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16+ in stat eqauls 10% bonus to earned experience

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
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southafrica
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Post by southafrica »

It is very consistant with the Pen and paper version. as 10% is awarded to all experience... skills monsters whatever...

So, they may have figured that it is simpler to simply add the experience bonus onto the characters as most people will have at least a 16 in their prime stat. Also for example the combat log is right, that is the value of the monster or trap etc. the 10% is added independantly of the monster/action.

Does what I say make sense? It seems that the bonus is the norm in the game thus meaning that they have not implemented a penalty for being under 16... without writing a code that would divide up the exp, then check for characters with a 16 or above than individually adding the 10% bonus... thus making it far easier for the designers I would assume.

-SA
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Post by Kipi »

[QUOTE=southafrica]It is very consistant with the Pen and paper version. as 10% is awarded to all experience... skills monsters whatever...

So, they may have figured that it is simpler to simply add the experience bonus onto the characters as most people will have at least a 16 in their prime stat. Also for example the combat log is right, that is the value of the monster or trap etc. the 10% is added independantly of the monster/action.

Does what I say make sense? It seems that the bonus is the norm in the game thus meaning that they have not implemented a penalty for being under 16... without writing a code that would divide up the exp, then check for characters with a 16 or above than individually adding the 10% bonus... thus making it far easier for the designers I would assume.

-SA[/QUOTE]
Yes, it does make sense. And it could even be that way, since we know how much designers/coders want to ease their job... ;)

IMO it either that way or then it's easter-egg, like Xandax (was it Xandax? :confused: ) stated earlier
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Andyr
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Post by Andyr »

Challenge ratings do not affect XP awarded in the game.

High stats, though, do (though I've only tested with solo characters when I was looking into it a while ago so do not know the party situation).

The number of experience it says you get in the dialogue window is the same as the experience value stored in the .CRE file. So, yeah, the extra 10% is applied stealthily.
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Berethor
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Post by Berethor »

As someone said earlier, mods please Sticky this, it is an important topic that had drawn many eyes.

The 10 percent is added anyways, even if your PR isnt above 16, is that what your saying? Like if I had a thief with 10 dex(not a great Idea) he would still get the bonus?
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Post by Rav »

[QUOTE=Berethor]As someone said earlier, mods please Sticky this, it is an important topic that had drawn many eyes.

The 10 percent is added anyways, even if your PR isnt above 16, is that what your saying? Like if I had a thief with 10 dex(not a great Idea) he would still get the bonus?[/QUOTE]Yes.

Rav
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Post by dj_venom »

[QUOTE=Xandax]Rav already mentioend that he got it under Impossible as well, which I think eleminates the need for testing under different rules.[/QUOTE]

No, I mean test different ideas. As in come up with other reasons, and then test to see if it still yeilds the 10% extra. Such an idea as Ravager's, where it could just be that level or something. So if I can think of other ideas, I will post/try them.
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ensaro dai
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Post by ensaro dai »

BG II is just bugged, if they had the 10% xtra XP implied without +16 stats, it doesnt follow the new AD&D rules...
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Post by VonDondu »

If everyone in your party gets a 10% bonus to experience regardless of their stats, and assuming that the game designers made the game that way deliberately, then it's possible it was done that way to balance the game. The game designers were very concerned about game balance. Perhaps after testing the game, the designers decided that it would be better if your characters levelled up faster, but they didn't want to change the experience value of the monsters or add more encounters or add more monsters to the existing battles. An experience modifier would be the easiest way.
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