It is totally absurd that when I choose my main character to be a cleric/ranger only 1 spot for a weapon was provided. This is highly dangerous because she can't go from a range weapon to melee in a flash. Since the original BG will not stay on pause as you change weapons she is usually severely damaged by the time it can be changed. If she were a mage and would stay in the back of the pack this would be ok, but she is a strong ranger fighter as well as a cleric.
Ok, not that I have vented, is there any way to change the quick weapon slot to accommodate 2 weapons?
Thanks,
Ms Jenny
Quick Weapon question
Quick Weapon question
We dont stop playing because we grow old. We grow old because we stop playing!
I don't think there is any way to change the number of weapon slots. But there is an easy way to keep the game paused while you switch weapons on the inventory screen. Just copy your single-player saved game(s) to your multi-player saved game folder and play your game in multi-player mode. When you pause the game, the game will stay paused when you manage your inventory.
By the way, who else is in your party? I've played through the entire series with a Cleric/Ranger and Imoen. Imoen was dualled to a Conjurer. I removed the experience cap, so they achieved very high levels and they were very powerful. Imoen used a bow and a scimitar, but my Cleric/Ranger almost never used ranged weapons. She and Imoen did make use of sneak attacks and "traps" in the form of Skulltrap and Glyph of Warding, and they used a lot of summoned monsters (via the Wand of Monster Summoning, which I kept recharged at all times). Imoen did a lot of backstabbing (often using Potions of Invisibility to make multiple attacks on the same monster or group of monsters) and made good use of a Wand of Fire. I also found that luring single monsters away from large groups and killing them one by one made battles much easier. You can't do that with some groups (the "Amazon" bounty hunters in the Nashkel mountains spring to mind), but I was still able to limit their attacks because I used Hold spells and Chromatic Orb, rendering several of them unable to attack my party. Spells and potions make all the difference. My Cleric/Ranger used a lot of potions and spells such as Draw Upon Holy Might, and she was virtually unstoppable.
I was very careful in most battles, but only a few of them were what I consider to be mortally dangerous (on Average Difficulty), and I used special tactics (and reloaded several times) for those battles. For example, one Doomguard in Durlag's Tower was especially tough; I had to lure him away from the other monsters. In some battles, when my Cleric/Ranger was swarmed by monsters, I had her use a Ring of Fire Resistance and a Potion of Fire Resistance (giving her 100% resistance against fire) while Imoen blasted everybody with the Wand of Fire. I consider that to be a legitimate tactic, but I tried not to use it too much because using it all the time would have been cheesy since wands are supposed to have limited charges and therefore limited uses.
When I first played Baldur's Gate, I relied heavily on ranged weapons. My party killed most of the monsters before they ever touched my group. Melee confrontations seemed too dangerous for me at the time. But after playing Shadows of Amn and Throne of Bhaal several times, I don't care much for ranged weapons anymore because other tactics are so much more fun, and I enjoy the excitement of melee battles.
By the way, who else is in your party? I've played through the entire series with a Cleric/Ranger and Imoen. Imoen was dualled to a Conjurer. I removed the experience cap, so they achieved very high levels and they were very powerful. Imoen used a bow and a scimitar, but my Cleric/Ranger almost never used ranged weapons. She and Imoen did make use of sneak attacks and "traps" in the form of Skulltrap and Glyph of Warding, and they used a lot of summoned monsters (via the Wand of Monster Summoning, which I kept recharged at all times). Imoen did a lot of backstabbing (often using Potions of Invisibility to make multiple attacks on the same monster or group of monsters) and made good use of a Wand of Fire. I also found that luring single monsters away from large groups and killing them one by one made battles much easier. You can't do that with some groups (the "Amazon" bounty hunters in the Nashkel mountains spring to mind), but I was still able to limit their attacks because I used Hold spells and Chromatic Orb, rendering several of them unable to attack my party. Spells and potions make all the difference. My Cleric/Ranger used a lot of potions and spells such as Draw Upon Holy Might, and she was virtually unstoppable.
I was very careful in most battles, but only a few of them were what I consider to be mortally dangerous (on Average Difficulty), and I used special tactics (and reloaded several times) for those battles. For example, one Doomguard in Durlag's Tower was especially tough; I had to lure him away from the other monsters. In some battles, when my Cleric/Ranger was swarmed by monsters, I had her use a Ring of Fire Resistance and a Potion of Fire Resistance (giving her 100% resistance against fire) while Imoen blasted everybody with the Wand of Fire. I consider that to be a legitimate tactic, but I tried not to use it too much because using it all the time would have been cheesy since wands are supposed to have limited charges and therefore limited uses.
When I first played Baldur's Gate, I relied heavily on ranged weapons. My party killed most of the monsters before they ever touched my group. Melee confrontations seemed too dangerous for me at the time. But after playing Shadows of Amn and Throne of Bhaal several times, I don't care much for ranged weapons anymore because other tactics are so much more fun, and I enjoy the excitement of melee battles.
- krunchyfrogg
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[QUOTE=krunchyfrogg]Maybe it's because I have TotSC installed, but my C/R has two quick weapon slots.
It's C/T, F/M/T, and M/T that get screwed with only one slot for me.[/QUOTE]
That's the way I remember it, but I wasn't sure. Since msjenny has only one weapon slot, I didn't question it.
msjenny, if you don't have Tales of the Sword Coast, I strongly recommend that you get a copy and install it. I wouldn't play Baldur's Gate without it.
It's C/T, F/M/T, and M/T that get screwed with only one slot for me.[/QUOTE]
That's the way I remember it, but I wasn't sure. Since msjenny has only one weapon slot, I didn't question it.
msjenny, if you don't have Tales of the Sword Coast, I strongly recommend that you get a copy and install it. I wouldn't play Baldur's Gate without it.
In my party I have Imoen, Jaheira, Kivan, Kagain and Xzar. Xzar makes a pretty cool mage once you make him wear the Feminine-Masculine Belt. He becomes busty blonde and is not nearly as hard to get alone with once he becomes a woman. I am still in chapter one because I can't find disk 3 but am expecting it in the mail any time now as well as BGTOTSC. I have never played BGTOTSC but the others I have played all the way through to the BGTOB. I have not played the original saga in a few years so I am freaked at how weak everyone is. I have installed the XP cap remover so am expecting to make my main character really strong. One thing I have found out if you play until you have toughened up some and export the character and import it into a new game, all your NCP's have higher hit points as well. It is kind of a bummer to have a character you have seen take down 3 umber hulks by herself get taken down by a single kobold. Hopefully from what I am reading here I will export my PC into a new game after I install BGTOTSC and will have at least 2 weapon slots.
I am not sure about playing the multiplayer game. Is this something I can still play alone or what? Has anyone here ever played on line with other people. If yes, what did you like about it and what did you not like?
MsJenny
I am not sure about playing the multiplayer game. Is this something I can still play alone or what? Has anyone here ever played on line with other people. If yes, what did you like about it and what did you not like?
MsJenny
We dont stop playing because we grow old. We grow old because we stop playing!
[QUOTE=msjenny]I am not sure about playing the multiplayer game. Is this something I can still play alone or what? Has anyone here ever played on line with other people. If yes, what did you like about it and what did you not like?
QUOTE]You can choose the multiplayer option without playing with others, or going online, even. It has the advantage VD mentioned, and you can create more than one partymember yourself.
QUOTE]You can choose the multiplayer option without playing with others, or going online, even. It has the advantage VD mentioned, and you can create more than one partymember yourself.
She says: Lou, it's the Beginning of a Great Adventure
You can play by yourself in multiplayer mode. The startup screen is a little different (you have to select which of your characters you want to play with) and it takes a little longer to load, but inside the game, you can't really tell the difference.
One of the nice things about low-level characters is that you can level up quickly if you're willing to take chances and "milk the experience cows". You can highlight the following text if you want to read some spoilers:
In the northeast corner of the area directly east of Beregost, there is a group of monsters that are worth a lot of experience. Use your Ranger stealth to sneak up on them and lure them to you one by one. Hit them with ranged weapons before they reach you, then switch to a melee weapon if you need to. Some of them require a +1 or better weapon to hit, so take a +1 mace and some +1 bullets. Be careful, because the monsters are dangerous to low level characters. But a Cleric/Ranger with 18/xx Strength with ranged support from an NPC like Imoen shouldn't have much trouble.
While you're in Beregost, you should also talk to Garrick outside one of the inns, Marl inside one of the inns, and Firebead Elvenhair inside a house across the street from the inn where you meet Marl. There are also a couple of monsters in High Hedge west of Beregost that are worth a lot of experience points.
One of the nice things about low-level characters is that you can level up quickly if you're willing to take chances and "milk the experience cows". You can highlight the following text if you want to read some spoilers:
In the northeast corner of the area directly east of Beregost, there is a group of monsters that are worth a lot of experience. Use your Ranger stealth to sneak up on them and lure them to you one by one. Hit them with ranged weapons before they reach you, then switch to a melee weapon if you need to. Some of them require a +1 or better weapon to hit, so take a +1 mace and some +1 bullets. Be careful, because the monsters are dangerous to low level characters. But a Cleric/Ranger with 18/xx Strength with ranged support from an NPC like Imoen shouldn't have much trouble.
While you're in Beregost, you should also talk to Garrick outside one of the inns, Marl inside one of the inns, and Firebead Elvenhair inside a house across the street from the inn where you meet Marl. There are also a couple of monsters in High Hedge west of Beregost that are worth a lot of experience points.
VonDondu said ---- SPOILER ---- I hope this works if it is not hidden then don't read it unless you want the spoiler. Sorry.
"In the northeast corner of the area directly east of Beregost, there is a group of monsters that are worth a lot of experience."
Do you mean those dagblasted vampire dogs? I can't kill them, maybe I need to have xps much higher than I have so far. They treat my party like gnats. They swat and your dead. By xp cows do you mean like the sirens, etc. Too bad there are only a few of them. There is a mighty monster husband to one of the sirens I can't kill at this time as well. Imoen had 2 detonator arrows that will kill anything and they did not even slow him down. In fact the first time she used one of those it killed half the party. so I was saving them just for this monster to no avail. [/color]
As soon as I get my ranger up to 60 hit points I am starting a new game. So I am really just biding my time as I (A) grow her stronger and (B) wait for my new cd's to arrive in the mail. They should have been here yesterday but I am still waiting.
"In the northeast corner of the area directly east of Beregost, there is a group of monsters that are worth a lot of experience."
Do you mean those dagblasted vampire dogs? I can't kill them, maybe I need to have xps much higher than I have so far. They treat my party like gnats. They swat and your dead. By xp cows do you mean like the sirens, etc. Too bad there are only a few of them. There is a mighty monster husband to one of the sirens I can't kill at this time as well. Imoen had 2 detonator arrows that will kill anything and they did not even slow him down. In fact the first time she used one of those it killed half the party. so I was saving them just for this monster to no avail. [/color]
As soon as I get my ranger up to 60 hit points I am starting a new game. So I am really just biding my time as I (A) grow her stronger and (B) wait for my new cd's to arrive in the mail. They should have been here yesterday but I am still waiting.
We dont stop playing because we grow old. We grow old because we stop playing!
Yes, I meant the vampire dogs. They're tough, but I have managed to beat them with a 2nd-3rd Level Cleric/Ranger (with at least 26 hit points) and Imoen by luring them away from the group one at a time. I attack them with arrows and bullets as they approach, and then switch to a melee weapon to finish them off. There's no way I could fight them all at once at low levels. Bless and Protection from Evil help. If you can handle them, the Ulcaster School shouldn't be too hard for you, but watch out for the skeleton warrior--he's very hard to beat.
When I used the term "experience cows", I was indeed referring to encounters that are worth a lot of experience for a single kill. The ogre south of the Friendly Arm Inn (about 650 points) is a good example. He's not easy for a 1st level character to kill, but it can be done if you make him chase you and shoot missile weapons at him when he can't hit you. (One hit and you're dead.) I sneak up on him, fire a missile weapon at him from a distance when he first comes into view (he can't reach you from there), then run when he attacks. It takes some finesse, and you might have to reload. But that's how I like to play.
The "pets" at High Hedge are in a similar category in my book. Prism and Greywolf are also quick experience if you can handle it. Bassilus is actually not too difficult if you choose the right options, and the reward is substantial. Captain Brage is also easy to deal with, but getting to him takes a lot of time and walking and fighting a lot of monsters you meet on the way. Basilisks are also worth a lot of experience if you can find a way to defeat them safely (there are several options), but again, getting to them takes time and travel and you might have to deal with a lot of pesky stuff on the way. The "vampire dogs" are simply one of the most convenient groups of monsters for me.
Sirines and the other monster you mentioned are worth a great deal of experience, but I don't think they are appropriate for low level characters; they're too hard. I save those encounters for later. Early in the game, I like the so-called "FedEx" quests where you have to retrieve items for certain characters, like a certain woman in Beregost who wants to know if you have heard anything about her husband, or Firebead Elvenhair.
If you import a 5th Level character and start over, you shouldn't have any trouble with anything. I hope you get your disc soon. Have fun!
When I used the term "experience cows", I was indeed referring to encounters that are worth a lot of experience for a single kill. The ogre south of the Friendly Arm Inn (about 650 points) is a good example. He's not easy for a 1st level character to kill, but it can be done if you make him chase you and shoot missile weapons at him when he can't hit you. (One hit and you're dead.) I sneak up on him, fire a missile weapon at him from a distance when he first comes into view (he can't reach you from there), then run when he attacks. It takes some finesse, and you might have to reload. But that's how I like to play.
The "pets" at High Hedge are in a similar category in my book. Prism and Greywolf are also quick experience if you can handle it. Bassilus is actually not too difficult if you choose the right options, and the reward is substantial. Captain Brage is also easy to deal with, but getting to him takes a lot of time and walking and fighting a lot of monsters you meet on the way. Basilisks are also worth a lot of experience if you can find a way to defeat them safely (there are several options), but again, getting to them takes time and travel and you might have to deal with a lot of pesky stuff on the way. The "vampire dogs" are simply one of the most convenient groups of monsters for me.
Sirines and the other monster you mentioned are worth a great deal of experience, but I don't think they are appropriate for low level characters; they're too hard. I save those encounters for later. Early in the game, I like the so-called "FedEx" quests where you have to retrieve items for certain characters, like a certain woman in Beregost who wants to know if you have heard anything about her husband, or Firebead Elvenhair.
If you import a 5th Level character and start over, you shouldn't have any trouble with anything. I hope you get your disc soon. Have fun!
[QUOTE=VonDondu]That's the way I remember it, but I wasn't sure. Since msjenny has only one weapon slot, I didn't question it.
msjenny, if you don't have Tales of the Sword Coast, I strongly recommend that you get a copy and install it. I wouldn't play Baldur's Gate without it.[/QUOTE]
I started bg1 with out tales of the sword coast and as soon as you install that (i did it half way through) you get extra weapon slots. even my mage has 2 weapon slots now
msjenny, if you don't have Tales of the Sword Coast, I strongly recommend that you get a copy and install it. I wouldn't play Baldur's Gate without it.[/QUOTE]
I started bg1 with out tales of the sword coast and as soon as you install that (i did it half way through) you get extra weapon slots. even my mage has 2 weapon slots now