Spells that were left out
- Lews Therin
- Posts: 111
- Joined: Mon Apr 02, 2001 10:00 pm
- Contact:
Gamer's timestop is a must!!!!!
I'd add an Improved Gamer Timestop: after the 6 hours of play you don't have to rest because you feel like after 8 hours of good restorating sleep.
@Fezek: yeah, that cow has something strange....were it in the game i'd cast her a great Bigbsy's finger...
I'd add an Improved Gamer Timestop: after the 6 hours of play you don't have to rest because you feel like after 8 hours of good restorating sleep.
@Fezek: yeah, that cow has something strange....were it in the game i'd cast her a great Bigbsy's finger...
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
@Rodo, no offense, but could we keep politics out of this topic? There's nothing terribly funny about an entire culture being divested of its property while the nation that took it over deliberately tries to populate that land with as many settlements as possible. My point isn't that this view is exclusively correct, but that "Summon Arab Terrorists" could be seen as a provocative insult to any Arab, anywhere.
If you want to discuss the issue, start up a topic in SYM, down below. Thanks.
If you want to discuss the issue, start up a topic in SYM, down below. Thanks.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Jhareth of house Noquar
- Posts: 185
- Joined: Mon Dec 18, 2000 11:00 pm
- Location: Boulder, CO, USA
- Contact:
ok, I'll pull one out of the archives...
The ultimate "Hey, look over there!" distraction spell.
"Phantom Kender"
Schools:Illusion, Conjuration
Mage spell, Lvl. 6
Duration:2 turns + 1 round/lvl.
Casting time:6
Range:10 feet
Description: (I don't have this at work with me, but if you've been to Krynn, you can figure it out... ;-) )
The ultimate "Hey, look over there!" distraction spell.
"Phantom Kender"
Schools:Illusion, Conjuration
Mage spell, Lvl. 6
Duration:2 turns + 1 round/lvl.
Casting time:6
Range:10 feet
Description: (I don't have this at work with me, but if you've been to Krynn, you can figure it out... ;-) )
Lil alurl velve zhah lil velkyn uss...
Your friendly neighborhood
Drow in sunglasses,
Jhareth of house Noquar
Your friendly neighborhood
Drow in sunglasses,
Jhareth of house Noquar
Emotion: Morrissey (Depression)
Range: I don't care
Casting time: whatever
Area of effect: one lonely person
Saving throw: Negative
Duration: Forever,and ever, and ever...
Upon casting this spell...ahh sod it
Range: I don't care
Casting time: whatever
Area of effect: one lonely person
Saving throw: Negative
Duration: Forever,and ever, and ever...
Upon casting this spell...ahh sod it
".I guess soldiers have been killing other soldiers quite a bit; I believe it is called war."
Ahahahahhahahhah....LOLOriginally posted by Fezek:
<STRONG>Emotion: Morrissey (Depression)
Range: I don't care
Casting time: whatever
Area of effect: one lonely person
Saving throw: Negative
Duration: Forever,and ever, and ever...
Upon casting this spell...ahh sod it
</STRONG>
[ 07-13-2001: Message edited by: Edwin ]
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Summon Curmudgeon
School:Recollection
Range:Anyone within hearing distance
Duration:Could be all night
Saving Throw: A bullet
Area of effect: Anyone within hearing distance
This summons one crusty old curmudgeon as per Robert D. Raeford, or Andy Rooney who incessantly prattles and babbles about topics which almost no one is interested. Target is incapacitated by boring stories of walking six miles barefoot through the sharp ice crystals to buy two slices of bread to feed 13 children. Targets intelligence and wisdom drop to 3 for the duration of the spell because of the riveting nature of the curmudgeons conversation much akin to watching an IV drip. Curmudgeon is immune to all hints and innuendoes that he may be overstaying his welcome or speaking at length about something which you care nothing about. Unfortunately Curmudgeon is indiscriminate in his target and may tie up your party for days of play time. May only be dispelled by reruns of Matlock or Weapons of War on the History Channel.
School:Recollection
Range:Anyone within hearing distance
Duration:Could be all night
Saving Throw: A bullet
Area of effect: Anyone within hearing distance
This summons one crusty old curmudgeon as per Robert D. Raeford, or Andy Rooney who incessantly prattles and babbles about topics which almost no one is interested. Target is incapacitated by boring stories of walking six miles barefoot through the sharp ice crystals to buy two slices of bread to feed 13 children. Targets intelligence and wisdom drop to 3 for the duration of the spell because of the riveting nature of the curmudgeons conversation much akin to watching an IV drip. Curmudgeon is immune to all hints and innuendoes that he may be overstaying his welcome or speaking at length about something which you care nothing about. Unfortunately Curmudgeon is indiscriminate in his target and may tie up your party for days of play time. May only be dispelled by reruns of Matlock or Weapons of War on the History Channel.
When the warrior is not in battle he doesn't rest. He sharpens his sword.
- HighLordDave
- Posts: 4062
- Joined: Sun Jan 14, 2001 11:00 pm
- Location: Between Middle-Earth and the Galaxy Far, Far Away
- Contact:
Summon Auditor
Causes an IRS agent to appear and go through the target's financial records. The auditor is immune to damage and magic, in addition to causing fear for a 50' radius. There is a 95% chance that the target of the audit will have to pay a fine equal to 50+2d10% of the party's wealth. Failure to pay results in a trip to debtors' prison.
Tax Shelter
The counter to the Audit spell, this magick causes a tax attorney to appear and answer the auditor's questions. The tax attorney is immune to damage and magic, but may be distracted by the sound of ambulance sirens. For 10,000 GP the tax attorney can reduce the auditors fine by d10x10%. For each additional 5,000 GP the party spends, the auditor's fine is reduced by another 10%. If the party does not have 10,000 GP, the attorney will laugh at them and then disappear to chase celebrity divorces or medical malpractice suits.
Causes an IRS agent to appear and go through the target's financial records. The auditor is immune to damage and magic, in addition to causing fear for a 50' radius. There is a 95% chance that the target of the audit will have to pay a fine equal to 50+2d10% of the party's wealth. Failure to pay results in a trip to debtors' prison.
Tax Shelter
The counter to the Audit spell, this magick causes a tax attorney to appear and answer the auditor's questions. The tax attorney is immune to damage and magic, but may be distracted by the sound of ambulance sirens. For 10,000 GP the tax attorney can reduce the auditors fine by d10x10%. For each additional 5,000 GP the party spends, the auditor's fine is reduced by another 10%. If the party does not have 10,000 GP, the attorney will laugh at them and then disappear to chase celebrity divorces or medical malpractice suits.
Jesus saves! And takes half damage!
If brute force doesn't work, you're not using enough.
If brute force doesn't work, you're not using enough.
@Jhareth-san..I'm really p@#$%ed that I don't know what a Kender is. You'll be happy to know that my funny-gene is preparing itself for the explanation. The "What in the world could that be" is a good start though.
".I guess soldiers have been killing other soldiers quite a bit; I believe it is called war."
Beyond. Just beyond...Originally posted by cgardenh:
<STRONG>Summon Curmudgeon
School:Recollection
Range:Anyone within hearing distance
Duration:Could be all night
Saving Throw: A bullet
Area of effect: Anyone within hearing distance
. </STRONG>
".I guess soldiers have been killing other soldiers quite a bit; I believe it is called war."
- Lews Therin
- Posts: 111
- Joined: Mon Apr 02, 2001 10:00 pm
- Contact:
Originally posted by Fezek:
<STRONG>@Jhareth-san..I'm really p@#$%ed that I don't know what a Kender is. You'll be happy to know that my funny-gene is preparing itself for the explanation. The "What in the world could that be" is a good start though.
</STRONG>
Tasslehoff from Dragonlance was one. I remember he had no fear and didn't take anything seriously. He had a good friend Fizban who was more than he seemed. I always like Fizban, too.
Full plate and packing steel.
- HighLordDave
- Posts: 4062
- Joined: Sun Jan 14, 2001 11:00 pm
- Location: Between Middle-Earth and the Galaxy Far, Far Away
- Contact:
- Lews Therin
- Posts: 111
- Joined: Mon Apr 02, 2001 10:00 pm
- Contact:
- Mandeville
- Posts: 13
- Joined: Tue Jul 03, 2001 10:00 pm
- Location: Charleston, SC
- Contact:
- Lews Therin
- Posts: 111
- Joined: Mon Apr 02, 2001 10:00 pm
- Contact:
- MegaToerist
- Posts: 347
- Joined: Sat May 26, 2001 10:00 pm
- Location: Belgium, Europe
- Contact:
MAJOR SPOILER!!
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(for those reading the "War of The Lance" novels )
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Fizban is actually an avatar of the god Paladine!!
@Fezek: As Lews Therin said, Kender are known on Krynn for being completely unaware of the meaning of fear. This does not imply that they can't recognize dangerous situations, they're just not scared by them, but amazed and awed instead (such as: "wow, so that is what a dragon preparing to breathe fire looks like... ) Kender are also extremely curious. This results in "handling", an activity other races call "stealing", though it's not the exact description. Handling is just picking up items that look fascinating, just to have a look at them. But, alas, Kender mostly forget to put the item back (they don't have any intentions of stealing, it's just the Kender nature). A Kender is therefore greatly insulted when called a thief.
Having a Kender around is certainly fun for the players in a party (but not every time for the PCs ): Just imagine the reactions when you suddenly can't find your sword in a fight, just because the little guy (yes, Kenders are small folk) wanted to have a look at it, and then decided to keep it from getting lost...
After having a Kender around for some time, PCs really jump at the sound of a simple "oops" said by the Kender
Have fun, take a Kender into your home
TC, Geert
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(for those reading the "War of The Lance" novels )
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Fizban is actually an avatar of the god Paladine!!
@Fezek: As Lews Therin said, Kender are known on Krynn for being completely unaware of the meaning of fear. This does not imply that they can't recognize dangerous situations, they're just not scared by them, but amazed and awed instead (such as: "wow, so that is what a dragon preparing to breathe fire looks like... ) Kender are also extremely curious. This results in "handling", an activity other races call "stealing", though it's not the exact description. Handling is just picking up items that look fascinating, just to have a look at them. But, alas, Kender mostly forget to put the item back (they don't have any intentions of stealing, it's just the Kender nature). A Kender is therefore greatly insulted when called a thief.
Having a Kender around is certainly fun for the players in a party (but not every time for the PCs ): Just imagine the reactions when you suddenly can't find your sword in a fight, just because the little guy (yes, Kenders are small folk) wanted to have a look at it, and then decided to keep it from getting lost...
After having a Kender around for some time, PCs really jump at the sound of a simple "oops" said by the Kender
Have fun, take a Kender into your home
TC, Geert
It may seem like I'm doing nothing, but on cellular level, I'm really quite busy...
[url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url] - [url="http://www.naturewing.curvedspaces.com/Index.html"]Nature Wing[/url]
"Vis consuli expers mole ruit sua"
[url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url] - [url="http://www.naturewing.curvedspaces.com/Index.html"]Nature Wing[/url]
"Vis consuli expers mole ruit sua"
- Yshania
- Posts: 8572
- Joined: Wed May 09, 2001 10:00 pm
- Location: Some Girls Wander By Mistake
- Contact:
Originally posted by Fezek
I do not believe the saving throw should be negative. I think you need a saving throw versus loss of humour or suffer a whipping from a huge vicious bunch of GladioliEmotion: Morrissey (Depression)
Range: I don't care
Casting time: whatever
Area of effect: one lonely person
Saving throw: Negative
Duration: Forever,and ever, and ever...
Upon casting this spell...ahh sod it
Parachute for sale, like new! Never opened!
Guinness, black goes with everything.
Guinness, black goes with everything.
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
Power Play. This spell summons a small group of elite powerplayers who wield and wear the most sophisticated, heavily magicked, thoroughly overkilling items in the entire continuum. Their skills are maxxed out, and their attributes have been magically altered to reflect values which are godlike.
It is not necessary for them to be used against your adversaries. Merely having them in the same room will strike your foes permanently blind.
It is not necessary for them to be used against your adversaries. Merely having them in the same room will strike your foes permanently blind.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.