, and the *characters* were far less predictable, here. But the abruptness forced on the developers by Lucasarts in getting the product out did make things come together far too quickly. Just my POV.
Personally, I don't find predictability a problem. You more or less know exactly what's going to happen in Shakespeare's Othello before your first read-through or viewing of the play--the greatness lies in the writing, and suspense. I think the writing and characterization certainly made KotoR2 far superior to KotoR1 for me, and the *characters* were far less predictable, here. But the abruptness forced on the developers by Lucasarts in getting the product out did make things come together far too quickly. Just my POV.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
TSL Missing Content
The ending is a lot more interesting if you listen or read the cut audio clips that are included with the game but not used. You can listen to the clips and read transcripts here.
Team Gizka is working on restoring this content for at least the PC version. Can't wait till they're done!
The ending is a lot more interesting if you listen or read the cut audio clips that are included with the game but not used. You can listen to the clips and read transcripts here.
Team Gizka is working on restoring this content for at least the PC version. Can't wait till they're done!
- fable
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Same here, Conundrum. I only hope it's done before the next millenium. Mind, I don't blame the people who are working on this. The fault lies securely with Lucasarts, whose motto should be: turn 'em out fast, grab the money, and run. That said, I think once the ending and other materials are revealed, it should cause a major rethink for many players about this game. Because the writing is actually among the strongest of any RPG out there. And this isn't surprising, since the project leader held a similar post on PS:T.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Davja Eloma
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I think it's Planescape: Torment but that's just from doing a search. I don't know anything about it yet. Here are some links:
Planescape: Torment @ Gamebanshee
Planescape: Torment @ Gamespot
Planescape: Torment Development Team
Planescape: Torment @ Gamebanshee
Planescape: Torment @ Gamespot
Planescape: Torment Development Team
- Davja Eloma
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[QUOTE=Darth Darmok]This stuff about taking control of other characters to accomplish things is STUPID. I didn't pat 50+ dollars to be a droid or an ignorant, weak @ss pilot that can't fight!!!![/QUOTE]
I have to disagree. I think playing the separate characters individually added some challenge to the game and got you thinking about using the abilities of the different characters and outfitting them. I think when you play your main character in TSL, it is a lot easier than KotOR, so playing the individuals adds some difficulty. My first time playing KotOR I was using lifepacks like crazy against Malak because I didn't have Destroy Droid. I never got that sense of difficulty in TSL except with Mira in the Jekk Jekk Tar arena and Atton against the Twin Suns. I also liked playing them individually when they're not Jedi since it can use some creativity. My attack strategy is pretty similar with any of them after they become Jedi.
I have to disagree. I think playing the separate characters individually added some challenge to the game and got you thinking about using the abilities of the different characters and outfitting them. I think when you play your main character in TSL, it is a lot easier than KotOR, so playing the individuals adds some difficulty. My first time playing KotOR I was using lifepacks like crazy against Malak because I didn't have Destroy Droid. I never got that sense of difficulty in TSL except with Mira in the Jekk Jekk Tar arena and Atton against the Twin Suns. I also liked playing them individually when they're not Jedi since it can use some creativity. My attack strategy is pretty similar with any of them after they become Jedi.
The whole game was darker and weirder than KOTOR. I agree the ending should have been handled better. But it did lead me to think of some things, about what Kreia was saying: how the Force has its own will, is seeking balance, and uses people for the purpose. Thing is, it used Kreia, too, as we know (given what happened 4,000 years later) that she did NOT succeed in her goal of destroying the Force.
By the end of the game, the Jedi are wiped out, the Sith too, and all that remains are a few scattered Force-weilders, plus Revan out there in the beyond somewhere. But obviously that was enough to rebuild both the Jedi and the Republic.
But look what happened in the Star Wars movies: THE SAME THING!! The Jedi lost their way somehow, the Sith arose, Annikin got turned to Darth Vader and wiped the Jedi out except for Yoda and Obi-Wan, then his son comes along, turns him back to the light side, and he does in the Emperor and himself. Leaving the Sith destroyed, and only Luke among the living Jedi to rebuild the whole thing.
The Prophecy about Annikin was that he would "bring balance to the Force." Clearly, the Jedi misunderstood that prophecy. He balanced the Force by wiping out both the light and dark side weilders, allowing everything to start over from scratch. Dovetail that with what's happened in these games, and it looks like the Force does that periodically. So the Force really does have its own agenda, and the Jedi and Sith only THINK they understand it.
I personally believe the closest anyone could come to matching the Force's agenda is to incorporate and purify passion, rather than suppressing it as the Jedi do, or surrendering to it as the Sith do. I've said in real life about certain religious/moral convictions regarding sex, "If sex is evil, then evil becomes sexy." Broaden that to all passions (including sex of course), and you can say the same about the Jedi teachings. It hands a big portion of human nature over to the Dark Side by defining that portion as being part of it. And so this tick-tock routine, with Sith and Jedi destroying each other, will keep repeating itself until the Jedi eventually get it right, if ever.
By the end of the game, the Jedi are wiped out, the Sith too, and all that remains are a few scattered Force-weilders, plus Revan out there in the beyond somewhere. But obviously that was enough to rebuild both the Jedi and the Republic.
But look what happened in the Star Wars movies: THE SAME THING!! The Jedi lost their way somehow, the Sith arose, Annikin got turned to Darth Vader and wiped the Jedi out except for Yoda and Obi-Wan, then his son comes along, turns him back to the light side, and he does in the Emperor and himself. Leaving the Sith destroyed, and only Luke among the living Jedi to rebuild the whole thing.
The Prophecy about Annikin was that he would "bring balance to the Force." Clearly, the Jedi misunderstood that prophecy. He balanced the Force by wiping out both the light and dark side weilders, allowing everything to start over from scratch. Dovetail that with what's happened in these games, and it looks like the Force does that periodically. So the Force really does have its own agenda, and the Jedi and Sith only THINK they understand it.
I personally believe the closest anyone could come to matching the Force's agenda is to incorporate and purify passion, rather than suppressing it as the Jedi do, or surrendering to it as the Sith do. I've said in real life about certain religious/moral convictions regarding sex, "If sex is evil, then evil becomes sexy." Broaden that to all passions (including sex of course), and you can say the same about the Jedi teachings. It hands a big portion of human nature over to the Dark Side by defining that portion as being part of it. And so this tick-tock routine, with Sith and Jedi destroying each other, will keep repeating itself until the Jedi eventually get it right, if ever.
- Alien_Newborn
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I don't really care about all the "are you crazy?" responses I'm about to get, but I think that the ending was just right, considering how the rest of the game went. I liked this game a bunch more than original because it reminds me of Dune, or to a lesser extent "The Bourne Identity", in that all the pieces come together at the end, and unless you take a second look at it, you go "whoah, WTF just happened?". I guess you guys didn't take too close looks at things, or else you might appreciate the ending like I did.
Oh, and I only played Darkside, so I don't really know the light ending.
Oh, and I only played Darkside, so I don't really know the light ending.
Get up, stand up. Come on, throw your hands up.
If you've got the feeling, Jump across the ceiling.
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- Darth Pole
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[QUOTE=Bluefang]........Thing is, it used Kreia, too, as we know (given what happened 4,000 years later) that she did NOT succeed in her goal of destroying the Force.
By the end of the game, the Jedi are wiped out, the Sith too, and all that remains are a few scattered Force-weilders, plus Revan out there in the beyond somewhere. But obviously that was enough to rebuild both the Jedi and the Republic.
But look what happened in the Star Wars movies: THE SAME THING!! The Jedi lost their way somehow, the Sith arose, Annikin got turned to Darth Vader and wiped the Jedi out except for Yoda and Obi-Wan, then his son comes along, turns him back to the light side, and he does in the Emperor and himself. Leaving the Sith destroyed, and only Luke among the living Jedi to rebuild the whole thing.
The Prophecy about Annikin was that he would "bring balance to the Force." Clearly, the Jedi misunderstood that prophecy. He balanced the Force by wiping out both the light and dark side weilders, allowing everything to start over from scratch. Dovetail that with what's happened in these games, and it looks like the Force does that periodically. So the Force really does have its own agenda, and the Jedi and Sith only THINK they understand it.
[/QUOTE]
As an old fan of almost everything connected to SW universe, I must admit that the above theory is simply great!
Of course, I played both games, and was dissapointed by the KotoR II ending (expected more than just flying out on "the Ship That Was Once Destroyed on Planet Surface and Now is Recovered by the Main Character Force Will") but I immidiately wondered if it's not just an ESB ending. So...there must be KOTOR III in plans at least.
But then I have read the above theory and....well......seems logic.
Hmmm but then, is it already an end of SW?
I perfectly know, those are only computer games and movies, but...U know, don't U?
May the Forks B with U
By the end of the game, the Jedi are wiped out, the Sith too, and all that remains are a few scattered Force-weilders, plus Revan out there in the beyond somewhere. But obviously that was enough to rebuild both the Jedi and the Republic.
But look what happened in the Star Wars movies: THE SAME THING!! The Jedi lost their way somehow, the Sith arose, Annikin got turned to Darth Vader and wiped the Jedi out except for Yoda and Obi-Wan, then his son comes along, turns him back to the light side, and he does in the Emperor and himself. Leaving the Sith destroyed, and only Luke among the living Jedi to rebuild the whole thing.
The Prophecy about Annikin was that he would "bring balance to the Force." Clearly, the Jedi misunderstood that prophecy. He balanced the Force by wiping out both the light and dark side weilders, allowing everything to start over from scratch. Dovetail that with what's happened in these games, and it looks like the Force does that periodically. So the Force really does have its own agenda, and the Jedi and Sith only THINK they understand it.
[/QUOTE]
As an old fan of almost everything connected to SW universe, I must admit that the above theory is simply great!
Of course, I played both games, and was dissapointed by the KotoR II ending (expected more than just flying out on "the Ship That Was Once Destroyed on Planet Surface and Now is Recovered by the Main Character Force Will") but I immidiately wondered if it's not just an ESB ending. So...there must be KOTOR III in plans at least.
But then I have read the above theory and....well......seems logic.
Hmmm but then, is it already an end of SW?
I perfectly know, those are only computer games and movies, but...U know, don't U?
May the Forks B with U
- asdfjklsemi
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- Thran Baill
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It was an Epic Game.
Playing it gave me the same feeling that watching any of the Lord of the Rings films did. Because the game (as in the LoTR movies) spanned such a large area of the SW universe, as well as being so rich in history, especially if you played KOTOR 1, it gave a very rich sense of depth. I personally have experienced that only once before, in Baldur's gate 1 and 2 for PC.
The customization and use of the NPC's in this game as incredible, the lightsaber aspects were amazing, and the story sucked me in.
Having said that, yeah, the ending was a bit of a let down. At least for the light side...I only just beat it, though I've started a 2nd game. I can truly see how this project was rushed to the market...the LS ending seemed to have been tossed in as an aside. I think, as was already mentioned, more information given on what happens with the rest of the Ebon Hawk's crew, as well as the Exile.
My only thought is that they are paving the way for KOTOR 3. Will the exile then follow Revan in his search for the enemy that Kreia said will threaten the whole galaxy, sith and jedi alike?
I don't mind endings which leave you hanging, so long as there is a hint of something more. This didn't have it. When Kreia goes on about being an emptiness in the force, it honestly left me feeling a bit empty and unfulfilled playing the game.
I think then, that some clues or hints, or such, should have been given for LS endings, that perhaps lead you to believe that the exile could only find something to fill the void if he followed Revan into the beyond. Who knows...I haven't heard anything about KOTOR 3...maybe that was their plan?
PS - I also agree that the Trayus academy was too easy...mind you, I only played on the normal difficulty, but one jedi against a handful of sith marauders and such should be difficult, not easy. But again, it is kind of cool being able to kick ass on that scale.
Overall, I give the game a 9 out of 10. And the more I play it, the more I'll like it, ending aside.
Playing it gave me the same feeling that watching any of the Lord of the Rings films did. Because the game (as in the LoTR movies) spanned such a large area of the SW universe, as well as being so rich in history, especially if you played KOTOR 1, it gave a very rich sense of depth. I personally have experienced that only once before, in Baldur's gate 1 and 2 for PC.
The customization and use of the NPC's in this game as incredible, the lightsaber aspects were amazing, and the story sucked me in.
Having said that, yeah, the ending was a bit of a let down. At least for the light side...I only just beat it, though I've started a 2nd game. I can truly see how this project was rushed to the market...the LS ending seemed to have been tossed in as an aside. I think, as was already mentioned, more information given on what happens with the rest of the Ebon Hawk's crew, as well as the Exile.
My only thought is that they are paving the way for KOTOR 3. Will the exile then follow Revan in his search for the enemy that Kreia said will threaten the whole galaxy, sith and jedi alike?
I don't mind endings which leave you hanging, so long as there is a hint of something more. This didn't have it. When Kreia goes on about being an emptiness in the force, it honestly left me feeling a bit empty and unfulfilled playing the game.
I think then, that some clues or hints, or such, should have been given for LS endings, that perhaps lead you to believe that the exile could only find something to fill the void if he followed Revan into the beyond. Who knows...I haven't heard anything about KOTOR 3...maybe that was their plan?
PS - I also agree that the Trayus academy was too easy...mind you, I only played on the normal difficulty, but one jedi against a handful of sith marauders and such should be difficult, not easy. But again, it is kind of cool being able to kick ass on that scale.
Overall, I give the game a 9 out of 10. And the more I play it, the more I'll like it, ending aside.
Sometimes I do what I want, most of the time, I do what I have to.
- Darth_Juro
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The ending was awesome....as for any lame endings as Kotor II had it leaves unanswered questions and raises the bar for another game...although part 1 didn't leave us wondering if there was going to be a II this game sure has got me wondering if and when they are going to make a III to answer the unanswered questions.
Fear is the emptiness inside your heart. Never underestimate the capablities of someone's actions towards you.
[QUOTE=Thran Baill]Playing it gave me the same feeling that watching any of the Lord of the Rings films did. Because the game (as in the LoTR movies) spanned such a large area of the SW universe, as well as being so rich in history, especially if you played KOTOR 1, it gave a very rich sense of depth. I personally have experienced that only once before, in Baldur's gate 1 and 2 for PC.
The customization and use of the NPC's in this game as incredible, the lightsaber aspects were amazing, and the story sucked me in.
Having said that, yeah, the ending was a bit of a let down. At least for the light side...I only just beat it, though I've started a 2nd game. I can truly see how this project was rushed to the market...the LS ending seemed to have been tossed in as an aside. I think, as was already mentioned, more information given on what happens with the rest of the Ebon Hawk's crew, as well as the Exile.
My only thought is that they are paving the way for KOTOR 3. Will the exile then follow Revan in his search for the enemy that Kreia said will threaten the whole galaxy, sith and jedi alike?
I don't mind endings which leave you hanging, so long as there is a hint of something more. This didn't have it. When Kreia goes on about being an emptiness in the force, it honestly left me feeling a bit empty and unfulfilled playing the game.
I think then, that some clues or hints, or such, should have been given for LS endings, that perhaps lead you to believe that the exile could only find something to fill the void if he followed Revan into the beyond. Who knows...I haven't heard anything about KOTOR 3...maybe that was their plan?
PS - I also agree that the Trayus academy was too easy...mind you, I only played on the normal difficulty, but one jedi against a handful of sith marauders and such should be difficult, not easy. But again, it is kind of cool being able to kick ass on that scale.
Overall, I give the game a 9 out of 10. And the more I play it, the more I'll like it, ending aside.[/QUOTE]
Thinking the way just like you. The ending was not bad if you do not only consider the video of Ebon Hawk flying away from Malachor. The dialouge between Kreia is very rich and is a perfect resolution for this game. The ending was not really detailed, but I don't care. Keeps me going for KOTOR 3.
The customization and use of the NPC's in this game as incredible, the lightsaber aspects were amazing, and the story sucked me in.
Having said that, yeah, the ending was a bit of a let down. At least for the light side...I only just beat it, though I've started a 2nd game. I can truly see how this project was rushed to the market...the LS ending seemed to have been tossed in as an aside. I think, as was already mentioned, more information given on what happens with the rest of the Ebon Hawk's crew, as well as the Exile.
My only thought is that they are paving the way for KOTOR 3. Will the exile then follow Revan in his search for the enemy that Kreia said will threaten the whole galaxy, sith and jedi alike?
I don't mind endings which leave you hanging, so long as there is a hint of something more. This didn't have it. When Kreia goes on about being an emptiness in the force, it honestly left me feeling a bit empty and unfulfilled playing the game.
I think then, that some clues or hints, or such, should have been given for LS endings, that perhaps lead you to believe that the exile could only find something to fill the void if he followed Revan into the beyond. Who knows...I haven't heard anything about KOTOR 3...maybe that was their plan?
PS - I also agree that the Trayus academy was too easy...mind you, I only played on the normal difficulty, but one jedi against a handful of sith marauders and such should be difficult, not easy. But again, it is kind of cool being able to kick ass on that scale.
Overall, I give the game a 9 out of 10. And the more I play it, the more I'll like it, ending aside.[/QUOTE]
Thinking the way just like you. The ending was not bad if you do not only consider the video of Ebon Hawk flying away from Malachor. The dialouge between Kreia is very rich and is a perfect resolution for this game. The ending was not really detailed, but I don't care. Keeps me going for KOTOR 3.
The exposition and middle of the game was enjoyable (you actually started as a Jedi, none of that annoying soldier crap that took up valuable Jedi levels from KotOR I), but I believe that the ending was indeed terrible. All this big stuff about Nihilus, and how he devours worlds; BAM! Weapon master with Force speed kills him without a worry.
Anyways, on to actual ending, On Malachor VI, what the hell is your party doing? Are they just sitting inside your ship frolicking and prancing around (cept for Mira who walks off alone, and those two new droids) - speaking of which, what the hell happened with Bara-Dur's (sp?) droid? It goes around and shuts of those beacons or whatever, then that Crime Boss's droid comes along and says: I can't let this happen *ends thast part*. ????
Furthermore, the ending did not only make no sense, it was rediculously easy. The only time when I had to heal was during the 3 lightsabre situation.
Anyways, on to actual ending, On Malachor VI, what the hell is your party doing? Are they just sitting inside your ship frolicking and prancing around (cept for Mira who walks off alone, and those two new droids) - speaking of which, what the hell happened with Bara-Dur's (sp?) droid? It goes around and shuts of those beacons or whatever, then that Crime Boss's droid comes along and says: I can't let this happen *ends thast part*. ????
Furthermore, the ending did not only make no sense, it was rediculously easy. The only time when I had to heal was during the 3 lightsabre situation.
"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!" - The Desert Fox
- Hill-Shatar
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The 3 end 'bosses' were pathetically easy, I agree. I was able to finish all three incredibly easily, even though Visas was mostly useless.
Apparently, your other party members were originally supposed to get killed, but that was cut. For some reason, though, Bao-Dur shows up as dead, when talking to his droid, and the like. They also cut out what the big droid did. Perhaps it was the DS ending that was supposed to occur, or was it the actual plan of things for the plot? If so, it made little difference and no sense.
Considering I also defeated Atris as both the Handmaiden and the Exile, I thought that was woefully underdone as well... it held none of the difficulties of the first one, trying to get control of Bastila.
For me, the ending was somewhat... confusing and obscure, form one thing, as you actual gain no actual knowledge, exceot for some conversation with the three now dead Jedi Masters you were sent to find. Also, it was not as impressive as the first one, nor as difficult. It would have healped if the enemies rose in difficulty as you rose in level, in my opinion.
Apparently, your other party members were originally supposed to get killed, but that was cut. For some reason, though, Bao-Dur shows up as dead, when talking to his droid, and the like. They also cut out what the big droid did. Perhaps it was the DS ending that was supposed to occur, or was it the actual plan of things for the plot? If so, it made little difference and no sense.
Considering I also defeated Atris as both the Handmaiden and the Exile, I thought that was woefully underdone as well... it held none of the difficulties of the first one, trying to get control of Bastila.
For me, the ending was somewhat... confusing and obscure, form one thing, as you actual gain no actual knowledge, exceot for some conversation with the three now dead Jedi Masters you were sent to find. Also, it was not as impressive as the first one, nor as difficult. It would have healped if the enemies rose in difficulty as you rose in level, in my opinion.
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[QUOTE=Hill-Shatar]Also, it was not as impressive as the first one, nor as difficult. It would have healped if the enemies rose in difficulty as you rose in level, in my opinion.[/QUOTE]
They did rise in difficulty as you levelled didn't they? Meh, it was all a bit too easy I probably didn't notice.
The end boss(es) between the two games (I and II) are pretty similar (On my second run through, I had a consular with sabre fighting stats [str, con and dex] at a base of 10, while I pumped Cha and Wis hoping to create an Uber forcer who's powers no-one could resist, but in the end Malak resisted all my force powers, so I just whacked him with one lightsabre and 10-15 str and he went down easy), although the majority of the game is generally a lot harder in I than II
They did rise in difficulty as you levelled didn't they? Meh, it was all a bit too easy I probably didn't notice.
The end boss(es) between the two games (I and II) are pretty similar (On my second run through, I had a consular with sabre fighting stats [str, con and dex] at a base of 10, while I pumped Cha and Wis hoping to create an Uber forcer who's powers no-one could resist, but in the end Malak resisted all my force powers, so I just whacked him with one lightsabre and 10-15 str and he went down easy), although the majority of the game is generally a lot harder in I than II
"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!" - The Desert Fox