So Here it is...
note: I edited with shadowkeeper...I am no purist; I just want to have fun
1) Undead Hunter X
Role: lots of HP and damage dealing plus Carsomyr and the Leader/Bhaalspawn
2) Fighter/Cleric X/Y (Dwarven so multiclass)
Role: Punish people with Crom Faeyr and FoA; Cleric and Backup Healer
3) Kensai 9/ Druid X
Role: Walks around with auto barkskin Staff of Woodlands; Wis 18 so lots of spells; Can jump in and cast bark plus iron skins and enter melee too; Healer and Summoner. Uses Belm or other scimitar when buffed
* I intend to use shadow keeper to give him shapeshift werewolf powers just for fun!
4) Fighter 9 / Assassin X Dual class Human (ala shadow keeper)
Role: kind of an experiment... Sets Traps, Scouts, GM longbow, Backstabs, Ring of Gaxx for extra attacks during assassination, Vhailors Helm for fun
Uses Katana's
5) Sorceror. Project Image plus the other goodies. I figured out real quick that if the rest of the team can protect this guy in time to get a project image on the table and protected vs. div/abj the enemy is hosed at the cost of one 7th level spell. Robes of Vecna & staff of magi
6) Backup Mage plus lockpicks and traps...
HERES MY PROBLEM what would be best for # 6? Monk? Swash/Mage? F/M/T
myrophine