level up divine divinity
level up divine divinity
please, can someone get me a hint about how to gain levels quick.
i'm a fairly new gamer.
i'm a fairly new gamer.
There are quite a lot of boss enemies out there that can be killed for a lot of XP and good treasure, but generally once you're out of the first town and crypt, killing lots of low-level enemies may help first, before building up to the tougher stuff.
So, aiming for standard Orcs, boars and wasps that kind of thing.
So, aiming for standard Orcs, boars and wasps that kind of thing.
Quick levels
There's a zombie that you can kill with zero experience at the start of the game. If you search the town, you'll uncover it. You can kill it twice and make level 3 very quickly. All you need is a bow, and the decent ones will cost ~100. After that, I think it's better to head into the crypts to clear out the skeletons and other monsters. Then I clear as much of the outside that I can. Once you do all that, you should be around level 8-10.
There's a zombie that you can kill with zero experience at the start of the game. If you search the town, you'll uncover it. You can kill it twice and make level 3 very quickly. All you need is a bow, and the decent ones will cost ~100. After that, I think it's better to head into the crypts to clear out the skeletons and other monsters. Then I clear as much of the outside that I can. Once you do all that, you should be around level 8-10.
I'd rather be part bull than a complete sheep.
http://www.sorcerers.net/Games2/DaveO/ - Might and Magic 6-9 patches
http://www.sorcerers.net/Games2/DaveO/ - Might and Magic 6-9 patches
- fable
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Get a frost spell, and at least one level of alchemy. Fill jars with herbs for health, then draw out one or two low level attackers and use the spell to freeze them. Hack away; repeat.
Put all your attribute-increasing points into dexterity, until you're over 50% on to hit, and under 50% on chance of being hit.
Put all your attribute-increasing points into dexterity, until you're over 50% on to hit, and under 50% on chance of being hit.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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[QUOTE=Ravager]I thought the general rule was to put points into Strength until the crypt was complete (or something like that)?[/QUOTE]
Not that I've seen or used, no. All the strength in the world won't matter if you can't hit something, and if that something can hit you all they want.
So get dexterity up, first. Once it's reached a reasonable level, then you can start building strength.
Not that I've seen or used, no. All the strength in the world won't matter if you can't hit something, and if that something can hit you all they want.
So get dexterity up, first. Once it's reached a reasonable level, then you can start building strength.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Fair enough, I just thought I'd read it somewhere around here. I suppose I often go for strength so I carry at least some of the many heavy items down in the crypt.
More levelling advice- use lots of lure tactics, then yoou can take out lots of enemies in easier battles, especially if there is a extra tough enemy somewhere. And of course, lots of saving so less backtracking is required when you do bite off more than you can chew.
More levelling advice- use lots of lure tactics, then yoou can take out lots of enemies in easier battles, especially if there is a extra tough enemy somewhere. And of course, lots of saving so less backtracking is required when you do bite off more than you can chew.
Strength and Dexterity
Forget about Intelligence (only for the mage/wizard) I got up strength and dexterity both equally. So my char (warrior) reached 150 strength and 150 dexterity, 100 vitality at the end. Conc. attributes and skills - besides the specific char skills like mastery of sword etc. most important is that hell sting stuff, freeze and survival instinct. With the last one my char has become practically invulnerable in the wastelands. Freeze and hell stings are both good enough to defeat demona, moriendor, iona, iosephina and cornelius. With the magic jewels my resis have been all at 120. Forget about the magic and physical shield they won't help that much.
Forget about Intelligence (only for the mage/wizard) I got up strength and dexterity both equally. So my char (warrior) reached 150 strength and 150 dexterity, 100 vitality at the end. Conc. attributes and skills - besides the specific char skills like mastery of sword etc. most important is that hell sting stuff, freeze and survival instinct. With the last one my char has become practically invulnerable in the wastelands. Freeze and hell stings are both good enough to defeat demona, moriendor, iona, iosephina and cornelius. With the magic jewels my resis have been all at 120. Forget about the magic and physical shield they won't help that much.
[QUOTE=gargantua]Forget about the magic and physical shield they won't help that much.[/QUOTE]
IMO I would disagree with that, they can buy a little time which helps, soaking up an attack from a powerful boss for example, a purpose I used those spells for multiple times. Against a group of weaker monstrs it buys more time to kill a few, then retreat and later return to finish them off.
IMO I would disagree with that, they can buy a little time which helps, soaking up an attack from a powerful boss for example, a purpose I used those spells for multiple times. Against a group of weaker monstrs it buys more time to kill a few, then retreat and later return to finish them off.
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[QUOTE=gargantua]Forget about Intelligence (only for the mage/wizard) I got up strength and dexterity both equally.[/QUOTE]
Other than the special ability that each class gets, there's no difference among them. So I would suggest increasing intelligence--but only after 1) dexterity, and then 2) strength, with maybe one or two ticks to intelligence early in the game so you can cast that excellent spell, Freeze. It's a lifesaver, especially when your dexterity is so low that most of your melee attacks don't hit, while most of your opponents' do.
Other than the special ability that each class gets, there's no difference among them. So I would suggest increasing intelligence--but only after 1) dexterity, and then 2) strength, with maybe one or two ticks to intelligence early in the game so you can cast that excellent spell, Freeze. It's a lifesaver, especially when your dexterity is so low that most of your melee attacks don't hit, while most of your opponents' do.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.