I'm having a little trouble wit the term 'playing live'.
Do you mean Real Life Roleplaying? As in actually on location acting to be a d&d character?
D&D manual
[QUOTE=Rob-hin]I'm having a little trouble wit the term 'playing live'.
Do you mean Real Life Roleplaying? As in actually on location acting to be a d&d character?[/QUOTE]
I think The Chosen One is talking about Live Acting Role Play...
Well, my knowledge about it is very limited, mostly what I've heard from some friends of mine, but usually you can't really combine it with D&D, cause D&D is depending on rules, whereas LARP is more acting, and there usually are no rules (besides those which affects the real life )
Do you mean Real Life Roleplaying? As in actually on location acting to be a d&d character?[/QUOTE]
I think The Chosen One is talking about Live Acting Role Play...
Well, my knowledge about it is very limited, mostly what I've heard from some friends of mine, but usually you can't really combine it with D&D, cause D&D is depending on rules, whereas LARP is more acting, and there usually are no rules (besides those which affects the real life )
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Go to http://www.wizards.com/dnd for a primer on how to play D&D.
For 10 bucks you can buy a basic introductory box set.
At minimum to play D&D you need the Dungeon Master's Guide and the Player's Handbook (and most likely the Monster Manual), and you need to actually read good chunks of them.
You're right that pnp roleplaying involves acting, essentially, with rules and probably dice and so forth. It's indeed up to you to determine the balance of improvised acting and dice-rolling. My advice is to start simple--use simple characters and "races" in a simple scenario, and see what your style is. Be experimental; don't worry about doing it "right." The books and web site include some starter-level modules.
The modern version of D&D involves using an actual gameboard and miniatures. I personally think that's the antithesis of the whole idea of the game, but it does help you visualize some of the spell and combat concepts. These are the sorts of thing you can figure out as you go along.
For 10 bucks you can buy a basic introductory box set.
At minimum to play D&D you need the Dungeon Master's Guide and the Player's Handbook (and most likely the Monster Manual), and you need to actually read good chunks of them.
You're right that pnp roleplaying involves acting, essentially, with rules and probably dice and so forth. It's indeed up to you to determine the balance of improvised acting and dice-rolling. My advice is to start simple--use simple characters and "races" in a simple scenario, and see what your style is. Be experimental; don't worry about doing it "right." The books and web site include some starter-level modules.
The modern version of D&D involves using an actual gameboard and miniatures. I personally think that's the antithesis of the whole idea of the game, but it does help you visualize some of the spell and combat concepts. These are the sorts of thing you can figure out as you go along.